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Python Screen.listen方法代码示例

本文整理汇总了Python中turtle.Screen.listen方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.listen方法的具体用法?Python Screen.listen怎么用?Python Screen.listen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在turtle.Screen的用法示例。


在下文中一共展示了Screen.listen方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TetrisBoard

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import listen [as 别名]
class TetrisBoard(object):
    def __init__(self, cols, rows):
        self.cols, self.rows = cols, rows
        self.screen = Screen()
        self.screen.screensize(BLOCKWIDTH*cols-50, BLOCKWIDTH*rows-50)
        self.screen.setup(BLOCKWIDTH*cols+12, BLOCKWIDTH*rows+12)
        self.screen.title("Turtle Tetris")
        self.screen.bgcolor("black")
        self.writer = Turtle()
        self.writer.ht()        
        self.label = None
        self.grid = {}
        self.screen.tracer(False)
        for row in range(rows):
            for col in range(cols):
                self.grid[(col, row)] = TetrisTurtle(col, row)
        self.screen.tracer(True)
        self.brick = TetrisBrick(self)
        self.result = 0
        self.LEVEL = 0.6
        self.keybuffer = KeyBuffer(self.screen,
                            ["Right", "Left", "Up", "Down", "space", "Escape"])
        self.reset()
        self.screen.listen()
        self.t1 = time()
        
    def reset(self):
        self.result = 0
        self.LEVEL = 0.600
        self.screen.tracer(False)
        self.writer.clear()
        if self.label:
            self.writer.clearstamp(self.label)
        for x in range(COLUMNS):
            for y in range(ROWS):
                self.grid[(x,y)].fillcolor("")
        self.screen.tracer(True)
        self.state = "NEWBRICK"
        
    def blink(self, y, n=1):
        for _ in range(n):
            for color in ("white", "black"):
                self.screen.tracer(False)
                for x in range(COLUMNS):
                    self.grid[(x,y)].pencolor(color)
                    sleep(self.LEVEL/10.0)
                self.screen.tracer(True)
            
    def display_result(self):
        tb = self
        tb.writer.color("white", "gray20")
        tb.writer.shape("square")
        tb.writer.shapesize(5, 15)
        tb.writer.goto(-4 ,0)
        self.label = tb.writer.stamp()
        tb.writer.goto(-2,3)
        tb.writer.write(str(tb.result) + " rows!",
                        align="center", font = ("Courier", 24, "bold") )
        tb.writer.goto(-2,-22)
        tb.writer.write("New game : <spacebar>",
                        align="center", font = ("Courier", 16, "bold") )
        tb.writer.goto(-2,-42)
        tb.writer.write("Quit : <escape>",
                        align="center", font = ("Courier", 16, "bold") )
        
    def getcolor(self, col, row):
        return self.grid[(col, row)].fillcolor()
    def setcolor(self, col, row, color):
        return self.grid[(col, row)].fillcolor(color)
    def rowfree(self, row):
        return not any([self.getcolor(col, row) for col in range(COLUMNS)])
    def rowfull(self, row):
        return all([self.getcolor(col, row) for col in range(COLUMNS)])

    def cleanup(self, shp):
        try:
            ymax = max([y for (x,y) in shp])
        except ValueError:
            self.state = "FINIS"
            return
        currenty = ymax
        while currenty > 0:
            if self.rowfull(currenty):
                self.blink(currenty, 2)
                self.result += 1
                if self.result == 8:
                    self.LEVEL = 0.4
                elif self.result == 20:
                    self.LEVEL = 0.25
                y = currenty
                while True:
                    self.screen.tracer(False)
                    for c in range(COLUMNS):
                        self.setcolor(c, y, self.getcolor(c, y-1))
                    self.screen.tracer(True)
                    if self.rowfree(y):
                        break
                    else:
                        y -= 1
            else:
#.........这里部分代码省略.........
开发者ID:DestinyHe,项目名称:python-turtle-demo,代码行数:103,代码来源:pytetris.py

示例2: fire

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import listen [as 别名]

def fire():
    ship.fireBullet()


def quit():
    turtle.goto(0, screenMaxY - 100)
    turtle.color('green')
    turtle.write("Thanks for playing!", font=("Arial", 30), align="center")
    sleep(1)
    exit()


turtle.hideturtle()

screen.tracer(0);

screen.onkey(turnLeft, 'Left')
screen.onkey(turnRight, 'Right')
screen.onkey(go, 'Up')
screen.onkey(fire, 'x')
screen.onkey(quit, 'q')
screen.listen()

play()

screen.mainloop()

print("Done")
开发者ID:mwoinoski,项目名称:crs1906,代码行数:31,代码来源:asteroids.py

示例3: Lampe

# 需要导入模块: from turtle import Screen [as 别名]
# 或者: from turtle.Screen import listen [as 别名]

#Lager lamper
a = Lampe()
b = Lampe()

# Lager skilpadder
a.lag_skilpadde()
b.lag_skilpadde()

a.turtle.forward(100)
b.turtle.backward(100)

#Skru på B


def ff_pa_aav(tut, paa_av):
	def factory_slaa():
		def slaa():
			tut.slaa_ + 'paa_av'+ ()
		return slaa_ + 'paa_av'
	

s.onkey(ff_pa_aav(a, 'paa'), 'a')
s.onkey(ff_pa_aav(a, 'av'), 'z')

s.onkey(ff_pa_aav(b, 'paa'), 's')
s.onkey(ff_pa_aav(b, 'av'), 'x')
s.listen()

s.mainloop()
开发者ID:Arxcis,项目名称:Python-V2016,代码行数:32,代码来源:LysAvogpaa.py


注:本文中的turtle.Screen.listen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。