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Python Level.display方法代码示例

本文整理汇总了Python中level.Level.display方法的典型用法代码示例。如果您正苦于以下问题:Python Level.display方法的具体用法?Python Level.display怎么用?Python Level.display使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在level.Level的用法示例。


在下文中一共展示了Level.display方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: list

# 需要导入模块: from level import Level [as 别名]
# 或者: from level.Level import display [as 别名]
player_list = [player1]

bomb_list = list()

blast_list = list()

end_game = False
while not end_game: #Main loop.
	for event in pygame.event.get(): #get() get keys pressed by the player.
		if event.type == pygame.QUIT: #If the player press a key such as ESC, the window is closed.
			end_game = True

		elif event.type == pygame.KEYDOWN or event.type == pygame.KEYUP: 
			player1.action(event, bomb_list)

	level1.display(game_display)
	player1.move(level1.wall_list, level1.brick_list, bomb_list)

	i = 0
	while i < len(bomb_list):
		if bomb_list[i].countdown > 0:
			bomb_list[i].display(game_display)
			i += 1

		else:
			blast_list.append(Blast(bomb_list[i], bomb_list, player_list, level1))
			bomb_list.pop(i)

	i = 0
	while i < len(blast_list):
		if blast_list[i].countdown > 0:
开发者ID:thesanc,项目名称:Bomberman,代码行数:33,代码来源:main.py

示例2: __init__

# 需要导入模块: from level import Level [as 别名]
# 或者: from level.Level import display [as 别名]
class main:

	def __init__(self):
		self.clock = pygame.time.Clock()
		self.level1 = Level("Level 1", LEVEL_1_MATRIX, "Wall.png", "Ground.png", "Brick.png")
		self.player = Character("Bob", "Bomber1.png", [50, 50])
		self.player_list = [self.player]
		self.bomb_list = list()
		self.blast_list = list()
		self.score_real_time = 0
		self.score_send = 0
		self.end_game = False
		self.start_time = time.time()
		self.life_image = pygame.image.load(LIFE_IMAGE_NAME).convert()
		pygame.font.init()
		self.the_font = pygame.font.SysFont("Carlito", 12)

	def time_game(self,minutes):
		res= False
		if  time.time() - self.start_time >= minutes*60:
				res = True
		return res

	def run(self,game_display):     
		while not self.end_game:
			for event in pygame.event.get(): #get() get keys pressed by the player.
				if event.type == pygame.QUIT: #If the player press a key such as ESC, the window is closed.
					self.end_game = True
				elif event.type == pygame.KEYDOWN or event.type == pygame.KEYUP:
					self.player.action(event, self.bomb_list)

			self.level1.display(game_display)
			self.player.move(self.level1.wall_list, self.level1.brick_list, self.bomb_list)

			i = 0
			while i < len(self.bomb_list):
				if self.bomb_list[i].countdown > 0:
					self.bomb_list[i].display(game_display)
					i += 1
				else:
					self.blast_list.append(Blast(self.bomb_list[i], self.bomb_list, self.player_list, self.level1))
					self.bomb_list.pop(i)
					self.score_real_time=self.blast_list[i].send_score()

			i = 0
			while i < len(self.blast_list):
				if self.blast_list[i].countdown > 0:
					self.blast_list[i].display(game_display)
					i += 1
				else:
					self.blast_list.pop(i)

			for i in range(self.player.life):
				game_display.blit(self.life_image, (LEVEL_WIDTH-50-35*i, LEVEL_HEIGHT-45))


			# The game last 3 min max
			if self.time_game(TIME_GAME) == True:
				print "GAME OVER : time out"
				self.end_game=True
			

			if self.player.life <= 0:
				print "GAME OVER : no more life"
				self.end_game=True

			time_temp = int(time.time()) - int(self.start_time)
			time_left_second = (time_temp)%60
			time_left_minute = (time_temp)/60
			label = self.the_font.render(str(time_left_minute)+":"+str(time_left_second), 1, (0,225,0))
			game_display.blit(label, (15, 20))
			if len(self.level1.brick_list) == 0: #the player has destroyed every wall
				print "You have destroyed all the walls"
				self.end_game=True
				
			self.player.display(game_display)
			self.clock.tick(FPS) #Update the clock. The program run at FPS frames per second. 
			pygame.display.update() #Show the updated display to the player.
		
		a=self.result()

		pygame.quit()
		
		return a



	def result(self):
		return len(self.level1.brick_list), self.level1.size_brick_list
开发者ID:thesanc,项目名称:Bomberman,代码行数:91,代码来源:main_client.py


注:本文中的level.Level.display方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。