本文整理汇总了Python中models.Game.startTime方法的典型用法代码示例。如果您正苦于以下问题:Python Game.startTime方法的具体用法?Python Game.startTime怎么用?Python Game.startTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类models.Game
的用法示例。
在下文中一共展示了Game.startTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: post
# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import startTime [as 别名]
def post(self):
logging.debug("CreateGame: ")
user = auth()
if user == None:
logging.debug("CreateGame: Entered unauthenticated user!!")
self.response.out.write(json.dumps({'error': 'Unauthenticated User'}))
return
#sendMessage(user, "HELLO");
logging.debug("CreateGame: Before creating Game Object")
#Create Game
game = Game()
game.name = self.request.get("name")
game.players = []
game.messages = []
game.creator = user.key().id()
game.location = user.location
game.range = float(self.request.get('range'))
game.startTime = datetime.datetime.now()
logging.debug("CreateGame: Before creating Clue Object")
clue = MyMessage()
clue.text = self.request.get('clue')
clue.time = datetime.datetime.now()
clue.put()
logging.debug("CreateGame: Clue Object Created")
game.clue = clue.key().id()
game.active = True
game.put()
logging.debug("Game object created")
clue.gameid = game.key().id()
clue.user = user
clue.put()
user.activeGame = game
user.put()
#Notify users in the location
#Return Game ID to UI
logging.debug(game.key().id())
self.response.out.write(json.dumps({'gameid': game.key().id()}))