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Python Screen.exitonclick方法代码示例

本文整理汇总了Python中turtle.Screen.exitonclick方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.exitonclick方法的具体用法?Python Screen.exitonclick怎么用?Python Screen.exitonclick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在turtle.Screen的用法示例。


在下文中一共展示了Screen.exitonclick方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
    swarmSize = 100
    t = Turtle()
    win = Screen()
    win.setworldcoordinates(-600, -600, 600, 600)
    t.speed(10)
    t.hideturtle()
    t.tracer(15)

    for i in range(swarmSize):
        if random.randrange(100) == 0:
            LeaderFish()
        else:
            FocalFish()

    for i in range(5):
        Obstacle()

    for turn in range(1000):
        for schooler in Schooler.swarm:
            schooler.getNewHeading()

        for schooler in Schooler.swarm:
            schooler.setHeadingAndMove()

    win.exitonclick()
开发者ID:Tyro17,项目名称:runestone,代码行数:28,代码来源:swarm.py

示例2: main

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
	# creating a window
	window = Screen()
	# window.bgcolor("orange")

	remo = Turtle()
	remo.shape("turtle")
	remo.color("green")
	remo.speed(50)

	for i in range(36):
		remo.circle(100)
		remo.left(10)

	remo.color("red")

	for i in range(36):
		remo.circle(80)
		remo.left(10)

	remo.color("yellow")

	for i in range(36):
		remo.circle(60)
		remo.left(10)


	window.exitonclick()
开发者ID:kunalprompt,项目名称:computerScienceFundamentals,代码行数:30,代码来源:playing_with_turtle.py

示例3: World

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
class World(object):
    def __init__(self, index, size_x, size_y):
        self.index = index
        self.canvas = Screen()
        self.canvas.setup(size_x, size_y)

    def show_world(self):
        #self.canvas.ontimer(god.slowly_kill_humans(), 100)
        self.canvas.exitonclick()
开发者ID:gorbyebrius,项目名称:utbildning,代码行数:11,代码来源:m2_world_emulator.py

示例4: draw_art

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def draw_art():
    window = Screen()
    window.bgcolor('cyan')
    angie = Turtle()
    angie.shape('turtle')
    angie.color('blue')
    angie.speed(2000)

  #  angie.left(105)
    for j in range(80):
        angie.right(5)
        draw_rhombus(angie, 100)

    angie.left(90)
    angie.forward(300)

    # Close window
    window.exitonclick()
开发者ID:andela-rekemezie,项目名称:python-collections,代码行数:20,代码来源:draw_rhombus.py

示例5: main

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
    swarmSize = 50
    t = Turtle()
    win = Screen()
    win.setworldcoordinates(-600,-600,600,600)
    t.speed(10)
    t.hideturtle()
    t.tracer(15)

    for i in range(swarmSize):
        FocalFish()

    for turn in range(300):
        for schooler in Schooler.swarm:
            schooler.getNewHeading()

        for schooler in Schooler.swarm:
            schooler.setHeadingAndMove()

    win.exitonclick()
开发者ID:Hndrx616,项目名称:Python-src-redact,代码行数:22,代码来源:fishSwarm.py

示例6: main

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
    swarmSize = 30
    t = Turtle()
    win = Screen()
    win.setworldcoordinates(-600,-600,600,600)
    t.speed(10)
    t.tracer(15)
    t.hideturtle()

    for i in range(swarmSize):
        Schooler()

    #for turn in range(1000):
    while True:
        try:
            for schooler in Schooler.swarm:
                schooler.moveAllBoidsToNewPositions()
        except KeyboardInterrupt:
            break

    win.exitonclick()
开发者ID:dschoemehl,项目名称:Schooling,代码行数:23,代码来源:BoidsExample.py

示例7: Screen

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
import turtle
my_window = turtle.Screen()
Paula = turtle.Turtle()
Paula.forward(150)
my_window.exitonclick()

import turtle as tur
my_window = tur.Screen()
Paula = tur.Turtle()
Paula.forward(150)
my_window.exitonclick()

from turtle import Screen, Turtle, forward
my_window = Screen()
Paula = Turtle()
Tom = Turtle()
Paula.forward(150)
Tom.forward(50)
my_window.exitonclick()

from turtle import *
my_window = Screen()
Paula = Turtle()
Tom = Turtle()
Paula.forward(150)
Tom.forward(50)
my_window.exitonclick()
开发者ID:wendyjan,项目名称:learn_python,代码行数:29,代码来源:libraries.py

示例8: Screen

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
    bot.color("green");
    bot.speed("slowest");
    #bot.setpos(x, y)
    #bot.st()
    bot.circle(50);
    bot.clear()
    
window = Screen();
window.bgcolor("yellow");

#draw_triangle(3, 100, 100)
#draw_square(4, 200, 200)
#draw_circle(300, 300)

# 1. don't show trutle shape.
# 2. we need to draw multiple squres (360/10 = 36 squares)
# 3. each squre we should start with different angle (10 degrees).
# 4. for each square, createa turtle and call square function.

bot = Turtle()
#bot.ht()
bot.color("blue", "green");
bot.speed("fast");
bot.begin_fill()
for i in range(0, 36):
    print (" square " + str(i * 10))
    draw_triangle(bot, 10)
bot.end_fill()

window.exitonclick()
开发者ID:sirishagutha,项目名称:udacity,代码行数:32,代码来源:mindstroms.py

示例9: main

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
    t = Turtle()
    my_win = Screen()
    t.width(12)
    t.speed(10)
    t.left(90)
    t.up()
    t.backward(100)
    t.down()
    t.color("brown")
    tree(75, t)
    my_win.exitonclick()
开发者ID:praetore,项目名称:python-data-structures-and-algorithms,代码行数:14,代码来源:turtletree.py


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