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Python Game.put方法代码示例

本文整理汇总了Python中models.Game.put方法的典型用法代码示例。如果您正苦于以下问题:Python Game.put方法的具体用法?Python Game.put怎么用?Python Game.put使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Game的用法示例。


在下文中一共展示了Game.put方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: post

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
 def post(self):
     """
     CREATE a new Game entity 
     """
     self.record_usage()
     namespace_manager.set_namespace(users.get_current_user().user_id())
     param_map = {}
     param_map['player_faction'] = self.request.get('player_faction')
     param_map['player_warcaster'] = self.request.get('player_warcaster')
     param_map['opponent_name'] = self.request.get('opponent_name', '')
     param_map['opponent_faction'] = self.request.get('opponent_faction')
     param_map['opponent_warcaster'] = self.request.get('opponent_warcaster')
     param_map['result'] = self.request.get('result')
     param_map['size'] = int(self.request.get('size', 0))
     param_map['won'] = self.request.get('won') == 'true'
     param_map['draw'] = self.request.get('draw') == 'true'
     param_map['teaching'] = self.request.get('teaching') == 'true'
     param_map['location'] = self.request.get('location', '')
     param_map['game_type'] = self.request.get('game_type', '')
     date = self.request.get('date')
     try:
         real_date = datetime.datetime.strptime(date,'%m/%d/%Y')
     except (ValueError):
         real_date = datetime.datetime.strptime(date,'%Y-%m-%d')
     param_map['date'] = real_date
     param_map['created_at'] = datetime.datetime.now()
     logging.error(param_map)
     game = Game(**param_map)
     game.put()
     self.response.out.write(game.key.urlsafe())
开发者ID:dbsmash,项目名称:field-promotion,代码行数:32,代码来源:rest_handler.py

示例2: post

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
    def post(self):
        user = users.get_current_user()
        if not user:
            self.redirect(users.create_login_url("/"))
            return

        game_name = self.request.get("game_name")
        if not game_name:
            self.response.write("No game name specified")
            return

        game_key = db.Key.from_path("Game", game_name)
        game = db.get(game_key)

        if not game:
            game = Game(key_name=game_name)
            game.put()

        logging.info("Game: {0}".format(game))

        player = Player(user=user, parent=game)
        player.put()

        token = channel.create_channel("{0}:{1}".format(game_name, user.user_id()))

        logging.info("/game?gamename={0}&token={1}".format(game.key().id_or_name(), token))
        self.redirect("/game?gamename={0}&token={1}".format(game.key().id_or_name(), token))
开发者ID:dillonbly,项目名称:oh-the-humanity,代码行数:29,代码来源:join_game_handler.py

示例3: get

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
	def get( self ):
		alias = self.request.get( 'alias' )
		name = self.request.get( 'name' )
                platforms = self.request.get( 'platforms' ).split( ',' )
                category = self.request.get( 'category' )

                download_link_linux = self.request.get( 'download_link_linux' )
                download_link_osx = self.request.get( 'download_link_osx' )
                download_link_windows = self.request.get( 'download_link_windows' )
                download_link_java = self.request.get( 'download_link_java' )

                store_link_chrome = self.request.get( 'store_link_chrome' )
                store_link_android = self.request.get( 'store_link_android' )
                store_link_ios = self.request.get( 'store_link_ios' )

		model = Game()
                model.alias = alias
                model.name = name
                model.platforms = platforms
                model.category = category

                model.download_link_linux = download_link_linux
                model.download_link_osx = download_link_osx
                model.download_link_windows = download_link_windows
                model.download_link_java = download_link_java

                model.store_link_chrome = store_link_chrome
                model.store_link_android = store_link_android
                model.store_link_ios = store_link_ios
		model.put()
	
                self.send_json_response( True )
开发者ID:Ponup,项目名称:api-server,代码行数:34,代码来源:game.py

示例4: get

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
    def get(self, name):
        if not users.get_current_user():
            self.redirect(users.create_login_url(self.request.uri))
        logging.info('Iniciando busca')
        results = search_metacritic(name, 'game')
        logging.info('Fetch concluido')
        output = []

        for result in results:
            query = Img.all()
            query.filter('url =', result[1])
            img = query.fetch(1)[0]
            query = Game.all()
            query.filter('cover =', img)
            if not query.count():
                platform = str(result[1])[:str(result[1]).rfind('/')].replace('/game/','')
                game = Game(name=str(result[0]),cover=img,platform=platform,score=str(result[2]))
                game.put()
            else:
                game = query.fetch(1)[0]
            output.append([img.key().id(), result[0], game.key().id()])

        template_values = {'results': output}

        path = os.path.join(os.path.dirname(__file__), 'search.html')
        self.response.out.write(template.render(path, template_values))
开发者ID:fabiomdiniz,项目名称:arcateca,代码行数:28,代码来源:views.py

示例5: create_new_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
def create_new_game(players, name):
    import uuid
    from models import Game
    from constants import default_counter
    from constants import win_types
    game = Game()
    game.game_name = name
    game.game_id = str(uuid.uuid1())
    game.players = players
    game.current_player = random.randint(0, len(players) - 1)
    game.data = json.dumps(create_world_data())
    game.move_counter = default_counter
    game.major_arcana = []
    arcana = get_major_arcana()
    for i in range(len(players)):
        num = random.randint(0, len(arcana) - 1)
        game.major_arcana.append(arcana[num])
        del arcana[num]
    
    goals = get_goals()
    game.goals = []
    for i in game.major_arcana:
        for goal in win_types[i]:
            num = random.randint(0, len(goals[goal]) - 1)
            game.goals.append(goals[goal][num])
            del goals[goal][num]

    game.put()
开发者ID:Ultixan,项目名称:A-Mind-Beside-Itself,代码行数:30,代码来源:util.py

示例6: new_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
	def new_game(self, request):
		"""Start a new game"""

		#Check if players have registered
		player1 = User.query(User.name == request.player1).get()
		if not player1:
			raise endpoints.ConflictException('Player 1 must register')
		
		player2 = User.query(User.name == request.player2).get()
		if not player2:
			raise endpoints.ConflictException('Player 2 must register')

		if player1 == player2:
			raise endpoints.ConflictException('Cannot play against oneself')

		#Create new game and put in datastore
		game = Game(player1=player1.key, 
				    player2=player2.key, 
					playerTurn=player1.key,
					game_over=False
				)
		game.put()

		#Create initial game board and set as ancestor of game
		boardId = Board.allocate_ids(size=1, parent=game.key)[0]
		boardKey = ndb.Key(Board, boardId, parent=game.key)

		board = Board(key=boardKey)
		board.put()

		game.state = boardKey
		game.put()

		return StringMessage(message="Game between {0} and {1} created! {2}".format(player1.name, player2.name, game.key))
开发者ID:awesomeBob12344,项目名称:Game-Project,代码行数:36,代码来源:api.py

示例7: post

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
 def post(self): 
     gameName = self.request.get("gameTitle") 
     creator = self.request.get("user")
     newGame = Game(parent = PARENT_KEY,
                    gameName = gameName,     
                    goals = [],
                    gameCreator = creator)
     newGame.put()
     self.redirect(self.request.referer)
开发者ID:Rose-Hulman-ROBO4xx,项目名称:1415-RosieRover,代码行数:11,代码来源:main.py

示例8: create_new_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
def create_new_game():
    if Game.all().filter('title =', request.json['title']).count() == 0:
        name_of_player_to_join = list(set(request.json['players']))  # Makes sure each player is registered only once
        shuffle(name_of_player_to_join)
        players_to_join = [Player.all().filter('username =', name).get() for name in name_of_player_to_join]
        new_game = Game(title=request.json['title'], num_player=len(players_to_join))
        new_game.put()
        for i in range(-1, len(players_to_join)-1):
            killer = players_to_join[i]
            GamePlayer(game=new_game, player=killer).put()
            target = players_to_join[i+1]
            GameHistory(killer=killer, target=target, game=new_game, is_complete=False, confirm_msg=msg_generator()).put()
        return jsonify({"success": True})
    else:
        return jsonify({"success": False})
开发者ID:keeeeenw,项目名称:AssassinServerAPI,代码行数:17,代码来源:views.py

示例9: game_new_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
  def game_new_game(self, game):
    """ Add or update a game """
    creator_key = player_utils.get_player_from_email(endpoints.get_current_user().email()).key
    if game.invitee_email:
      invitee_key = player_utils.get_player_from_email(game.invitee_email).key
    else:
      invitee_key = None

    game_with_parent = Game(parent = creator_key,
                            creator_key = creator_key,
                            invitee_key = invitee_key,
                            is_solo = not invitee_key
                            )
    game_with_parent.put()
    return game_with_parent
开发者ID:RoseMobileEndpoints,项目名称:DiceWithFriendsWebApp,代码行数:17,代码来源:api.py

示例10: create_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
  def create_game(self, request) :
    """Create new conference."""
    #get the user ID first and make sure they're authorised
    user = endpoints.get_current_user()
    if not user:
      raise endpoints.UnauthorizedException('Authorization required')
    
    user_id = getUserId(user)

    #now create the game entity and insert it
    game = Game(owner=user_id, 
      player1=GameMiniForm.get('player1'), 
      player2=GameMiniForm.get('player2'),
      name=GameMiniForm.get('name'))

    playerTurn = 1
    #set the player turn randomly
    if bool(random.getrandbits(1)) :
      playerTurn = 1
    else :
      playerTurn = 2

    game.playerTurn = playerTurn

    game_key = game.put()
    url_key = game_key.urlsafe() 

    #return all of the game details, including a game key
    return GameForm(id=url_key, owner=user_id, 
      player1=game.player1, 
      player2=game.player2,
      name=game.name) 
开发者ID:danielblignaut,项目名称:Battleships,代码行数:34,代码来源:battleship_api.py

示例11: startGame

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
    def startGame(self, request):
      """ Initializes all 9 posible moves using provided game_id """

      game_id = request.game_id
      player1 = request.player1
      player2 = request.player2

      if request.game_id == None:
        return StringMessage(message = "Failed, Empty game_id. Please enter a valid unique game_id")

      if request.player1 == None or request.player2 == None:
        return StringMessage(message = "Failed, Missing Players. Make sure both player ids are present")        

      if request.player1 == request.player2:
        return StringMessage(message = "Failed, Player Ids must be different")                

      

      game_exists = len(Move.query(Move.game_id == game_id).fetch()) > 0
      if game_exists:
        return StringMessage(message = "Game Creation Failed, Game ID already exists: {0}".format( game_id ) )

      # Creating Game
      game = Game(game_id = game_id, player1 = request.player1, player2 = request.player2)
      game.put()

      print("New Game Created: {0}".format(game))        

      mv1 = Move(x = 0, y = 0, game_id = game_id, available = True, description = "[0,0]")
      mv2 = Move(x = 0, y = 1, game_id = game_id, available = True, description = "[0,1]")
      mv3 = Move(x = 0, y = 2, game_id = game_id, available = True, description = "[0,2]")

      mv4 = Move(x = 1, y = 0, game_id = game_id, available = True, description = "[1,0]")
      mv5 = Move(x = 1, y = 1, game_id = game_id, available = True, description = "[1,1]")
      mv6 = Move(x = 1, y = 2, game_id = game_id, available = True, description = "[1,2]")

      mv7 = Move(x = 2, y = 0, game_id = game_id, available = True, description = "[2,0]")
      mv8 = Move(x = 2, y = 1, game_id = game_id, available = True, description = "[2,1]")
      mv9 = Move(x = 2, y = 2, game_id = game_id, available = True, description = "[2,2]")

      # ndb.put_multi([ mv1, mv2, mv3, mv4, mv5, mv6, mv7, mv8, mv9])

      for m in [ mv1, mv2, mv3, mv4, mv5, mv6, mv7, mv8, mv9]:
        print(" saving: {0}".format(m) )
        m.put()

      return StringMessage(message = "New Game Created, ID: {0} | Player 1: {1} | Player 2: {2}".format( game_id, player1, player2 ) )
开发者ID:Ascariel,项目名称:UdacityGameDesignProject4,代码行数:49,代码来源:api.py

示例12: add_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
def add_game():
    if not session.get('logged_in'):  # session is a like a conference, the browser remembers data
        abort(401)

    # db = get_db()
    # # use ? to specify query parameters
    # db.execute('insert into game (title, num_player) values (?, ?)',
    # [request.form['title'], request.form['num_player']])
    # db.commit()

    title = request.form['title']  #takes what user put into show_games form
    num_player = request.form['num_player']
    g = Game(title=title, num_player=int(num_player))
    g.put()  # save in the database

    flash('New game was successfully posted')  #displays message
    return redirect(url_for('show_games'))  #takes you back to show games page, with the newly added game displayed
开发者ID:keeeeenw,项目名称:AssassinServerAPI,代码行数:19,代码来源:views.py

示例13: _new_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
    def _new_game(self, user, game_name):
        # retrieve key from user_name
        user_key = ndb.Key(User, user.user_name)

        # generate game_id
        game_id = Game.allocate_ids(size=1, parent=user_key)[0]

        # create key using generated game_id and user as its ancestor
        game_key = ndb.Key(Game, game_id, parent=user_key)

        # generate random word for this game
        rw = RandomWords()
        word = rw.random_word()

        guessed_chars_of_word = []

        # make this impl more 'pythonic' way
        for c in word:
            guessed_chars_of_word.append('*')

        game = Game(key=game_key,
                    game_id=game_id,
                    game_name=game_name,
                    word=word,
                    guessed_chars_of_word=guessed_chars_of_word)
        # save game
        game.put()

        # score id
        score_id = Score.allocate_ids(size=1, parent=user_key)[0]

        # score key using generated score_id and user as its ancestor
        score_key = ndb.Key(Score, score_id, parent=user_key)

        # score entity for this game
        score = Score(key=score_key,
                      score_id=score_id,
                      game_key=game_key)
        # save score
        score.put()

        # capture game snapshot
        self._capture_game_snapshot(game, '')

        return game
开发者ID:ankjai,项目名称:fullstack-nanodegree-design-a-game,代码行数:47,代码来源:game.py

示例14: _create_and_save_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
def _create_and_save_game(team_a, team_b, map, winner, round):
    team_a_team = _create_or_get_team(team_a)
    team_b_team = _create_or_get_team(team_b)
    team_a_elo = team_a_team.elo
    team_b_elo = team_b_team.elo
    team_a_team.elo = calculate_new_elo(team_a_elo, team_b_elo, winner == team_a)
    team_b_team.elo = calculate_new_elo(team_b_elo, team_a_elo, winner == team_b)
    game = Game(
        team_a=team_a,
        team_b=team_b,
        winner=winner,
        round=round,
        map=map
    )
    logging.info('about to put {}, {} and {}'.format(game, team_a_team, team_b_team))
    game.put()
    team_a_team.put()
    team_b_team.put()
开发者ID:bojoer,项目名称:battle-code-runner,代码行数:20,代码来源:main.py

示例15: ResultTests

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import put [as 别名]
class ResultTests(gae.GAETestCase):

    def setUp(self):
        super(ResultTests, self).setUp()
        self.user = MainUser(name='vovo', email='[email protected]')
        self.user.put()
        self.game = Game(tit='teste', map='brasil')
        self.game.put()

    def test_create_new_result(self):

        result = Result.change_result_attrs(points=1, won_medal=True,
                                            game_title=self.game.tit, game=self.game,
                                            user_key=self.user.key,  duration=0.20)
        result.put()

        self.assertEquals(result.last_points, 1)
        self.assertEquals(result.game_title, self.game.tit)
        self.assertEquals(result.won_medal, True)
        self.assertEquals(result.game, self.game.key)
        self.assertEquals(result.last_duration, 0.20)
        self.assertEquals(result.best_duration, 0.20)

    def test_update_result(self):
        result = Result.change_result_attrs(points=1, won_medal=True,
                                   game_title=self.game.tit, game=self.game,
                                   user_key=self.user.key,  duration=0.20)
        result.put()

        self.assertEquals(result.best_points, 1)
        self.assertEquals(result.best_duration, 0.20)
        self.assertEquals(result.best_date, date.today())
        self.assertEquals(result.frequency, 1)

        result = Result.change_result_attrs(points=2, duration=0.10, won_medal=True,
                                            game_title=self.game.tit, game=self.game,
                                            user_key=self.user.key)

        self.assertEquals(result.best_points, 2)
        self.assertEquals(result.best_duration, 0.10)
        self.assertEquals(result.best_date, date.today())
        self.assertEquals(result.frequency, 2)
开发者ID:IuryAlves,项目名称:Novos-Bandeirantes,代码行数:44,代码来源:result_tests.py


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