本文整理汇总了Python中terrain.Terrain.addBlock方法的典型用法代码示例。如果您正苦于以下问题:Python Terrain.addBlock方法的具体用法?Python Terrain.addBlock怎么用?Python Terrain.addBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类terrain.Terrain
的用法示例。
在下文中一共展示了Terrain.addBlock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: testTerrain
# 需要导入模块: from terrain import Terrain [as 别名]
# 或者: from terrain.Terrain import addBlock [as 别名]
class testTerrain(unittest.TestCase):
def setUp(self):
pygame.init()
pygame.display.set_mode([Settings.SCREEN_WIDTH, Settings.SCREEN_HEIGHT])
self.terrain = Terrain()
def testAddTerrainBlock(self):
self.terrain.addBlock(100, 150)
self.assertEqual(len(self.terrain.sprites()), 1)
self.assertEqual(self.terrain.sprites()[0].rect.x, 100)
self.assertEqual(self.terrain.sprites()[0].rect.y, 150)
def testCreateTerrain(self):
self.terrain.createEastBorder(5)
self.terrain.createNorthBorder(5)
self.terrain.createSouthBorder(5)
self.terrain.createWestBorder(5)
self.assertEqual(len(self.terrain.sprites()), 5 * 4)
示例2: testSnail
# 需要导入模块: from terrain import Terrain [as 别名]
# 或者: from terrain.Terrain import addBlock [as 别名]
class testSnail(unittest.TestCase):
"""
A test class for the Snail module.
"""
def setUp(self):
"""
set up data used in the tests.
setUp is called before each test function execution.
"""
pygame.init()
pygame.display.set_mode([Settings.SCREEN_WIDTH, Settings.SCREEN_HEIGHT])
self.input = Input()
self.terrain = Terrain()
self.teamName = "EJteam"
self.team = Team(self.teamName)
self.team.setGravity(Direction.DOWN)
self.team.hasTurn = True
TurnManager().status = TurnStatus.CURRENTTURN
TurnManager().teams = []
TurnManager().teams.append(self.team)
self.snail = Snail(self.team)
self.snail.hasTurn = True
def testInitialized(self):
self.assertEqual(self.snail.team.name, self.teamName)
# self.assertEqual(self.snail.hasTurn, False)
def testFollowMouse(self):
self.input.mouse_x = 100
self.input.mouse_y = 100
self.snail.update(self.input, self.terrain)
self.assertEqual(self.snail.rect.centerx, 100)
self.assertEqual(self.snail.rect.centery, 100)
self.input.mouse_x = 150
self.input.mouse_y = 150
self.terrain.addBlock(150, 150)
self.snail.update(self.input, self.terrain)
self.assertNotEqual(self.snail.rect.centerx, 150)
self.assertNotEqual(self.snail.rect.centery, 150)
def testSnailPlaceSnailCorrect(self):
self.input.mouse_x = 100
self.input.mouse_y = 100
self.input.mouse_left = True
self.input.mouse_left_click = True
self.snail.update(self.input, self.terrain)
self.assertTrue(self.snail.isPlaced)
def testSnailPlaceSnailWrong(self):
self.input.mouse_x = 150
self.input.mouse_y = 150
self.terrain.addBlock(150, 150)
self.input.mouse_left = True
self.snail.update(self.input, self.terrain)
self.assertFalse(self.snail.isPlaced)
def testGravityDown(self):
self.testSnailPlaceSnailCorrect()
self.team.setGravity(Direction.DOWN)
old_y = self.snail.rect.centery
for i in range(0,10):
self.snail.update(self.input, self.terrain)
self.assertTrue(self.snail.rect.centery > old_y)
def testGravityDownSpeed(self):
self.testSnailPlaceSnailCorrect()
self.assertEqual(self.snail.direction['jump'], 0)
self.snail.updateGravity()
self.assertEqual(self.snail.direction['jump'], self.snail.speed['fall'])
waitTurns = 5 / self.snail.speed['fall']
for i in range(0, waitTurns + 5):
self.snail.updateGravity()
self.assertEqual(self.snail.direction['jump'], 5)
def testGravityUp(self):
self.testSnailPlaceSnailCorrect()
self.snail.gravity_direction = Direction.UP
old_y = self.snail.rect.centery
for i in range(0,10):
self.snail.update(self.input, self.terrain)
self.assertTrue(self.snail.rect.centery < old_y)
def testGravityRight(self):
self.testSnailPlaceSnailCorrect()
self.snail.gravity_direction = Direction.RIGHT
old_x = self.snail.rect.centerx
for i in range(0,10):
#.........这里部分代码省略.........