本文整理汇总了Python中turtle.Screen.screensize方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.screensize方法的具体用法?Python Screen.screensize怎么用?Python Screen.screensize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Screen
的用法示例。
在下文中一共展示了Screen.screensize方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import screensize [as 别名]
def main():
global s, sun
s = Screen()
s.setup(800, 600, 50, 50)
s.screensize(750, 550)
createPlanetShape()
## setup gravitational system
s.setworldcoordinates(-hfw*4/3, -hfw, hfw*4/3, hfw)
gs = GravSys()
sun = Star(mS, Vec2D(0.,0.), Vec2D(0.,0.), gs, "circle")
sun.color("yellow")
sun.turtlesize(1.8)
sun.pu()
earth = Star(mE, Vec2D(rE,0.), Vec2D(0.,vE), gs, "planet")
earth.pencolor("green")
earth.shapesize(0.8)
mercury = Star(mME, Vec2D(0., perihelME), Vec2D(-perihelvME, 0),
gs, "planet")
mercury.pencolor("blue")
mercury.shapesize(0.5)
venus = Star(mVE, Vec2D(-rVE, 0.), Vec2D(0., -vVE), gs, "planet")
venus.pencolor("blue")
venus.shapesize(0.65)
mars = Star(mMA, Vec2D(0., -rMA), Vec2D(vMA, 0.), gs, "planet")
mars.pencolor("blue")
mars.shapesize(0.45)
gs.init()
gs.start()
return "Done!"
示例2: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import screensize [as 别名]
def main():
global s, sun
s = Screen()
s.setup(800, 600)
s.screensize(750, 550)
createPlanetShape()
## setup gravitational system
s.setworldcoordinates(-4.e11, -3.e11, 4.e11, 3.e11)
gs = GravSys()
sun = Star(mS, Vec2D(0.,0.), Vec2D(0.,0.), gs, "circle")
sun.color("yellow")
sun.turtlesize(1.2)
sun.pu()
earth = Star(mE, Vec2D(rE,0.), Vec2D(0.,vE), gs, "planet")
earth.pencolor("green")
gs.init()
gs.start()
return "Done!"
示例3: TetrisBoard
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import screensize [as 别名]
class TetrisBoard(object):
def __init__(self, cols, rows):
self.cols, self.rows = cols, rows
self.screen = Screen()
self.screen.screensize(BLOCKWIDTH*cols-50, BLOCKWIDTH*rows-50)
self.screen.setup(BLOCKWIDTH*cols+12, BLOCKWIDTH*rows+12)
self.screen.title("Turtle Tetris")
self.screen.bgcolor("black")
self.writer = Turtle()
self.writer.ht()
self.label = None
self.grid = {}
self.screen.tracer(False)
for row in range(rows):
for col in range(cols):
self.grid[(col, row)] = TetrisTurtle(col, row)
self.screen.tracer(True)
self.brick = TetrisBrick(self)
self.result = 0
self.LEVEL = 0.6
self.keybuffer = KeyBuffer(self.screen,
["Right", "Left", "Up", "Down", "space", "Escape"])
self.reset()
self.screen.listen()
self.t1 = time()
def reset(self):
self.result = 0
self.LEVEL = 0.600
self.screen.tracer(False)
self.writer.clear()
if self.label:
self.writer.clearstamp(self.label)
for x in range(COLUMNS):
for y in range(ROWS):
self.grid[(x,y)].fillcolor("")
self.screen.tracer(True)
self.state = "NEWBRICK"
def blink(self, y, n=1):
for _ in range(n):
for color in ("white", "black"):
self.screen.tracer(False)
for x in range(COLUMNS):
self.grid[(x,y)].pencolor(color)
sleep(self.LEVEL/10.0)
self.screen.tracer(True)
def display_result(self):
tb = self
tb.writer.color("white", "gray20")
tb.writer.shape("square")
tb.writer.shapesize(5, 15)
tb.writer.goto(-4 ,0)
self.label = tb.writer.stamp()
tb.writer.goto(-2,3)
tb.writer.write(str(tb.result) + " rows!",
align="center", font = ("Courier", 24, "bold") )
tb.writer.goto(-2,-22)
tb.writer.write("New game : <spacebar>",
align="center", font = ("Courier", 16, "bold") )
tb.writer.goto(-2,-42)
tb.writer.write("Quit : <escape>",
align="center", font = ("Courier", 16, "bold") )
def getcolor(self, col, row):
return self.grid[(col, row)].fillcolor()
def setcolor(self, col, row, color):
return self.grid[(col, row)].fillcolor(color)
def rowfree(self, row):
return not any([self.getcolor(col, row) for col in range(COLUMNS)])
def rowfull(self, row):
return all([self.getcolor(col, row) for col in range(COLUMNS)])
def cleanup(self, shp):
try:
ymax = max([y for (x,y) in shp])
except ValueError:
self.state = "FINIS"
return
currenty = ymax
while currenty > 0:
if self.rowfull(currenty):
self.blink(currenty, 2)
self.result += 1
if self.result == 8:
self.LEVEL = 0.4
elif self.result == 20:
self.LEVEL = 0.25
y = currenty
while True:
self.screen.tracer(False)
for c in range(COLUMNS):
self.setcolor(c, y, self.getcolor(c, y-1))
self.screen.tracer(True)
if self.rowfree(y):
break
else:
y -= 1
else:
#.........这里部分代码省略.........
示例4: MazeGraphics
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import screensize [as 别名]
class MazeGraphics(object):
def __init__(self, config):
self.width = config.getValueAsInt("maze", "maze_size")
self.height = config.getValueAsInt("maze", "maze_size")
self.bg_color = config.getValue("maze", "bg_color")
self.line_color = config.getValue("maze", "line_color")
self.line_centroid_color = config.getValue("maze", "line_centroid_color")
self.forward_centroid_color = config.getValue("maze", "forward_centroid_color")
self.reverse_centroid_color = config.getValue("maze", "reverse_centroid_color")
self.path_color = config.getValue("maze", "path_color")
self.screen = Screen()
self.setupTurtle(self.width, self.height)
def setupTurtle(self, width, height):
self.screen.tracer(False)
self.screen.screensize(width, height)
# some basic turtle settings
self.screen.setworldcoordinates(-1, -1, width + 1, height + 1)
self.screen.title("Random Turtle Maze")
self.screen.bgcolor(self.bg_color)
self.screen.delay(None)
self.designer = Turtle(visible=False)
def drawGrid(self):
for i in xrange(0, self.width + 1):
self.drawXLines(i, self.width, self.line_color)
for i in xrange(0, self.height + 1):
self.drawYLines(i, self.width, self.line_color)
self.screen.update()
def drawXLines(self, position, width, color):
self.drawLines(position, 0, width, color, 90)
def drawYLines(self, position, width, color):
self.drawLines(0, position, width, color, 0)
def drawLines(self, xPosition, yPosition, width, color, heading):
self.designer.up()
self.designer.setposition(xPosition, yPosition)
self.designer.color(color)
self.designer.down()
self.designer.setheading(heading)
self.designer.forward(width)
self.designer.up()
def drawCentroid(self, cell, color):
"""
Draw a centroid for animation purposes but then overwrite it.
"""
self.designer.setposition(cell.centroid)
self.designer.dot(5, color)
self.screen.update()
self.designer.dot(5, self.bg_color)
def removeWall(self, posx, posy, heading, color):
"""
We tear down walls to build the maze
"""
self.designer.up()
self.designer.setposition(posx, posy)
self.designer.down()
self.designer.color(color)
self.designer.setheading(heading)
self.designer.forward(1)
self.designer.up()
self.screen.update()
def drawPath(self, cell1, cell2):
"""
This draws a line for the solution as it's worked out.
"""
self.designer.setposition(cell1.centroid)
self.designer.color(self.path_color)
direction = self.getDirection(cell1, cell2)
if direction == "N":
self.designer.setheading(90)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "S":
self.designer.setheading(270)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "W":
self.designer.setheading(0)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "E":
self.designer.setheading(0)
self.designer.down()
self.designer.backward(1)
self.designer.up()
self.drawCentroid(cell2, self.line_centroid_color)
self.screen.update()
def getDirection(self, currCell, nextCell):
direction = None
if nextCell.x < currCell.x:
#.........这里部分代码省略.........