本文整理汇总了Python中turtle.Screen.exitonclick方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.exitonclick方法的具体用法?Python Screen.exitonclick怎么用?Python Screen.exitonclick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Screen
的用法示例。
在下文中一共展示了Screen.exitonclick方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
swarmSize = 100
t = Turtle()
win = Screen()
win.setworldcoordinates(-600, -600, 600, 600)
t.speed(10)
t.hideturtle()
t.tracer(15)
for i in range(swarmSize):
if random.randrange(100) == 0:
LeaderFish()
else:
FocalFish()
for i in range(5):
Obstacle()
for turn in range(1000):
for schooler in Schooler.swarm:
schooler.getNewHeading()
for schooler in Schooler.swarm:
schooler.setHeadingAndMove()
win.exitonclick()
示例2: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
# creating a window
window = Screen()
# window.bgcolor("orange")
remo = Turtle()
remo.shape("turtle")
remo.color("green")
remo.speed(50)
for i in range(36):
remo.circle(100)
remo.left(10)
remo.color("red")
for i in range(36):
remo.circle(80)
remo.left(10)
remo.color("yellow")
for i in range(36):
remo.circle(60)
remo.left(10)
window.exitonclick()
示例3: World
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
class World(object):
def __init__(self, index, size_x, size_y):
self.index = index
self.canvas = Screen()
self.canvas.setup(size_x, size_y)
def show_world(self):
#self.canvas.ontimer(god.slowly_kill_humans(), 100)
self.canvas.exitonclick()
示例4: draw_art
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def draw_art():
window = Screen()
window.bgcolor('cyan')
angie = Turtle()
angie.shape('turtle')
angie.color('blue')
angie.speed(2000)
# angie.left(105)
for j in range(80):
angie.right(5)
draw_rhombus(angie, 100)
angie.left(90)
angie.forward(300)
# Close window
window.exitonclick()
示例5: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
swarmSize = 50
t = Turtle()
win = Screen()
win.setworldcoordinates(-600,-600,600,600)
t.speed(10)
t.hideturtle()
t.tracer(15)
for i in range(swarmSize):
FocalFish()
for turn in range(300):
for schooler in Schooler.swarm:
schooler.getNewHeading()
for schooler in Schooler.swarm:
schooler.setHeadingAndMove()
win.exitonclick()
示例6: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
swarmSize = 30
t = Turtle()
win = Screen()
win.setworldcoordinates(-600,-600,600,600)
t.speed(10)
t.tracer(15)
t.hideturtle()
for i in range(swarmSize):
Schooler()
#for turn in range(1000):
while True:
try:
for schooler in Schooler.swarm:
schooler.moveAllBoidsToNewPositions()
except KeyboardInterrupt:
break
win.exitonclick()
示例7: Screen
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
import turtle
my_window = turtle.Screen()
Paula = turtle.Turtle()
Paula.forward(150)
my_window.exitonclick()
import turtle as tur
my_window = tur.Screen()
Paula = tur.Turtle()
Paula.forward(150)
my_window.exitonclick()
from turtle import Screen, Turtle, forward
my_window = Screen()
Paula = Turtle()
Tom = Turtle()
Paula.forward(150)
Tom.forward(50)
my_window.exitonclick()
from turtle import *
my_window = Screen()
Paula = Turtle()
Tom = Turtle()
Paula.forward(150)
Tom.forward(50)
my_window.exitonclick()
示例8: Screen
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
bot.color("green");
bot.speed("slowest");
#bot.setpos(x, y)
#bot.st()
bot.circle(50);
bot.clear()
window = Screen();
window.bgcolor("yellow");
#draw_triangle(3, 100, 100)
#draw_square(4, 200, 200)
#draw_circle(300, 300)
# 1. don't show trutle shape.
# 2. we need to draw multiple squres (360/10 = 36 squares)
# 3. each squre we should start with different angle (10 degrees).
# 4. for each square, createa turtle and call square function.
bot = Turtle()
#bot.ht()
bot.color("blue", "green");
bot.speed("fast");
bot.begin_fill()
for i in range(0, 36):
print (" square " + str(i * 10))
draw_triangle(bot, 10)
bot.end_fill()
window.exitonclick()
示例9: main
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import exitonclick [as 别名]
def main():
t = Turtle()
my_win = Screen()
t.width(12)
t.speed(10)
t.left(90)
t.up()
t.backward(100)
t.down()
t.color("brown")
tree(75, t)
my_win.exitonclick()