本文整理汇总了Python中hsgame.game_objects.Minion.increase_attack方法的典型用法代码示例。如果您正苦于以下问题:Python Minion.increase_attack方法的具体用法?Python Minion.increase_attack怎么用?Python Minion.increase_attack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hsgame.game_objects.Minion
的用法示例。
在下文中一共展示了Minion.increase_attack方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_minion
# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import increase_attack [as 别名]
def create_minion(self, player):
#These are basically placeholders to give the agent something to choose
class Health(Card):
def __init__(self):
super().__init__("+5 Health and Taunt", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.SPECIAL, False)
class Attack(Card):
def __init__(self):
super().__init__("+5 Attack", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.SPECIAL, False)
health = Health()
attack = Attack()
option = player.agent.choose_option(health, attack)
minion = Minion(5, 5)
if option is health:
minion.increase_health(5)
minion.taunt = True
else:
minion.increase_attack(5)
return minion