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Python Map.neighborAt方法代码示例

本文整理汇总了Python中map.Map.neighborAt方法的典型用法代码示例。如果您正苦于以下问题:Python Map.neighborAt方法的具体用法?Python Map.neighborAt怎么用?Python Map.neighborAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在map.Map的用法示例。


在下文中一共展示了Map.neighborAt方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import neighborAt [as 别名]
class Game(object):
    def __init__(self):
        self.turn =1
        
        #Create debugging display
        debug_win = uc.newwin(15, 30, 0, 0)
        uc.box(debug_win)
        uc.wmove(debug_win, 1, 1)
        uc.waddstr(debug_win, "Debug:")
        uc.wmove(debug_win, 2, 1)

        debug_pnl = uc.new_panel(debug_win)
        uc.move_panel(debug_pnl, glob.CAM_HEIGHT, 32)

        #Generate the world
        self.world = Map(glob.N_HEX_ROWS, glob.N_HEX_COLS, debug_win)

        #map_height: 3 + 2*(rows-1) + 2 for border
        #map_width: 5 + 4*cols + 2 for border
        map_win = uc.newwin(glob.CAM_HEIGHT, glob.CAM_WIDTH, 0, 0)


        self.painter = Painter(glob.N_HEX_ROWS, glob.N_HEX_COLS, map_win)
        self.painter.updateAllTiles(self.world)

        #Put world window into a panel
        map_pnl = uc.new_panel(map_win)
        uc.move_panel(map_pnl, 1, 1)

        uc.top_panel(debug_pnl)

        self.status_win = uc.newwin(10, 30, 0, 0)
        uc.box(self.status_win)
        uc.wmove(self.status_win, 1, 1)
        uc.waddstr(self.status_win, "Turn " + str(self.turn))

        status_pnl = uc.new_panel(self.status_win)
        uc.move_panel(status_pnl, glob.CAM_HEIGHT, 2)

        self.tile_window = TileWindow()

        self.painter.drawWindow()
        showChanges()

        
        
        #input loop
        while True:
            sys.stdout.flush()
            ch = uc.getch()
            uc.waddstr(debug_win, str(ch))
            #Exit Key
            if ch == Key.ESC:
                break
            #Movement Keys
            elif ch == Key.E:
                self.movePlayer(HexDir.UL)
            elif ch == Key.R:
                self.movePlayer(HexDir.UR)
            elif ch == Key.S:
                self.movePlayer(HexDir.L)
            elif ch == Key.G:
                self.movePlayer(HexDir.R)
            elif ch == Key.D:
                self.movePlayer(HexDir.DL)
            elif ch == Key.F:
                self.movePlayer(HexDir.DR)
            #End Turn Key
            elif ch == Key.SPACE:
                self.incrementTurn()
            #Camera Scrolling Keys
            #TBD: Remaining order checks
            elif ch == uc.KEY_UP:
                self.painter.moveCamera(0, -1*glob.CAM_SPEED)
            elif ch == uc.KEY_DOWN:
                self.painter.moveCamera(0, glob.CAM_SPEED)
            elif ch == uc.KEY_LEFT:
                self.painter.moveCamera(-1*glob.CAM_SPEED, 0)
            elif ch == uc.KEY_RIGHT:
                self.painter.moveCamera(glob.CAM_SPEED, 0)
            #Toggle drawing borders
            elif ch == Key.B:
                self.painter.draw_borders = not self.painter.draw_borders
                self.painter.updateAllTileBorders(self.world)
                self.painter.drawWindow()
                
    #TODO: This needs to become moveCursor
    def movePlayer(self, dir):
        for tile in self.world.tiles:
            if tile.has_player:
                pos_x, pos_y = tile.pos
                break

        _pos = self.world.neighborAt(pos_x, pos_y, dir)

        if _pos:
            _tile = self.world.tileAt(_pos[0], _pos[1])

            if _tile.terrain != Terrain.WATER:
                tile = self.world.tileAt(pos_x, pos_y)
#.........这里部分代码省略.........
开发者ID:josh-m,项目名称:Unicurses-Hexmap,代码行数:103,代码来源:game.py


注:本文中的map.Map.neighborAt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。