本文整理汇总了Python中hsgame.game_objects.Minion.charge方法的典型用法代码示例。如果您正苦于以下问题:Python Minion.charge方法的具体用法?Python Minion.charge怎么用?Python Minion.charge使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hsgame.game_objects.Minion
的用法示例。
在下文中一共展示了Minion.charge方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import charge [as 别名]
def create_minion(self, player):
minion = Minion(3, 5)
minion.windfury = True
minion.charge = True
minion.divine_shield = True
minion.taunt = True
return minion
示例2: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import charge [as 别名]
def create_minion(self, player):
# These are basically placeholders to give the agent something to
# choose
class CatForm(Card):
def __init__(self):
super().__init__("Cat Form", 0, CHARACTER_CLASS.DRUID,
CARD_RARITY.SPECIAL)
class BearForm(Card):
def __init__(self):
super().__init__("Bear Form", 0, CHARACTER_CLASS.DRUID,
CARD_RARITY.SPECIAL)
cat = CatForm()
bear = BearForm()
option = player.agent.choose_option(cat, bear)
if option is cat:
minion = Minion(4, 4)
minion.charge = True
else:
minion = Minion(4, 6)
minion.taunt = True
return minion
示例3: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import charge [as 别名]
def create_minion():
minion = Minion(2, 2)
minion.charge = True
return minion
示例4: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import charge [as 别名]
def create_minion(self, player):
minion = Minion(2, 1, MINION_TYPE.MURLOC)
minion.charge = True
return minion
示例5: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import charge [as 别名]
def create_minion(self, player):
minion = Minion(5, 7, MINION_TYPE.DEMON, battlecry=discard_two)
minion.charge = True
return minion