本文整理汇总了Python中monster.Monster.move方法的典型用法代码示例。如果您正苦于以下问题:Python Monster.move方法的具体用法?Python Monster.move怎么用?Python Monster.move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类monster.Monster
的用法示例。
在下文中一共展示了Monster.move方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: range
# 需要导入模块: from monster import Monster [as 别名]
# 或者: from monster.Monster import move [as 别名]
while p_go == False:
for i in range(3):
for j in range(3):
if [i, j] == player.getPos():
print('*', end="")
if j != 2:
print('|', end="")
else:
print(' ', end="")
if j != 2:
print('|', end="")
print()
if i != 2:
print('_ _ _')
print('Where do you want to go?(Up:u, Down:d, Left:l, Right:r)')
key_value = sys.stdin.readline().strip('\n')
p_go = player.move(key_value)
if player.getPos() == monster.getPos():
success = True
print('You enconter a monster and dead. Game over!')
if player.getPos() == exit.getPos():
success = True
print('Congrats, you leave the maze!')
elif wh_idx % 2 == 1:
m_go = False
while m_go == False:
m_go = monster.move(random.choice(['u','d','l','r']), exit.getPos())
if monster.getPos() == player.getPos():
success = True
print('You enconter a monster and dead. Game over!')
wh_idx = wh_idx + 1
示例2: and
# 需要导入模块: from monster import Monster [as 别名]
# 或者: from monster.Monster import move [as 别名]
key_monitor.key_up(event)
# Game loop
if game.started() and (time.time()*1000.0)-last_time > FRAME_TIME:
last_time = time.time()*1000.0
game.tick()
key_monitor.tick()
witch.update()
zombie.update()
monster.update()
skeleton.update()
witch.move(SPEED)
zombie.move(SPEED)
monster.move(SPEED)
skeleton.move(SPEED)
screen.fill(black)
game.check_piece([witch,zombie,monster,skeleton], key_monitor)
game.draw_background(screen)
screen.blit(witch.get_image(), witch.get_rect())
screen.blit(zombie.get_image(), zombie.get_rect())
screen.blit(monster.get_image(), monster.get_rect())
screen.blit(skeleton.get_image(), skeleton.get_rect())
pygame.display.flip()
elif not game.started():