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Python Screen.ontimer方法代码示例

本文整理汇总了Python中turtle.Screen.ontimer方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.ontimer方法的具体用法?Python Screen.ontimer怎么用?Python Screen.ontimer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在turtle.Screen的用法示例。


在下文中一共展示了Screen.ontimer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TetrisBoard

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import ontimer [as 别名]

#.........这里部分代码省略.........
        tb.writer.color("white", "gray20")
        tb.writer.shape("square")
        tb.writer.shapesize(5, 15)
        tb.writer.goto(-4 ,0)
        self.label = tb.writer.stamp()
        tb.writer.goto(-2,3)
        tb.writer.write(str(tb.result) + " rows!",
                        align="center", font = ("Courier", 24, "bold") )
        tb.writer.goto(-2,-22)
        tb.writer.write("New game : <spacebar>",
                        align="center", font = ("Courier", 16, "bold") )
        tb.writer.goto(-2,-42)
        tb.writer.write("Quit : <escape>",
                        align="center", font = ("Courier", 16, "bold") )
        
    def getcolor(self, col, row):
        return self.grid[(col, row)].fillcolor()
    def setcolor(self, col, row, color):
        return self.grid[(col, row)].fillcolor(color)
    def rowfree(self, row):
        return not any([self.getcolor(col, row) for col in range(COLUMNS)])
    def rowfull(self, row):
        return all([self.getcolor(col, row) for col in range(COLUMNS)])

    def cleanup(self, shp):
        try:
            ymax = max([y for (x,y) in shp])
        except ValueError:
            self.state = "FINIS"
            return
        currenty = ymax
        while currenty > 0:
            if self.rowfull(currenty):
                self.blink(currenty, 2)
                self.result += 1
                if self.result == 8:
                    self.LEVEL = 0.4
                elif self.result == 20:
                    self.LEVEL = 0.25
                y = currenty
                while True:
                    self.screen.tracer(False)
                    for c in range(COLUMNS):
                        self.setcolor(c, y, self.getcolor(c, y-1))
                    self.screen.tracer(True)
                    if self.rowfree(y):
                        break
                    else:
                        y -= 1
            else:
                currenty -= 1
        tetris.state = "NEWBRICK"

    def run(self):
        tb = self
        b = self.brick
        ### actions to be done unconditionally
        if tb.state == "NEWBRICK":
            if b.reset():
                self.t1 = time()
                tb.state = "FALL"
            else:
                tb.state = "FINIS"
        t2 = time()
        if tb.state == "FALL" and t2 - self.t1 > self.LEVEL:
            b.down()
            b.apply("Step")
            self.t1 = t2
        ### actions bound to key events
        key = self.keybuffer.getkey()
        if key:
            if tb.state == "FALL":
                if key == "Left":
                    b.shiftleft()
                elif key == "Right":
                    b.shiftright()
                elif key == "Down":
                    b.drop()
                    tb.state = "CLEANUP"
                elif key == "Up":
                    b.turn()
                elif key == "space":
                    tb.state = "BREAK"
                b.apply(key)
            elif tb.state == "BREAK":
                if key == "space":
                    tb.state = "FALL"
            elif tb.state == "ADE":
                if key == "space":
                    tb.reset()
                    tb.state = "NEWBRICK"
                elif key == "Escape":
                    tb.screen.bye()
                
        if tb.state == "CLEANUP":
            tb.cleanup(b.shape1)
        if tb.state == "FINIS":
            tb.display_result()
            tb.state = "ADE"
        self.screen.ontimer(self.run, 100)    
开发者ID:DestinyHe,项目名称:python-turtle-demo,代码行数:104,代码来源:pytetris.py

示例2: Turtle

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import ontimer [as 别名]
        if k == 'w':
            move.forward(5)
        elif k == 'a':
            move.left(5)
        elif k == 's':
            move.back(5)
        elif k == 'd':
            move.right(5)
    screen.ontimer(move_it, 25)
    
keys = []

move = Turtle()

screen = Screen()
move.speed(0)

screen.onkeypress(lambda:key_add('w'), "w")
screen.onkeypress(lambda:key_add('a'), "a")
screen.onkeypress(lambda:key_add('s'), "s")
screen.onkeypress(lambda:key_add('d'), "d")
screen.onkeyrelease(lambda:key_remove('w'), 'w')
screen.onkeyrelease(lambda:key_remove('a'), 'a')
screen.onkeyrelease(lambda:key_remove('s'), 's')
screen.onkeyrelease(lambda:key_remove('d'), 'd')

screen.listen()
screen.ontimer(move_it, 25)

screen.mainloop()
开发者ID:golubaca,项目名称:python-examples,代码行数:32,代码来源:main.py


注:本文中的turtle.Screen.ontimer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。