本文整理汇总了Python中turtle.Screen.ontimer方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.ontimer方法的具体用法?Python Screen.ontimer怎么用?Python Screen.ontimer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Screen
的用法示例。
在下文中一共展示了Screen.ontimer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TetrisBoard
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import ontimer [as 别名]
#.........这里部分代码省略.........
tb.writer.color("white", "gray20")
tb.writer.shape("square")
tb.writer.shapesize(5, 15)
tb.writer.goto(-4 ,0)
self.label = tb.writer.stamp()
tb.writer.goto(-2,3)
tb.writer.write(str(tb.result) + " rows!",
align="center", font = ("Courier", 24, "bold") )
tb.writer.goto(-2,-22)
tb.writer.write("New game : <spacebar>",
align="center", font = ("Courier", 16, "bold") )
tb.writer.goto(-2,-42)
tb.writer.write("Quit : <escape>",
align="center", font = ("Courier", 16, "bold") )
def getcolor(self, col, row):
return self.grid[(col, row)].fillcolor()
def setcolor(self, col, row, color):
return self.grid[(col, row)].fillcolor(color)
def rowfree(self, row):
return not any([self.getcolor(col, row) for col in range(COLUMNS)])
def rowfull(self, row):
return all([self.getcolor(col, row) for col in range(COLUMNS)])
def cleanup(self, shp):
try:
ymax = max([y for (x,y) in shp])
except ValueError:
self.state = "FINIS"
return
currenty = ymax
while currenty > 0:
if self.rowfull(currenty):
self.blink(currenty, 2)
self.result += 1
if self.result == 8:
self.LEVEL = 0.4
elif self.result == 20:
self.LEVEL = 0.25
y = currenty
while True:
self.screen.tracer(False)
for c in range(COLUMNS):
self.setcolor(c, y, self.getcolor(c, y-1))
self.screen.tracer(True)
if self.rowfree(y):
break
else:
y -= 1
else:
currenty -= 1
tetris.state = "NEWBRICK"
def run(self):
tb = self
b = self.brick
### actions to be done unconditionally
if tb.state == "NEWBRICK":
if b.reset():
self.t1 = time()
tb.state = "FALL"
else:
tb.state = "FINIS"
t2 = time()
if tb.state == "FALL" and t2 - self.t1 > self.LEVEL:
b.down()
b.apply("Step")
self.t1 = t2
### actions bound to key events
key = self.keybuffer.getkey()
if key:
if tb.state == "FALL":
if key == "Left":
b.shiftleft()
elif key == "Right":
b.shiftright()
elif key == "Down":
b.drop()
tb.state = "CLEANUP"
elif key == "Up":
b.turn()
elif key == "space":
tb.state = "BREAK"
b.apply(key)
elif tb.state == "BREAK":
if key == "space":
tb.state = "FALL"
elif tb.state == "ADE":
if key == "space":
tb.reset()
tb.state = "NEWBRICK"
elif key == "Escape":
tb.screen.bye()
if tb.state == "CLEANUP":
tb.cleanup(b.shape1)
if tb.state == "FINIS":
tb.display_result()
tb.state = "ADE"
self.screen.ontimer(self.run, 100)
示例2: Turtle
# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import ontimer [as 别名]
if k == 'w':
move.forward(5)
elif k == 'a':
move.left(5)
elif k == 's':
move.back(5)
elif k == 'd':
move.right(5)
screen.ontimer(move_it, 25)
keys = []
move = Turtle()
screen = Screen()
move.speed(0)
screen.onkeypress(lambda:key_add('w'), "w")
screen.onkeypress(lambda:key_add('a'), "a")
screen.onkeypress(lambda:key_add('s'), "s")
screen.onkeypress(lambda:key_add('d'), "d")
screen.onkeyrelease(lambda:key_remove('w'), 'w')
screen.onkeyrelease(lambda:key_remove('a'), 'a')
screen.onkeyrelease(lambda:key_remove('s'), 's')
screen.onkeyrelease(lambda:key_remove('d'), 'd')
screen.listen()
screen.ontimer(move_it, 25)
screen.mainloop()