本文整理汇总了Python中state.State类的典型用法代码示例。如果您正苦于以下问题:Python State类的具体用法?Python State怎么用?Python State使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了State类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: tone
def tone(self,who,val,unused=None,force=False):
# who is 'M','A','B','C','D','TR'
if force or val != self.preset.currentDict[who][1]:
State.printT('TONE:\t' + str(who) +'\t' + str(val))
trVal = 'Off'
toneVal = '0'
if who =='TR':
trVal = str(val-1) if val else 'Off'
targ = 'M'
toneVal = None
elif who == 'M':
targ = who
trVal = None
toneVal = str(val-1) if val else 'Off'
self.mEval.set(1,val)
else:
targ = who
trVal = '0' if val else 'Off'
toneVal = str(val-1) if val else 'Off'
if trVal != None:
#self.outgoing.append("a.set('%s',State.ToneRange,State.l%s)"%(targ,trVal))
self.set(targ,State.ToneRange,eval('State.l%s'%trVal))
if toneVal != None:
#self.outgoing.append("a.set('%s',State.Tone,State.l%s)"%(targ,toneVal))
self.set(targ,State.Tone,eval('State.l%s'%toneVal))
self.preset.currentDict[who][1] = val
return True
return False
示例2: test_eu_proposition_2
def test_eu_proposition_2():
t = Transition([0], [1])
p = PetriNet([t])
s1 = State([0,2], p)
prop = EUProposition(LessProposition(NumericExpression(0),
VariableExpression(0)), TrueProposition())
assert s1.evaluate(prop) == True
示例3: test_eg_loop
def test_eg_loop():
t = Transition([0], [0])
p = PetriNet([t])
s1 = State([1], p)
prop = EGProposition(TrueProposition())
assert s1.evaluate(prop) == True
assert len(p._states_cache) == 1
示例4: install
def install(self, target: Target, state: State, output: Output):
"""Installs CMake.
CMake is not easily buildable on Windows so we rely on a binary
distribution
Parameters
----------
target: Target
The target platform and architecture.
state: State
The state of the bootstrap build.
output: Output
The output helper.
"""
print("")
output.print_step_title("Installing CMake")
if state.cmake_path == "":
self._install(target)
print(" CMake installed successfully")
else:
self.path = state.cmake_path
print(" Using previous installation: " + self.path)
state.set_cmake_path(self.path)
output.next_step()
示例5: test_ex_proposition
def test_ex_proposition():
t1 = Transition([0], [1])
t2 = Transition([1], [2])
p = PetriNet([t1, t2])
s1 = State([1,1,0], p)
prop = EXProposition(EqualsProposition(VariableExpression(0), NumericExpression(0)))
assert s1.evaluate(prop) == True
示例6: setUp
def setUp(self):
pygame.mixer.init()
self.player = PlayerSprite()
self.invScreen = InventoryScreen(self.player)
self.invScreen.lines = ['Test1', 'Test2']
State.screens = []
State.push_screen(self.invScreen)
示例7: loadconfig
def loadconfig():
state = State()
data = yaml.safe_load(file.read(file(configfile, 'r')))
for k in data:
try:
for rule in data[k]['rules']:
try:
source = getattr(network, rule['source'])
state.add_rule(source, rule['value'], k, rule['confidence'])
except TypeError:
pass
except TypeError:
pass
except KeyError:
pass
try:
state[k].in_actions.extend(map(lambda string:getattr(actions, string), data[k]['in_actions']))
except TypeError:
pass
try:
state[k].out_actions.extend(map(lambda string:getattr(actions, string), data[k]['out_actions']))
except TypeError:
pass
return state
示例8: _apply_change
def _apply_change(self, change, remote_id):
"""Apply the change provided to the server state,
then tell all of the remotes about it
Params:
change -- the Change object to apply
remote_id -- the id number of the remote providing the change
"""
# find the source state of the change
source_node = self.root.find_source_of(change, remote_id)
source_operation = Operation.from_change(change, None)
# transform down to the tip
new_tip_operation = source_node.transform_to_tip(source_operation, remote_id)
new_tip_operation.apply(self.value)
new_tip = new_tip_operation.end
youngest_root = State(new_tip.pos)
# tell the remotes about the change
for cur_remote_id, remote in self.remotes.iteritems():
if cur_remote_id == remote_id:
remote.server_ack_to_client(new_tip.make_ack(cur_remote_id), new_tip.pos)
else:
remote.server_change_available(self.tip.make_change(cur_remote_id))
youngest_root.age_to_include(remote.last_acked_state)
self.tip = new_tip
# see if I can move the root to a younger node
while self.root.operation is not None and \
not self.root.operation.end.pos.is_younger_than(youngest_root):
self.root = self.root.operation.end
示例9: update
def update(self,name, att, state=State.connectionUpdateOnly):
""" To call update(...) on name, att, state
>>> update('A',State.Inverter,State.l2)
To call update(...) on connections
>>> update(('A',0),('B',1))
this method sets up the call to doSettingMasking
which makes the member variable assignments
---
Note that there is a procedural difference between updating
a Vol, Tone,ToneRang, Inverter setting, and updating a connection
setting.
In the former case, the non-affecting attributes are maintained.
In the latter case, all the connection settings are reset prior to
updating. Examples:
If we had 'A', Vol, l3 already, then we set 'A', Inverter, 1, then
both the vol and inverter settings are maintained.
But if we have some connections and we add are starting a new one then
the previous ones are erased. However, if we have already started
adding connections, then the previous NEW ones are maintained.
"""
if state == State.connectionUpdateOnly:
self.doSettingMasking(connectionsDict[(name,att)],[])
else:
# all states can be 'State.lOff', ie None !
onOff = not state == State.lOff
(setting, masking) = BitMgr.baseFunc(onOff,
name,
att,
state)
State.printT(setting,masking) # this is ok!
# for a.set('A',State.Inverter,State.l0)
# ((4, 0), (4, 3)) ((4, 240),)
self.doSettingMasking(setting,masking)
示例10: __init__
def __init__(self, surf, prev):
"""
:param surf:
:param prev:
"""
State.__init__(self, surf, prev)
示例11: Game
class Game():
def __init__(self, gru_file=None):
self.compiler = Compiler()
if gru_file:
self.stream = self.compiler.decompile(gru_file)
else:
self.stream = self.compiler.compile(None)
self.metadata = self.stream.metadata
self.flags = Flags(self.stream)
self.wheel = Wheel(config)
self.title = Title(config)
self.inventory = Inventory(self.stream, self.flags, config)
self.combiner = Combiner(self.stream, self.flags, self.inventory)
self.page = Page(config, self.flags, self.combiner, self.inventory)
self.state = State(self.stream, self.flags, self.inventory, self.wheel, self.combiner, self.title, self.page)
if self.metadata.has_key("start"):
start = self.metadata["start"]
self.state.update(start)
else:
self.state.update("start")
def draw(self, tick):
self.inventory.draw()
self.wheel.draw()
self.title.draw()
self.page.draw(tick)
示例12: StateTests
class StateTests(unittest.TestCase):
def setUp(self):
self.state = State('S', ['VP', 'NP'], 0, 0, 0)
def test_is_complete(self):
self.assertFalse(self.state.is_complete())
self.state.dot = 1
self.assertFalse(self.state.is_complete())
self.state.dot = 2
self.assertTrue(self.state.is_complete())
self.state.dot = 3
self.assertFalse(self.state.is_complete())
def test_next_cat(self):
self.assertEqual(self.state.next_cat(), 'VP')
self.state.dot = 1
self.assertEqual(self.state.next_cat(), 'NP')
self.state.dot = 2
self.assertEqual(self.state.next_cat(), None)
def test_after_dot(self):
self.assertEqual(self.state.after_dot(), 'VP')
self.state.dot = 1
self.assertEqual(self.state.after_dot(), 'NP')
self.state.dot = 2
self.assertEqual(self.state.after_dot(), None)
示例13: __init__
class Game:
def __init__(self, host, port):
self.gameId = 0
self.state = None
self.host = host
self.port = port
def init(self, nickname, level):
response = self.get_post_request(self.host, self.port, '/init/' + str(level), {'nickname': nickname, 'scaffold': 'python'})
json_root = json.loads(response)
self.gameId = json_root['gameId']
self.update_board(json_root['board'])
def move(self, col):
response = self.get_post_request(self.host, self.port, '/game/move/' + str(self.gameId), {'move': col})
json_root = json.loads(response)
self.update_board(json_root['board'])
def update_board(self, board):
cols = len(board)
rows = len(board[0])
self.state = State(rows, cols)
for col_i, col in enumerate(board):
for row_i, slot in enumerate(col):
self.state.setSlot(row_i, col_i, slot)
def get_post_request(self, host, port, url, params):
params = urllib.urlencode(params)
headers = {"Content-type": "application/x-www-form-urlencoded", "Accept": "text/plain"}
conn = httplib.HTTPConnection(host, port)
conn.request('POST', url, params, headers)
return conn.getresponse().read()
示例14: pb0Func
def pb0Func(self):
if self.sequencing:
State.printT('pb0Func:\tstepping the sequence...')
#State.debug and input('Press Return:')
return self.doNextSeq()
else:
return false
示例15: _update
def _update(self):
State._update(self)
if(not self.fight_ended and (self.character.isDead() or self.dragon.isDead()) ):
self.fight_ended = True
self.enterResolutionMode()
if(not self.character.isDead()):
self.character.level += 1
Consts.MONEY += 150
#buttons
if(self.is_in_resolution):
self.continue_button._update()
else:
self.attack_button._update()
self.defense_button._update()
self.spell_button._update()
self.charge_button._update()
self.run_button._update()
#characters
self.character.update()
self.dragon.update()
return self.next_state