本文整理汇总了Python中turtle.Screen.setworldcoordinates方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.setworldcoordinates方法的具体用法?Python Screen.setworldcoordinates怎么用?Python Screen.setworldcoordinates使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Screen
的用法示例。
在下文中一共展示了Screen.setworldcoordinates方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import setworldcoordinates [as 别名]
def main():
global s, sun
s = Screen()
s.setup(800, 600, 50, 50)
s.screensize(750, 550)
createPlanetShape()
## setup gravitational system
s.setworldcoordinates(-hfw*4/3, -hfw, hfw*4/3, hfw)
gs = GravSys()
sun = Star(mS, Vec2D(0.,0.), Vec2D(0.,0.), gs, "circle")
sun.color("yellow")
sun.turtlesize(1.8)
sun.pu()
earth = Star(mE, Vec2D(rE,0.), Vec2D(0.,vE), gs, "planet")
earth.pencolor("green")
earth.shapesize(0.8)
mercury = Star(mME, Vec2D(0., perihelME), Vec2D(-perihelvME, 0),
gs, "planet")
mercury.pencolor("blue")
mercury.shapesize(0.5)
venus = Star(mVE, Vec2D(-rVE, 0.), Vec2D(0., -vVE), gs, "planet")
venus.pencolor("blue")
venus.shapesize(0.65)
mars = Star(mMA, Vec2D(0., -rMA), Vec2D(vMA, 0.), gs, "planet")
mars.pencolor("blue")
mars.shapesize(0.45)
gs.init()
gs.start()
return "Done!"
示例2: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import setworldcoordinates [as 别名]
def main():
swarmSize = 100
t = Turtle()
win = Screen()
win.setworldcoordinates(-600, -600, 600, 600)
t.speed(10)
t.hideturtle()
t.tracer(15)
for i in range(swarmSize):
if random.randrange(100) == 0:
LeaderFish()
else:
FocalFish()
for i in range(5):
Obstacle()
for turn in range(1000):
for schooler in Schooler.swarm:
schooler.getNewHeading()
for schooler in Schooler.swarm:
schooler.setHeadingAndMove()
win.exitonclick()
示例3: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import setworldcoordinates [as 别名]
def main():
global screen, red, green, blue
screen = Screen()
screen.delay(0)
screen.setworldcoordinates(-1, -0.3, 3, 1.3)
red = ColorTurtle(0, .5)
green = ColorTurtle(1, .5)
blue = ColorTurtle(2, .5)
setbgcolor()
writer = Turtle()
writer.ht()
writer.pu()
writer.goto(1,1.15)
writer.write("DRAG!",align="center",font=("Arial",30,("bold","italic")))
return "EVENTLOOP"
示例4: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import setworldcoordinates [as 别名]
def main():
global s, sun
s = Screen()
s.setup(800, 600)
s.screensize(750, 550)
createPlanetShape()
## setup gravitational system
s.setworldcoordinates(-4.e11, -3.e11, 4.e11, 3.e11)
gs = GravSys()
sun = Star(mS, Vec2D(0.,0.), Vec2D(0.,0.), gs, "circle")
sun.color("yellow")
sun.turtlesize(1.2)
sun.pu()
earth = Star(mE, Vec2D(rE,0.), Vec2D(0.,vE), gs, "planet")
earth.pencolor("green")
gs.init()
gs.start()
return "Done!"
示例5: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import setworldcoordinates [as 别名]
def main():
swarmSize = 50
t = Turtle()
win = Screen()
win.setworldcoordinates(-600,-600,600,600)
t.speed(10)
t.hideturtle()
t.tracer(15)
for i in range(swarmSize):
FocalFish()
for turn in range(300):
for schooler in Schooler.swarm:
schooler.getNewHeading()
for schooler in Schooler.swarm:
schooler.setHeadingAndMove()
win.exitonclick()
示例6: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import setworldcoordinates [as 别名]
def main():
swarmSize = 30
t = Turtle()
win = Screen()
win.setworldcoordinates(-600,-600,600,600)
t.speed(10)
t.tracer(15)
t.hideturtle()
for i in range(swarmSize):
Schooler()
#for turn in range(1000):
while True:
try:
for schooler in Schooler.swarm:
schooler.moveAllBoidsToNewPositions()
except KeyboardInterrupt:
break
win.exitonclick()
示例7: Screen
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import setworldcoordinates [as 别名]
"""
from time import sleep
from turtle import Turtle, Screen
import turtle
import random
import math
screen = Screen()
screenMinX = -screen.window_width() / 2
screenMinY = -screen.window_height() / 2
screenMaxX = screen.window_width() / 2
screenMaxY = screen.window_height() / 2
screen.setworldcoordinates(screenMinX, screenMinY, screenMaxX, screenMaxY)
screen.bgcolor("black")
offscreen_x = screenMinX - 100
t = Turtle()
t.penup()
t.ht()
t.speed(0)
t.goto(0, screenMaxY - 20)
t.color('grey')
t.write("Turtles in Space!!", align="center", font=("Arial", 20))
t.goto(0, screenMaxY - 33)
t.write("Use the arrow keys to move, 'x' to fire, 'q' to quit", align="center")
t.goto(0, 0)
t.color("red")
示例8: MazeGraphics
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import setworldcoordinates [as 别名]
class MazeGraphics(object):
def __init__(self, config):
self.width = config.getValueAsInt("maze", "maze_size")
self.height = config.getValueAsInt("maze", "maze_size")
self.bg_color = config.getValue("maze", "bg_color")
self.line_color = config.getValue("maze", "line_color")
self.line_centroid_color = config.getValue("maze", "line_centroid_color")
self.forward_centroid_color = config.getValue("maze", "forward_centroid_color")
self.reverse_centroid_color = config.getValue("maze", "reverse_centroid_color")
self.path_color = config.getValue("maze", "path_color")
self.screen = Screen()
self.setupTurtle(self.width, self.height)
def setupTurtle(self, width, height):
self.screen.tracer(False)
self.screen.screensize(width, height)
# some basic turtle settings
self.screen.setworldcoordinates(-1, -1, width + 1, height + 1)
self.screen.title("Random Turtle Maze")
self.screen.bgcolor(self.bg_color)
self.screen.delay(None)
self.designer = Turtle(visible=False)
def drawGrid(self):
for i in xrange(0, self.width + 1):
self.drawXLines(i, self.width, self.line_color)
for i in xrange(0, self.height + 1):
self.drawYLines(i, self.width, self.line_color)
self.screen.update()
def drawXLines(self, position, width, color):
self.drawLines(position, 0, width, color, 90)
def drawYLines(self, position, width, color):
self.drawLines(0, position, width, color, 0)
def drawLines(self, xPosition, yPosition, width, color, heading):
self.designer.up()
self.designer.setposition(xPosition, yPosition)
self.designer.color(color)
self.designer.down()
self.designer.setheading(heading)
self.designer.forward(width)
self.designer.up()
def drawCentroid(self, cell, color):
"""
Draw a centroid for animation purposes but then overwrite it.
"""
self.designer.setposition(cell.centroid)
self.designer.dot(5, color)
self.screen.update()
self.designer.dot(5, self.bg_color)
def removeWall(self, posx, posy, heading, color):
"""
We tear down walls to build the maze
"""
self.designer.up()
self.designer.setposition(posx, posy)
self.designer.down()
self.designer.color(color)
self.designer.setheading(heading)
self.designer.forward(1)
self.designer.up()
self.screen.update()
def drawPath(self, cell1, cell2):
"""
This draws a line for the solution as it's worked out.
"""
self.designer.setposition(cell1.centroid)
self.designer.color(self.path_color)
direction = self.getDirection(cell1, cell2)
if direction == "N":
self.designer.setheading(90)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "S":
self.designer.setheading(270)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "W":
self.designer.setheading(0)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "E":
self.designer.setheading(0)
self.designer.down()
self.designer.backward(1)
self.designer.up()
self.drawCentroid(cell2, self.line_centroid_color)
self.screen.update()
def getDirection(self, currCell, nextCell):
direction = None
if nextCell.x < currCell.x:
#.........这里部分代码省略.........