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Python Map.addLayer方法代码示例

本文整理汇总了Python中map.Map.addLayer方法的典型用法代码示例。如果您正苦于以下问题:Python Map.addLayer方法的具体用法?Python Map.addLayer怎么用?Python Map.addLayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在map.Map的用法示例。


在下文中一共展示了Map.addLayer方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: endCapture

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
    def endCapture(self):
        if (self.mBrushBehavior != BrushBehavior.Capture):
            return
        self.mBrushBehavior = BrushBehavior.Free
        tileLayer = self.currentTileLayer()
        # Intersect with the layer and translate to layer coordinates
        captured = self.capturedArea()
        captured &= QRect(tileLayer.x(), tileLayer.y(),
                          tileLayer.width(), tileLayer.height())
        if (captured.isValid()):
            captured.translate(-tileLayer.x(), -tileLayer.y())
            map = tileLayer.map()
            capture = tileLayer.copy(captured)
            
            stamp = Map(map.orientation(),
                             capture.width(),
                             capture.height(),
                             map.tileWidth(),
                             map.tileHeight())
            # Add tileset references to map
            for tileset in capture.usedTilesets():
                stamp.addTileset(tileset)

            stamp.addLayer(capture)

            self.stampCaptured.emit(TileStamp(stamp))
        else:
            self.updatePreview()
开发者ID:theall,项目名称:Python-Tiled,代码行数:30,代码来源:stampbrush.py

示例2: read

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
 def read(self, fileName):
     uncompressed = QByteArray()
     # Read data
     f = QFile(fileName)
     if (f.open(QIODevice.ReadOnly)) :
         compressed = f.readAll()
         f.close()
         uncompressed, length = decompress(compressed, 48 * 48)
     
     # Check the data
     if (uncompressed.count() != 48 * 48) :
         self.mError = self.tr("This is not a valid Droidcraft map file!")
         return None
     
     uncompressed = uncompressed.data()
     # Build 48 x 48 map
     # Create a Map -> Create a Tileset -> Add Tileset to map
     # -> Create a TileLayer -> Fill layer -> Add TileLayer to Map
     map = Map(Map.Orientation.Orthogonal, 48, 48, 32, 32)
     mapTileset = Tileset.create("tileset", 32, 32)
     mapTileset.loadFromImage(QImage(":/tileset.png"), "tileset.png")
     map.addTileset(mapTileset)
     # Fill layer
     mapLayer =  TileLayer("map", 0, 0, 48, 48)
     # Load
     for i in range(0, 48 * 48):
         tileFile = int(uncompressed[i])&0xff
         y = int(i / 48)
         x = i - (48 * y)
         tile = mapTileset.tileAt(tileFile)
         mapLayer.setCell(x, y, Cell(tile))
     
     map.addLayer(mapLayer)
     return map
开发者ID:theall,项目名称:Python-Tiled,代码行数:36,代码来源:droidcraftplugin.py

示例3: copySelection

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
    def copySelection(self, mapDocument):
        currentLayer = mapDocument.currentLayer()
        if (not currentLayer):
            return
        map = mapDocument.map()
        selectedArea = mapDocument.selectedArea()
        selectedObjects = mapDocument.selectedObjects()
        tileLayer = currentLayer
        copyLayer = None
        if (not selectedArea.isEmpty() and type(tileLayer)==TileLayer):
            # Copy the selected part of the layer
            copyLayer = tileLayer.copy(selectedArea.translated(-tileLayer.x(), -tileLayer.y()))
        elif (not selectedObjects.isEmpty()):
            # Create a new object group with clones of the selected objects
            objectGroup = ObjectGroup()
            for mapObject in selectedObjects:
                objectGroup.addObject(mapObject.clone())
            copyLayer = objectGroup
        else:
            return

        # Create a temporary map to write to the clipboard
        copyMap = Map(map.orientation(),
                    copyLayer.width(), copyLayer.height(),
                    map.tileWidth(), map.tileHeight())
        copyMap.setRenderOrder(map.renderOrder())
        # Resolve the set of tilesets used by this layer
        for tileset in copyLayer.usedTilesets():
            copyMap.addTileset(tileset)
        copyMap.addLayer(copyLayer)
        self.setMap(copyMap)
开发者ID:theall,项目名称:Python-Tiled,代码行数:33,代码来源:clipboardmanager.py

示例4: toMap

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
 def toMap(self, variant, mapDir):
     self.mGidMapper.clear()
     self.mMapDir = mapDir
     variantMap = variant
     orientationString = variantMap.get("orientation", '')
     orientation = orientationFromString(orientationString)
     if (orientation == Map.Orientation.Unknown):
         self.mError = self.tr("Unsupported map orientation: \"%s\""%orientationString)
         return None
     
     staggerAxisString = variantMap.get("staggeraxis", '')
     staggerAxis = staggerAxisFromString(staggerAxisString)
     staggerIndexString = variantMap.get("staggerindex", '')
     staggerIndex = staggerIndexFromString(staggerIndexString)
     renderOrderString = variantMap.get("renderorder", '')
     renderOrder = renderOrderFromString(renderOrderString)
     nextObjectId = variantMap.get("nextobjectid", 0)
     map = Map(orientation,
                        variantMap.get("width",0),
                        variantMap.get("height",0),
                        variantMap.get("tilewidth",0),
                        variantMap.get("tileheight",0))
     map.setHexSideLength(variantMap.get("hexsidelength", 0))
     map.setStaggerAxis(staggerAxis)
     map.setStaggerIndex(staggerIndex)
     map.setRenderOrder(renderOrder)
     if (nextObjectId):
         map.setNextObjectId(nextObjectId)
     self.mMap = map
     map.setProperties(self.toProperties(variantMap.get("properties", {})))
     bgColor = variantMap.get("backgroundcolor", '')
     if (bgColor!='' and QColor.isValidColor(bgColor)):
         map.setBackgroundColor(QColor(bgColor))
     for tilesetVariant in variantMap.get("tilesets", []):
         tileset = self.__toTileset(tilesetVariant)
         if not tileset:
             return None
         
         map.addTileset(tileset)
     
     for layerVariant in variantMap.get("layers", []):
         layer = self.toLayer(layerVariant)
         if not layer:
             return None
         
         map.addLayer(layer)
     
     return map
开发者ID:theall,项目名称:Python-Tiled,代码行数:50,代码来源:varianttomapconverter.py

示例5: stampFromContext

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
def stampFromContext(selectedTool):
    stamp = TileStamp()
    stampBrush = dynamic_cast(selectedTool, StampBrush)
    if stampBrush:
        # take the stamp from the stamp brush
        stamp = stampBrush.stamp()
    else:
        fillTool = dynamic_cast(selectedTool, BucketFillTool)
        if fillTool:
            # take the stamp from the fill tool
            stamp = fillTool.stamp()
        else:
            mapDocument = DocumentManager.instance().currentDocument()
            if mapDocument:
                # try making a stamp from the current tile selection
                tileLayer = dynamic_cast(mapDocument.currentLayer(), TileLayer)
                if (not tileLayer):
                    return stamp
                selection = mapDocument.selectedArea()
                if (selection.isEmpty()):
                    return stamp
                selection.translate(-tileLayer.position())
                copy = tileLayer.copy(selection)
                if (copy.size().isEmpty()):
                    return stamp
                map = mapDocument.map()
                copyMap = Map(map.orientation(),
                                       copy.width(), copy.height(),
                                       map.tileWidth(), map.tileHeight())
                # Add tileset references to map
                for tileset in copy.usedTilesets():
                    copyMap.addTileset(tileset)
                copyMap.setRenderOrder(map.renderOrder())
                copyMap.addLayer(copy.take())
                stamp.addVariation(copyMap)
    
    return stamp
开发者ID:theall,项目名称:Python-Tiled,代码行数:39,代码来源:tilestampmanager.py

示例6: setTile

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
    def setTile(self, tile):
        if type(tile)==list:
            tile = tile[0]
        if (self.mTile == tile):
            return
        self.mTile = tile
        self.mMapScene.disableSelectedTool()
        previousDocument = self.mMapScene.mapDocument()
        if (tile):
            self.mMapView.setEnabled(not self.mTile.tileset().isExternal())
            map = Map(Map.Orientation.Orthogonal, 1, 1, tile.width(), tile.height())
            map.addTileset(tile.sharedTileset())
            tileLayer = TileLayer(QString(), 0, 0, 1, 1)
            tileLayer.setCell(0, 0, Cell(tile))
            map.addLayer(tileLayer)
            objectGroup = None
            if (tile.objectGroup()):
                objectGroup = tile.objectGroup().clone()
            else:
                objectGroup = ObjectGroup()
            objectGroup.setDrawOrder(ObjectGroup.DrawOrder.IndexOrder)
            map.addLayer(objectGroup)
            mapDocument = MapDocument(map)
            self.mMapScene.setMapDocument(mapDocument)
            self.mToolManager.setMapDocument(mapDocument)
            mapDocument.setCurrentLayerIndex(1)
            self.mMapScene.enableSelectedTool()
            mapDocument.undoStack().indexChanged.connect(self.applyChanges)
        else:
            self.mMapView.setEnabled(False)
            self.mMapScene.setMapDocument(None)
            self.mToolManager.setMapDocument(None)

        if (previousDocument):
            previousDocument.undoStack().disconnect()
            del previousDocument
开发者ID:theall,项目名称:Python-Tiled,代码行数:38,代码来源:tilecollisioneditor.py

示例7: MapReaderPrivate

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
class MapReaderPrivate():
    def tr(self, sourceText, disambiguation = '', n = -1):
        return QCoreApplication.translate('MapReader', sourceText, disambiguation, n)

    def trUtf8(self, sourceText, disambiguation = '', n = -1):
        return QCoreApplication.translate('MapReader', sourceText, disambiguation, n)

    def __init__(self, mapReader):
        self.p = mapReader
        self.mMap = None
        self.mError = QString('')
        self.mReadingExternalTileset = False
        self.xml = QXmlStreamReader()
        self.mGidMapper = GidMapper()

    def readMap(self, device, path):
        self.mError = QString('')
        self.mPath = path
        map = None
        self.xml.setDevice(device)
        if (self.xml.readNextStartElement() and self.xml.name() == "map"):
            map = self.__readMap()
        else:
            self.xml.raiseError(self.tr("Not a map file."))

        self.mGidMapper.clear()
        return map

    def readTileset(self, device, path):
        self.mError = ''
        self.mPath = path
        tileset = None
        self.mReadingExternalTileset = True
        self.xml.setDevice(device)
        if (self.xml.readNextStartElement() and self.xml.name() == "tileset"):
            tileset = self.__readTileset()
        else:
            self.xml.raiseError(self.tr("Not a tileset file."))
        self.mReadingExternalTileset = False
        return tileset

    def openFile(self, file):
        if (not file.exists()):
            self.mError = self.tr("File not found: %s"%file.fileName())
            return False
        elif (not file.open(QFile.ReadOnly | QFile.Text)):
            self.mError = self.tr("Unable to read file: %s"%file.fileName())
            return False

        return True

    def errorString(self):
        if self.mError != '':
            return self.mError
        else:
            return self.tr("%d\n\nLine %d, column %s"%(self.xml.lineNumber(), self.xml.columnNumber(), self.xml.errorString()))

    def __readUnknownElement(self):
        qDebug("Unknown element (fixme): "+self.xml.name()+" at line "+self.xml.lineNumber()+", column "+self.xml.columnNumber())
        self.xml.skipCurrentElement()

    def __readMap(self):
        atts = self.xml.attributes()
        mapWidth = Int(atts.value("width"))
        mapHeight = Int(atts.value("height"))
        tileWidth = Int(atts.value("tilewidth"))
        tileHeight = Int(atts.value("tileheight"))
        hexSideLength = Int(atts.value("hexsidelength"))
        orientationString = atts.value("orientation")
        orientation = orientationFromString(orientationString)
        if (orientation == Map.Orientation.Unknown):
            self.xml.raiseError(self.tr("Unsupported map orientation: \"%s\""%orientationString))

        staggerAxisString = atts.value("staggeraxis")
        staggerAxis = staggerAxisFromString(staggerAxisString)
        staggerIndexString = atts.value("staggerindex")
        staggerIndex = staggerIndexFromString(staggerIndexString)
        renderOrderString = atts.value("renderorder")
        renderOrder = renderOrderFromString(renderOrderString)
        nextObjectId = Int(atts.value("nextobjectid"))
        self.mMap = Map(orientation, mapWidth, mapHeight, tileWidth, tileHeight)
        self.mMap.setHexSideLength(hexSideLength)
        self.mMap.setStaggerAxis(staggerAxis)
        self.mMap.setStaggerIndex(staggerIndex)
        self.mMap.setRenderOrder(renderOrder)
        if (nextObjectId):
            self.mMap.setNextObjectId(nextObjectId)

        bgColorString = atts.value("backgroundcolor")
        if len(bgColorString)>0:
            self.mMap.setBackgroundColor(QColor(bgColorString))
        while (self.xml.readNextStartElement()):
            if (self.xml.name() == "properties"):
                self.mMap.mergeProperties(self.__readProperties())
            elif (self.xml.name() == "tileset"):
                self.mMap.addTileset(self.__readTileset())
            elif (self.xml.name() == "layer"):
                self.mMap.addLayer(self.__readLayer())
            elif (self.xml.name() == "objectgroup"):
                self.mMap.addLayer(self.__readObjectGroup())
#.........这里部分代码省略.........
开发者ID:theall,项目名称:Python-Tiled,代码行数:103,代码来源:mapreader.py

示例8: Scene

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
class Scene(engine.Module):
    """Główny ekran gry."""

    def __init__(self, _engine):
        super(Scene, self).__init__(_engine)
        self._background = pygame.Surface((self._resx, self._resy))
        self.surface = self._background.copy()
        self._actual = []
        self._client = _engine.options['client'] = sock.Client(_engine.options['host'], _engine.options['port'])
        self._play = True
        self._refresh = True
        self._submodules = ()
        self._map = None
        self._playerID = None

    def _loadMap(self, _width, _height):
        self._map = Map(self._engine, self, (_width, _height))
        self._heroLayer = ObjectsLayer(self._map) # Warstwa graczy
        self._mineLayer = ObjectsLayer(self._map) # Warstwa min
        self._map.addLayer('Hero', 3, self._heroLayer)
        self._map.addLayer('Mine', 2, self._mineLayer)
        self._submodules = (self._map,)

    def isPlaying(self):
        """Czy gracz nadal gra?"""

        return self._play

    def screenUpdated(self):
        """Aktualizuje obrazy tła i submoduły."""

        super(Scene, self).screenUpdated()
        self._refresh = True
        self._background = pygame.Surface((self._resx, self._resy))
        self.surface = pygame.transform.smoothscale(self.surface, (self._resx, self._resy))
        for submodule in self._submodules:
            submodule.screenUpdated()

    def show(self):
        if not self._play:
            self._engine.previousModule()
            return

        try:
            self._last = time.time()
            while self._engine.tick():
                _upd = self._client.update(.5/self._engine.options['fps'])
                if self._play and _upd != True:
                    utils.drawText(self.surface, _upd, 20, (255, 255, 255), (self._resx / 2, self._resy / 2))
                    self._play = False
                    self._engine.show(self.surface)
                    time.sleep(5)
                    self._engine.previousModule()
                    raise SceneQuit()

                if self._client.countdown:
                    if not self._map:
                        self._loadMap(self._client.countdown.mapSize.x, self._client.countdown.mapSize.y)

                    if self._playerID == None:
                        self._playerID = self._client.countdown.playerId

                    self.surface = self._background.copy()
                    utils.drawText(self.surface, 'Gracz %d. >%d<' % (self._client.countdown.playerId, self._client.countdown.number), 30, (255, 255, 255), (self._resx / 2, self._resy / 2))
                    self._engine.show(self.surface)
                    continue

                if self._client.result:
                    utils.drawText(self.surface, 'Gra zakonczona!', 40, (255, 255, 255), (self._resx / 2, self._resy / 2))
                    if len(self._client.result.winners) == 1:
                        utils.drawText(self.surface, 'Wygral gracz %d!' % self._client.result.winners[0], 40, (255, 255, 255), (self._resx / 2, self._resy / 2 + 40))

                    elif len(self._client.result.winners):
                        utils.drawText(self.surface, 'Wygrali gracze %s!' % (', '.join([str(i) for i in self._client.result.winners])), 40, (255, 255, 255), (self._resx / 2, self._resy / 2 + 40))

                    self._play = False
                    self._engine.show(self.surface)
                    time.sleep(10)
                    self._engine.previousModule()
                    raise SceneQuit()

                if self._client.map:
                    if not self._map:
                        self._engine.previousModule()
                        self._play = False
                        raise SceneQuit()

                    for mine in self._client.map.mines:
                        _id = mine.position.x, mine.position.y
                        if not self._mineLayer.get(_id):
                            _mine = ObjectsLayer.Sprite(utils.loadImage('data/gfx/bomb.png', alpha = True))
                            self._mineLayer.add(_id, _mine)
                            self._mineLayer.move(_id, _id)

                    for _id, player in enumerate(self._client.map.playersPositions):
                        if not self._heroLayer.get(_id):
                            self._heroLayer.add(_id, ObjectsLayer.Sprite(utils.loadImage('data/gfx/hero/n.png', alpha = True)))

                        _hero = self._heroLayer.get(_id)
                        _pos = _hero.getPos()
#.........这里部分代码省略.........
开发者ID:Neverous,项目名称:ii-tieto12-python,代码行数:103,代码来源:scene.py

示例9: Scene

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
class Scene(engine.Module):
    """Główny ekran gry."""

    def __init__(self, _engine):
        super(Scene, self).__init__(_engine)
        self._background = pygame.Surface((self._resx, self._resy))
        self.surface = self._background.copy()
        self._actual = []
        self._client = _engine.options['client'] = sock.BomberFactory(self._process, self._connectionError)
        from twisted.internet import reactor
        from twisted.internet.task import LoopingCall
        self._gameloop = LoopingCall(self._render)
        self._network = reactor.connectTCP(_engine.options['host'], _engine.options['port'], self._client)
        self._play = True
        self._refresh = True
        self._submodules = ()
        self._map = None
        self._playerID = None

    def __del__(self):
        self._network.disconnect()

    def _loadMap(self, _width, _height):
        self._map = Map(self._engine, self, (_width, _height))
        self._heroLayer = ObjectsLayer(self._map) # Warstwa graczy
        self._mineLayer = ObjectsLayer(self._map) # Warstwa min
        self._map.addLayer('Hero', 3, self._heroLayer)
        self._map.addLayer('Mine', 2, self._mineLayer)
        self._submodules = (self._map,)

    def isPlaying(self):
        """Czy gracz nadal gra?"""

        return self._play

    def screenUpdated(self):
        """Aktualizuje obrazy tła i submoduły."""

        super(Scene, self).screenUpdated()
        self._refresh = True
        self._background = pygame.Surface((self._resx, self._resy))
        self.surface = pygame.transform.smoothscale(self.surface, (self._resx, self._resy))
        for submodule in self._submodules:
            submodule.screenUpdated()

    def show(self):
        if not self._play:
            self._engine.previousModule()
            return

        self._last = time.time()
        from twisted.internet import reactor
        self._gameloop.start(self._engine.getFPS() and 1.0 / self._engine.getFPS() or 0.0)
        reactor.run()
        self._gameloop.stop()

    def _render(self):
        self._engine.tick()
        for event in self._engine.events():
            if event.type == QUIT:
                self._play = False

            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    self._engine.runLoop = False
                    from twisted.internet import reactor
                    reactor.stop()
                    return

                if self._map:
                    if event.key in (K_w, K_UP):
                        self._client.sendAction('u')
                        self._last = time.time()

                    elif event.key in (K_s, K_DOWN):
                        self._client.sendAction('d')
                        self._last = time.time()

                    elif event.key in (K_a, K_LEFT):
                        self._client.sendAction('l')
                        self._last = time.time()

                    elif event.key in (K_d, K_RIGHT):
                        self._client.sendAction('r')
                        self._last = time.time()

                    elif event.key in (K_RETURN, K_RCTRL, K_LCTRL):
                        self._client.sendAction('c')
                        self._last = time.time()

                    elif event.key == K_q:
                        self._client.sendAction('e')
                        self._last = time.time()

        if self._map and self._last + 1./self._engine.options['fps'] < time.time():
            self._client.sendAction('m')
            self._last = time.time()

        if not self._map and self._playerID == None:
            self.surface = self._background.copy()
#.........这里部分代码省略.........
开发者ID:Neverous,项目名称:ii-tieto12-python,代码行数:103,代码来源:scene.py

示例10: read

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
    def read(self, fileName):
        # Read data.
        file = QFile(fileName)
        if (not file.open(QIODevice.ReadOnly)):
            self.mError = self.tr("Cannot open Replica Island map file!")
            return 0
        
        _in = QDataStream(file)
        _in.setByteOrder(QDataStream.LittleEndian)
        _in.setFloatingPointPrecision(QDataStream.SinglePrecision)
        # Parse file header.
        mapSignature = _in.readUInt8()
        layerCount = _in.readUInt8()
        backgroundIndex = _in.readUInt8()
        if (_in.status() == QDataStream.ReadPastEnd or mapSignature != 96):
            self.mError = self.tr("Can't parse file header!")
            return 0
        
        # Create our map, setting width and height to 0 until we load a layer.
        map = Map(Map.Orientation.Orthogonal, 0, 0, 32, 32)
        map.setProperty("background_index", QString.number(backgroundIndex))
        # Load our Tilesets.
        typeTilesets = QVector()
        tileIndexTilesets = QVector()
        
        self.loadTilesetsFromResources(map, typeTilesets, tileIndexTilesets)
        # Load each of our layers.
        for i in range(layerCount):
            # Parse layer header.
            _type = _in.readUInt8()
            tileIndex = _in.readUInt8()
            scrollSpeed = _in.readFloat()
            levelSignature = _in.readUInt8()
            width = _in.readUInt32()
            height = _in.readUInt32()
            if (_in.status() == QDataStream.ReadPastEnd or levelSignature != 42):
                self.mError = self.tr("Can't parse layer header!")
                return 0
            
            # Make sure our width and height are consistent.
            if (map.width() == 0):
                map.setWidth(width)
            if (map.height() == 0):
                map.setHeight(height)
            if (map.width() != width or map.height() != height):
                self.mError = self.tr("Inconsistent layer sizes!")
                return 0
            
            # Create a layer object.
            layer = TileLayer(self.layerTypeToName(_type), 0, 0, width, height)
            layer.setProperty("type", QString.number(_type))
            layer.setProperty("tile_index", QString.number(tileIndex))
            layer.setProperty("scroll_speed", QString.number(scrollSpeed, 'f'))
            map.addLayer(layer)
            # Look up the tileset for this layer.
            tileset = tilesetForLayer(_type, tileIndex, typeTilesets, tileIndexTilesets)
            # Read our tile data all at once.
            #tileData = QByteArray(width*height, b'\x00')
            bytesNeeded = width*height
            tileData = _in.readRawData(bytesNeeded)
            bytesRead = len(tileData)
            if (bytesRead != bytesNeeded):
                self.mError = self.tr("File ended in middle of layer!")
                return 0
            
            i = 0
            # Add the tiles to our layer.
            for y in range(0, height):
                for x in range(0, width):
                    tile_id = tileData[i]&0xff
                    i += 1
                    if (tile_id != 255):
                        tile = tileset.tileAt(tile_id)
                        layer.setCell(x, y, Cell(tile))

        # Make sure we read the entire *.bin file.
        if (_in.status() != QDataStream.Ok or not _in.atEnd()):
            self.mError = self.tr("Unexpected data at end of file!")
            return 0
        
        return map
开发者ID:theall,项目名称:Python-Tiled,代码行数:83,代码来源:replicaislandplugin.py

示例11: Scene

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
class Scene(engine.Module):
	"""Główny ekran gry."""

	def __init__(self, _engine):
		super(Scene, self).__init__(_engine)
		self.side = utils.loadImage('data/gfx/side.png')
		self._background = pygame.Surface((self._resx, self._resy))
		self._background.blit(self.side, (self._resx - 232, self._resy - 1500))
		self.surface = self._background.copy()
		self._actual = []
		self._level = utils.loadLevel('data/level.dat')
		self._map = Map(_engine, self, self._level)
		self._minimap = Minimap(_engine, self._map)
		self._cursor = Cursor(_engine, self._map)
		self._creatureLayer = CreatureLayer(self._map, self._cursor) # Warstwa potworów
		self._map.addLayer('Creatures', 2, self._creatureLayer)
		self._map.addLayer('Missiles', 3, MissilesLayer(self._map)) # Warstwa pocisków(strzał, kuli ognia itp.)
		self._shadow = ShadowLayer(self._map)
		self._map.addLayer('Shadow', 5, self._shadow) # Mgła wojny
		self._monsters = []
		self._freeobjects = pygame.sprite.Group() # Wolne obiekty na scenie
		_counter = 0
		_start = 0
		# szukanie bohatera w lochu
		for l, storey in enumerate(self._level):
			for row in storey:
				for cell in row:
					if cell.getModifier() & field.MODIFIER_HERO:
						self._hero = hero.Hero(self._map, cell.getGrid() + (l,))
						self._hero.move((0, 0, 0))
						self._map.switchStorey(l)
						_start = l
						self._creatureLayer.add('hero', self._hero.getSprite(self._creatureLayer, 'hero'))
						break

		# szukanie potworów
		for l, storey in enumerate(self._level):
			for row in storey:
				for cell in row:
					if cell.getModifier() & field.MODIFIER_SPIDER:
						_monster = Spider(self._map, cell.getGrid() + (l,))
						self._monsters.append(('spider', _monster))
						if l == _start:
							self._creatureLayer.add('spider_' + str(_counter), _monster.getSprite(self._creatureLayer, 'spider_' + str(_counter)))
							self._actual.append(('spider_' + str(_counter), _monster))
							_monster.move((0, 0, 0))
							_counter += 1

					elif cell.getModifier() & field.MODIFIER_SKELETON:
						_monster = Skeleton(self._map, cell.getGrid() + (l,))
						self._monsters.append(('skeleton', _monster))
						if l == _start:
							self._creatureLayer.add('skeleton_' + str(_counter), _monster.getSprite(self._creatureLayer, 'skeleton_' + str(_counter)))
							self._actual.append(('skeleton_' + str(_counter), _monster))
							_monster.move((0, 0, 0))
							_counter += 1

					elif cell.getModifier() & field.MODIFIER_MAGE:
						_monster = Mage(self._map, cell.getGrid() + (l,))
						self._monsters.append(('mage', _monster))
						if l == _start:
							self._creatureLayer.add('mage_' + str(_counter), _monster.getSprite(self._creatureLayer, 'mage_' + str(_counter)))
							self._actual.append(('mage_' + str(_counter), _monster))
							_monster.move((0, 0, 0))
							_counter += 1

					elif cell.getModifier() & field.MODIFIER_TROLL:
						_monster = Troll(self._map, cell.getGrid() + (l,))
						self._monsters.append(('troll', _monster))
						if l == _start:
							self._creatureLayer.add('troll_' + str(_counter), _monster.getSprite(self._creatureLayer, 'troll_' + str(_counter)))
							self._actual.append(('troll_' + str(_counter), _monster))
							_monster.move((0, 0, 0))
							_counter += 1

		if not self._hero:
			raise Exception('Brak bohatera w lochu!?')

		self._statusbar = StatusBar(_engine, self._hero) # pasek życia/many itp. / statusu
		self.inventory = Inventory(_engine, self._hero, self._hero.inventory, self._freeobjects)
		self.chestitems = ChestItems(_engine, self._hero, self._freeobjects)
		self._submodules = (self._map, self._minimap, self._statusbar, self.inventory, self.chestitems, self._cursor)
		self._play = True
		self._refresh = True

	def isPlaying(self):
		"""Czy gracz nadal gra?"""

		return self._play

	def screenUpdated(self):
		"""Aktualizuje obrazy tła i submoduły."""

		super(Scene, self).screenUpdated()
		self._refresh = True
		self._background = pygame.Surface((self._resx, self._resy))
		self._background.blit(self.side, (self._resx - 232, self._resy - 1500))
		self.surface = pygame.transform.smoothscale(self.surface, (self._resx, self._resy))
		for submodule in self._submodules:
			submodule.screenUpdated()
#.........这里部分代码省略.........
开发者ID:Neverous,项目名称:ii-python11,代码行数:103,代码来源:scene.py

示例12: read

# 需要导入模块: from map import Map [as 别名]
# 或者: from map.Map import addLayer [as 别名]
    def read(self, fileName):
        file = QFile(fileName)
        if (not file.open (QIODevice.ReadOnly)):
            self.mError = self.tr("Could not open file for reading.")
            return None
        
        # default to values of the original flare alpha game.
        map = Map(Map.Orientation.Isometric, 256, 256, 64, 32)
        stream = QTextStream(file)
        line = QString()
        sectionName = QString()
        newsection = False
        path = QFileInfo(file).absolutePath()
        base = 10
        gidMapper = GidMapper()
        gid = 1
        tilelayer = None
        objectgroup = None
        mapobject = None
        tilesetsSectionFound = False
        headerSectionFound = False
        tilelayerSectionFound = False # tile layer or objects
        while (not stream.atEnd()):
            line = stream.readLine()
            if line == '':
                continue
            startsWith = line[0]
            if (startsWith == '['):
                sectionName = line[1:line.index(']')]
                newsection = True
                continue
            
            if (sectionName == "header"):
                headerSectionFound = True
                #get map properties
                epos = line.index('=')
                if (epos != -1):
                    key = line[:epos].strip()
                    value = line[epos + 1:].strip()
                    if (key == "width"):
                        map.setWidth(Int(value))
                    elif (key == "height"):
                        map.setHeight(Int(value))
                    elif (key == "tilewidth"):
                        map.setTileWidth(Int(value))
                    elif (key == "tileheight"):
                        map.setTileHeight(Int(value))
                    elif (key == "orientation"):
                        map.setOrientation(orientationFromString(value))
                    else:
                        map.setProperty(key, value)
                
            elif (sectionName == "tilesets"):
                tilesetsSectionFound = True
                epos = line.index('=')
                key = line[:epos].strip()
                value = line[epos + 1:].strip()
                if (key == "tileset"):
                    _list = value.split(',')
                    absoluteSource = _list[0]
                    if (QDir.isRelativePath(absoluteSource)):
                        absoluteSource = path + '/' + absoluteSource
                    tilesetwidth = 0
                    tilesetheight = 0
                    if len(_list) > 2:
                        tilesetwidth = Int(_list[1])
                        tilesetheight = Int(_list[2])
                    
                    tileset = Tileset.create(QFileInfo(absoluteSource).fileName(), tilesetwidth, tilesetheight)
                    ok = tileset.loadFromImage(absoluteSource)
                    if not ok:
                        self.mError = self.tr("Error loading tileset %s, which expands to %s. Path not found!"%(_list[0], absoluteSource))
                        return None
                    else :
                        if len(_list) > 4:
                            tileset.setTileOffset(QPoint(Int(_list[3]),Int(_list[4])))
                        gidMapper.insert(gid, tileset)
                        if len(_list) > 5:
                            gid += Int(_list[5])
                        else :
                            gid += tileset.tileCount()
                        
                        map.addTileset(tileset)

            elif (sectionName == "layer"):
                if (not tilesetsSectionFound):
                    self.mError = self.tr("No tilesets section found before layer section.")
                    return None
                
                tilelayerSectionFound = True
                epos = line.index('=')
                if (epos != -1):
                    key = line[:epos].strip()
                    value = line[epos + 1:].strip()
                    if (key == "type"):
                        tilelayer = TileLayer(value, 0, 0, map.width(),map.height())
                        map.addLayer(tilelayer)
                    elif (key == "format"):
                        if (value == "dec"):
                            base = 10
#.........这里部分代码省略.........
开发者ID:theall,项目名称:Python-Tiled,代码行数:103,代码来源:flareplugin.py


注:本文中的map.Map.addLayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。