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Python Game.get_by_id方法代码示例

本文整理汇总了Python中models.Game.get_by_id方法的典型用法代码示例。如果您正苦于以下问题:Python Game.get_by_id方法的具体用法?Python Game.get_by_id怎么用?Python Game.get_by_id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Game的用法示例。


在下文中一共展示了Game.get_by_id方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: replay

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
 def replay(self, request):
     game = Game.get_by_id(request.id)
     if not game:
         raise endpoints.NotFoundException
     game.reset()
     game.put()
     return game.to_message()
开发者ID:lindq,项目名称:Tic-Tac-Toe,代码行数:9,代码来源:api.py

示例2: DoPost

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
  def DoPost(self):
    game = Game.get_by_id(long(self.request.get('game_id')))

    if not (game.player_1.key() == self.player.key() or
        game.player_2.key() == self.player.key()):
      raise Exception("You can't complete a game you don't own, duderino!")

    if game.completed_date != None:
      raise Exception("You can't complete a game that's already been completed, duderino!")

    player_1_won = bool(self.request.get('player_1_won'))
    player_2_won = bool(self.request.get('player_2_won'))
    if not player_1_won ^ player_2_won:
      raise "One player, and only one player, can win a game."

    game.completed_date = datetime.now()
    if player_1_won:
      game.winner = game.player_1
    else:
      game.winner = game.player_2

    update_ranks(game)

    game.player_1.put()
    game.player_2.put()
    game.put()

    logging.info("Player %s completed game %s" % (self.player, game))
    self.redirect_to_redirect_path_or_home()
开发者ID:jarajapu,项目名称:oponger,代码行数:31,代码来源:page_handlers.py

示例3: kill

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def kill():
    try:
        msg = request.json["msg"].upper()
        killer = Player.all().filter('username =', request.json["username"]).get()
        game = Game.get_by_id(int(request.json["game_id"]))
        old_game_history_success = GameHistory.all()\
            .filter('game =', game)\
            .filter('killer =', killer)\
            .filter('is_complete =', False).get()
        if msg == old_game_history_success.confirm_msg:
            will_be_last_kill = None
            if GameHistory.all().filter("game =", game).filter("is_complete =", False).count() == 2:
                will_be_last_kill = True
            old_target = old_game_history_success.target
            old_game_history_success.is_complete = True
            old_game_history_success.put()
            old_game_history_failure = GameHistory.all()\
                .filter('game =', game)\
                .filter('killer =', old_target)\
                .filter('is_complete =', False).get()
            old_game_history_failure.is_complete = True
            old_game_history_failure.put()
            if will_be_last_kill:
                game_player = GamePlayer.all().filter('game =', game).filter('player =', killer).get()
                game_player.is_winner = True
                game_player.put()
                return jsonify({"success": True, "info": "Your enemy has been slain! "})
            new_target = old_game_history_failure.target
            GameHistory(killer=killer, target=new_target, game=game, is_complete=False, confirm_msg=msg_generator()).put()
            return jsonify({"success": True, "info": "Your enemy has been slain! "})
        else:
            return jsonify({"success": False, "info": "The message is incorrect. Are you trying to game the system?!"})
    except:  # TODO: please handle exceptions in a more proper way
        return jsonify({"success": False, "info": "Something is fundamentally wrong. ", "Data received by server": str(request.data)})
开发者ID:keeeeenw,项目名称:AssassinServerAPI,代码行数:36,代码来源:views.py

示例4: move

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
    def move(self, request):
        game = Game.get_by_id(request.id)
        square = request.square

        if not game:
            raise endpoints.NotFoundException
        if game.outcome is not None:
            raise endpoints.BadRequestException
        if square not in Squares.ALL:
            raise endpoints.BadRequestException
        if not game.is_empty_square(square):
            raise endpoints.BadRequestException

        setattr(game, square, 'X')
        if game.is_won('X'):
            game.outcome = Game.WON
        elif game.is_tied():
            game.outcome = Game.TIED
        else:
            setattr(game, game.get_best_square(), 'O')
            if game.is_won('O'):
                game.outcome = Game.LOST

        game.put()
        return game.to_message()
开发者ID:lindq,项目名称:Tic-Tac-Toe,代码行数:27,代码来源:api.py

示例5: editar_form

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def editar_form(jogo_id):
    jogo_id = int(jogo_id)
    jogo=Game.get_by_id(jogo_id)
    jogo_form = GameForm()
    jogo_form.fill_with_model(jogo)
    contexto = {'editar_path': router.to_path(atualizar, jogo_id),
              'game' : jogo_form}
    return TemplateResponse(contexto, 'temporario/forme.html')
开发者ID:rodrigomalk,项目名称:Novos-Bandeirantes,代码行数:10,代码来源:gerenciar.py

示例6: editar_form

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def editar_form(jogo_id):
    jogo_id = int(jogo_id)
    jogo=Game.get_by_id(jogo_id)
    jogo_form=GameForm()
    jogo_form.fill_with_model(jogo)
    contexto={'salvar_path': router.to_path(salvar, jogo_id),
              'jogo':jogo_form}
    return TemplateResponse(contexto, 'editar/home.html')
开发者ID:IuryAlves,项目名称:Novos-Bandeirantes,代码行数:10,代码来源:editar.py

示例7: index

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def index(_logged_user, game_id):
    game = Game.get_by_id(long(game_id))
    quests = Quest.query().fetch()
    quest_list = [quest.to_dict(exclude=["jog"]) for quest in quests if quest.jog.id() == game.key.id()]
    dict_ = {
        'game': json.dumps(game.to_dict()),
        'quests': json.dumps(quest_list)
    }
    return TemplateResponse(context=dict_, template_path="jogar/jogar.html")
开发者ID:IuryAlves,项目名称:Novos-Bandeirantes,代码行数:11,代码来源:jogar.py

示例8: upload

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def upload(_handler, **jogos_properties):
    if jogos_properties.get('files'):
        blob_infos = _handler.get_uploads("files[]")
        blob_key = blob_infos[0].key()
        avatar = router.to_path(download, blob_key)
        cmd = Game.get_by_id(long(jogos_properties['id']))
        cmd.foto = avatar
        cmd.put()
        return RedirectResponse(router.to_path(index))
开发者ID:rodrigomalk,项目名称:Novos-Bandeirantes,代码行数:11,代码来源:gerenciar.py

示例9: get_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def get_game(game_id):
    game = Game.get_by_id(int(game_id))
    if game is None:
        return jsonify({'success': False, 'info': None})
    info = to_dict(game)
    people = [game_player.player.username for game_player in game.players]
    info['success'] = True
    info['participants'] = str(people)
    game_history = GameHistory.all().filter('game =', game).filter('is_complete =', False)
    info['survivors'] = [record.killer.username for record in game_history]
    return jsonify({'success': True, 'info': info})  # does not render a page, just returns a Json
开发者ID:keeeeenw,项目名称:AssassinServerAPI,代码行数:13,代码来源:views.py

示例10: analise

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def analise(game_id):
    game = Game.get_by_id(long(game_id))
    query = Result.query(Result.game == game.key).order(-Result.best_points).order(-Result.won_medal)
    results_lista = query.fetch()
    results = []
    for result in results_lista:
        user = Node.get_by_id(long(result.user.id()))
        result_dict = result.to_dict()
        result_dict['user_name'] = user.name
        results.append(result_dict)
    return TemplateResponse({"results": results, "game_id": game_id}, template_path="gerenciar/analise.html")
开发者ID:rodrigomalk,项目名称:Novos-Bandeirantes,代码行数:13,代码来源:gerenciar.py

示例11: add

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def add(question, answer, game_id, id=None):
    game = Game.get_by_id(long(game_id))
    if game is None:
        raise Exception("game id: %s not found" % game_id)
    if id is not None:
        quest = Quest.get_by_id(long(id))
        quest.answer = answer
        quest.question = question
        quest_key = quest.put()
    else:
        quest_key = Quest(question=question, answer=answer, jog=game.key).put()

    return json.dumps({"quest_id": quest_key.id()})
开发者ID:IuryAlves,项目名称:Novos-Bandeirantes,代码行数:15,代码来源:quests.py

示例12: atualizar

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def atualizar(jogo_id, **propriedades):
    jogo_id = int(jogo_id)
    jogo = Game.get_by_id(jogo_id)
    game_form = GameForm(**propriedades)
    erros = game_form.validate()
    if erros:
            contexto = {'editar_path': router.to_path(salvar),
                      'game': game_form,
                      'erros': erros}
            return TemplateResponse(contexto, 'temporario/form.html')
    else:
        game_form.fill_model(jogo)
        jogo.put()
        return RedirectResponse(router.to_path(index))
开发者ID:rodrigomalk,项目名称:Novos-Bandeirantes,代码行数:16,代码来源:gerenciar.py

示例13: get

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
    def get(self):
        uid = self.get_argument('uid', '')
        gid = self.get_argument('gid', '')
        if gid == '':
            self.write('{"error":"gid parameter need"}')
            return

        o = Game.get_by_id(gid)
        if o == None:
            self.write(json.dumps({'error': "not found", 'gid': gid}))
            return

        data = {}
        data['game'] = o.to_dict(uid, True)
        self.write(json.dumps(data))
开发者ID:devmario,项目名称:jinx,代码行数:17,代码来源:main.py

示例14: post

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
 def post(self, gameid):
     user = auth()
     if user == None:
         logging.debug("CreateGame: Entered unauthenticated user!!")
         self.response.out.write(json.dumps({'error': 'No autheticated user'}))
         return
     
     # Check to see if the game is still active
     game = Game.get_by_id(int(gameid))
     if not game.active:
         self.response.out.write(json.dumps({'error': 'Game seems to have ended. Join some other game'}))
     else:
         game.players.append(user)
         game.put()
         user.activeGame = game
         user.put()
开发者ID:clholgat,项目名称:iSpy,代码行数:18,代码来源:iSpyServer.py

示例15: get_game_status

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get_by_id [as 别名]
def get_game_status():
    info = {"target": None, "in_game": False, "game_exists": False, "msg": None, "player_exists": False, "game_completed": False, "time_left": None}
    try:
        game = Game.get_by_id(int(request.args["game_id"]))
        if game is None:
            info["msg"] = "Game does not exists. "
            return jsonify(info)
        info["game_exists"] = True
        killer = Player.all().filter('username =', request.args["username"]).get()
        if killer is None:
            info["msg"] = "Player trying to kill does not exist. "
            return jsonify(info)
        info["player_exists"] = True
        player_in = GamePlayer.all().filter('game =', game).filter('player =', killer).get()
        if player_in is None:
            info["msg"] = "Player trying to kill is not in this game. "
            return jsonify(info)
        info["in_game"] = True
        if GameHistory.all().filter("game =", game).filter("is_complete =", False).count() == 0:
            info["game_completed"] = True
            game_player = GamePlayer.all().filter('game =', game).filter('is_winner =', True).get()
            info["winner_name"] = str(game_player.player.username)
            return jsonify(info)
        to_kill_game_history = GameHistory.all().filter('killer =', killer).filter('game =', game).filter('is_complete', False).get()
        be_killed_game_history = GameHistory.all().filter('target =', killer).filter('game =', game).filter('is_complete', False).get()
        if to_kill_game_history is None:
            return jsonify(info)
        else:
            info["time_left"] = to_kill_game_history.assign_date + timedelta(hours=1)
            info["target"] = to_kill_game_history.target.username
            info["msg"] = be_killed_game_history.confirm_msg
            return jsonify(info)
    except:
        # info["time_left"] = str(datetime.datetime.now())
        info["msg"] = "Something is fundamentally wrong. "
        return jsonify(info)
开发者ID:keeeeenw,项目名称:AssassinServerAPI,代码行数:38,代码来源:views.py


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