本文整理汇总了Python中hsgame.game_objects.Minion.taunt方法的典型用法代码示例。如果您正苦于以下问题:Python Minion.taunt方法的具体用法?Python Minion.taunt怎么用?Python Minion.taunt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hsgame.game_objects.Minion
的用法示例。
在下文中一共展示了Minion.taunt方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import taunt [as 别名]
def create_minion(self, player):
minion = Minion(3, 5)
minion.windfury = True
minion.charge = True
minion.divine_shield = True
minion.taunt = True
return minion
示例2: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import taunt [as 别名]
def create_minion(self, player):
# These are basically placeholders to give the agent something to
# choose
class Health(Card):
def __init__(self):
super().__init__("+5 Health and Taunt", 0,
CHARACTER_CLASS.DRUID, CARD_RARITY.SPECIAL)
class Attack(Card):
def __init__(self):
super().__init__("+5 Attack", 0, CHARACTER_CLASS.DRUID,
CARD_RARITY.SPECIAL)
health = Health()
attack = Attack()
option = player.agent.choose_option(health, attack)
minion = Minion(5, 5)
if option is health:
minion.increase_health(5)
minion.taunt = True
else:
minion.change_attack(5)
return minion
示例3: use
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import taunt [as 别名]
def use(self, player, game):
super().use(player, game)
class MirrorImageMinion(MinionCard):
def __init__(self):
super().__init__("Mirror Image", 0, CHARACTER_CLASS.MAGE, CARD_RARITY.SPECIAL, False)
def create_minion(self, player):
minion = Minion(0, 2)
minion.taunt = True
return minion
minion1 = Minion(0, 2)
minion2 = Minion(0, 2)
minion1.taunt = True
minion2.taunt = True
minion1.add_to_board(MirrorImageMinion(), game, player, 0)
minion2.add_to_board(MirrorImageMinion(), game, player, 0)
示例4: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import taunt [as 别名]
def create_minion(self, player):
class Ashbringer(WeaponCard):
def __init__(self):
super().__init__("Ashbringer", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.LEGENDARY)
def create_weapon(self, player):
weapon = Weapon(5, 3)
return weapon
def equip_ashbringer(minion):
ashbringer = Ashbringer().create_weapon(player)
ashbringer.equip(player)
minion = Minion(6, 6, deathrattle=equip_ashbringer)
minion.divine_shield = True
minion.taunt = True
return minion
示例5: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import taunt [as 别名]
def create_minion(self, player):
minion = Minion(0, 2)
minion.taunt = True
return minion
示例6: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import taunt [as 别名]
def create_minion(self, player):
minion = Minion(4, 5)
minion.divine_shield = True
minion.taunt = True
return minion
示例7: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import taunt [as 别名]
def create_minion(self, player):
minion = Minion(3, 5, MINION_TYPE.DEMON, battlecry=destroy_own_crystal)
minion.taunt = True
return minion