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Python Game.get方法代码示例

本文整理汇总了Python中models.Game.get方法的典型用法代码示例。如果您正苦于以下问题:Python Game.get方法的具体用法?Python Game.get怎么用?Python Game.get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Game的用法示例。


在下文中一共展示了Game.get方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: get

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get [as 别名]
 def get(self):
    game = Game.get(self.request.get('game'))
    
    if not game:
       self.error(403)
       return
       
    user = users.GetCurrentUser()
    
    # User needs to join game
    if user not in game.players:
       self.redirect('/joingame?game=' + str(game.key()))
    
    list_of_live_stagegameplayers = []
    list_of_dead_stagegameplayers = []
    
    for player in game.players:
       if player.isAlive:
          list_of_live_stagegameplayers.append(player)
       else:
          list_of_dead_stagegameplayers.append(player)
    
    self.generate('play.html', {
       'current_stage': game.currentStage,
       'list_of_live_stagegameplayers': list_of_live_stagegameplayers,
       'list_of_dead_stagegameplayers': list_of_dead_stagegameplayers,
       'list_of_votes': game.currentStage.votes,
       })
开发者ID:ichthys,项目名称:VoteLynch,代码行数:30,代码来源:handlers.py

示例2: post

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get [as 别名]
 def post(self):
    game = Game.get(self.request.get('game'))
    
    if not game:
       self.error(403)         # game does not exist
       return
    
    if not game.current_user_moderating():
       self.error(403)
       return
    
    #need the currentStage for index and day/night swap
    if game.currentStage:
       current_stage = game.currentStage
       new_stage = Stage(index = current_stage.index + 1, game = game)
       new_stage.isDay = not current_stage.isDay
       for player in current_stage.StageGamePlayer_set:
          #copy values from previous StageGamePlayer relationships
          new_player = StageGamePlayer(stage = new_stage,
                                       player = player.player,
                                       isAlive = player.isAlive)
          new_player.put()
          
    else:
       new_stage = Stage(index = 0, game = game, isDay = True)
       for player in game.GamePlayer_set:
          #create values from players in game
          new_player = StageGamePlayer(stage = new_stage,
                                       player = player,
                                       isALive = True)
          new_player.put()
    
    new_stage.put()
    
    self.redirect('/managestage?stage=' + str(new_stage.key()))
开发者ID:ichthys,项目名称:VoteLynch,代码行数:37,代码来源:handlers.py

示例3: accept_or_decline_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get [as 别名]
def accept_or_decline_game(id, action, user, content):
    """Join/invite/decline actions for games."""
    game    = Game.get(id)
    player  = Player.get(user, game)
    started = False

    if action == 'add':
        player.set_status_joined()
        joined = [p for p in game.players
                    if p.status == Player.JOINED]

        if len(joined) == game.max_players:
            notify(
                [p.user.device for p in game.players if p.user.device and p != player],
                'Politically Incorrect',
                'The game "{}" has started!'.format(game.name)
            )
            game.start()
            started = True

    elif action == 'delete':
        player.set_status_denied()

    else:
        return jsonify(), 404

    try:
        db.session.commit()
    except:
        db.session.rollback()
        raise

    return jsonify(started=started)
开发者ID:25cf,项目名称:politically-incorrect,代码行数:35,代码来源:game.py

示例4: invite

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get [as 别名]
def invite(id, user, content):
    """Invites a list of users."""
    game = Game.get(id)

    if not (user == game.host and game.status == Game.PENDING):
        return jsonify(message='I can\'t let you do that, Dave.'), 418

    emails  = content['emails']
    users   = User.get_all(emails)
    players = Player.create_all(users, game)
    game.invite_all(players)

    try:
        db.session.commit()
    except:
        db.session.rollback()
        raise

    return jsonify()
开发者ID:25cf,项目名称:politically-incorrect,代码行数:21,代码来源:game.py

示例5: play

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get [as 别名]
def play(id, user, content):
    """
    Handle main gameplay. If the requesting user
    is the current judge, then expect an email
    in the request body and interpret it as
    the round winner chosen by the judge. Otherwise,
    the request body should contain card ids in the
    user's hand, which should be placed on the table.

    request :=
        POST ({
            'cards': [int]
        } | {
            'email': str
        })
    """

    game   = Game.get(id)
    player = Player.get(user, game)

    if game.status != Game.ONGOING:
        return jsonify(message='This game isn\'t in-progress.'), 418

    if user == game.judge.user:
        email  = content['email']
        winner = next(
            (player for player in game.players if player.user.email == email),
            None
        )
        winner.add_points(1)
        game.new_round(winner)

    else:
        if player.played:
            return jsonify(), 418

        cards = content['cards']
        map   = {card.id: card for card in player.hand}
        cards = [map[card] for card in cards]

        if len(cards) != game.black_card.answers:
            return jsonify(message='Invalid play, mate.'), 418

        player.play_cards(cards)

    notify(
        [p.user.device for p in game.players if p.user.device and p != player],
        'Politically Incorrect',
        'Something happened in "{}"!'.format(game.name)
    )

    for p in game.players:
        p.seen = False

    player.seen = True

    try:
        db.session.commit()
    except:
        db.session.rollback()

    return jsonify()
开发者ID:25cf,项目名称:politically-incorrect,代码行数:64,代码来源:game.py

示例6: get_game

# 需要导入模块: from models import Game [as 别名]
# 或者: from models.Game import get [as 别名]
def get_game(id, user, content):
    """Returns a game in a format dependent on the game's status."""
    game   = Game.get(id)
    player = Player.get(user, game)

    if player not in [p for p in game.players if p.status != Player.REJECTED]:
        return jsonify(
            message='You can\'t see this game because you\'re not in it!'
        ), 418

    if game.status == Game.PENDING:
        return jsonify(**{
            'id'         : game.id,
            'host'       : {
                'name' : game.host.name,
                'email': game.host.email
            },
            'name'       : game.name,
            'max_points' : game.max_points,
            'max_players': game.max_players,
            'status'     : game.status,
            'players'    : [
                {
                    'name'   : p.user.name,
                    'email'  : p.user.email,
                    'picture': p.user.picture,
                    'status' : p.status,
                    'points' : 0
                }
                for p in game.players
            ]
        })

    elif game.status == Game.ONGOING:
        if not player.seen:
            player.seen = True

            try:
                db.session.commit()
            except:
                db.session.rollback()
                raise

        return jsonify(**{
            'id'         : game.id,
            'host'       : {
                'name' : game.host.name,
                'email': game.host.email
            },
            'name'       : game.name,
            'max_points' : game.max_points,
            'max_players': game.max_players,
            'status'     : game.status,
            'black_card' : {
                'id'     : game.black_card.id,
                'text'   : game.black_card.text,
                'answers': game.black_card.answers
            },
            'table'      : [
                {
                    'name'   : p.user.name,
                    'email'  : p.user.email,
                    'picture': p.user.picture,
                    'cards'  : [
                        {
                            'id'  : card.id,
                            'text': card.text
                        }
                        for card in p.get_played()
                    ]
                }
                for p in game.players
                if p.played and p != game.judge
            ],
            'hand'       : [
                {
                    'id'  : card.id,
                    'text': card.text
                }
                for card in player.hand
            ],
            'judge'      : {
                'name' : game.judge.user.name,
                'email': game.judge.user.email,
            },
            'players'    : [
                {
                    'name'   : p.user.name,
                    'email'  : p.user.email,
                    'picture': p.user.picture,
                    'status' : p.status,
                    'points' : p.score
                }
                for p in game.players
            ],
            'previous'   : game.previous_round
        })

    elif game.status == Game.ENDED:
        return jsonify(**{
#.........这里部分代码省略.........
开发者ID:25cf,项目名称:politically-incorrect,代码行数:103,代码来源:game.py


注:本文中的models.Game.get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。