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Python Minion.bind方法代码示例

本文整理汇总了Python中hsgame.game_objects.Minion.bind方法的典型用法代码示例。如果您正苦于以下问题:Python Minion.bind方法的具体用法?Python Minion.bind怎么用?Python Minion.bind使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hsgame.game_objects.Minion的用法示例。


在下文中一共展示了Minion.bind方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
 def create_minion(self, player):
     def silence():
         minion.spell_targettable = lambda : True
     minion = Minion(3, 2, MINION_TYPE.DRAGON)
     minion.spell_targettable = lambda: False
     minion.bind("silenced", silence())
     return minion
开发者ID:philic,项目名称:hearthstone-simulator,代码行数:9,代码来源:neutral.py

示例2: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
    def create_minion(self, player):
        def did_damage(amount, target):
            target.freeze()

        minion = Minion(3, 6)
        minion.bind("did_damage", did_damage)
        return minion
开发者ID:RushPu,项目名称:hearthstone-simulator,代码行数:9,代码来源:mage.py

示例3: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
    def create_minion(self, player):
        def first_secret_cost_zero(m):
            class Filter:
                def __init__(self):
                    #To make sure that no matter what the cost of a secret, it will be 0
                    self.amount = 100
                    self.filter = lambda c: type(c) in SecretCard.__subclasses__()
                    self.min = 0

            def card_used(card):
                if type(card) in SecretCard.__subclasses__():
                    player.unbind("card_used", card_used)
                    player.unbind("turn_ended", turn_ended)
                    player.mana_filters.remove(mana_filter)

            def turn_ended():
                player.unbind("card_used", card_used)
                player.mana_filters.remove(mana_filter)
            mana_filter = Filter()
            player.bind("card_used", card_used)
            player.bind_once("turn_ended", turn_ended)
            player.mana_filters.append(mana_filter)
        minion = Minion(4, 3)
        minion.bind("added_to_board", first_secret_cost_zero)
        return minion
开发者ID:philic,项目名称:hearthstone-simulator,代码行数:27,代码来源:mage.py

示例4: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
    def create_minion(self, player):

        def add_effect(m, index):
            m.add_aura(2, 0, lambda mini: mini.index is m.index - 1 or mini.index is m.index + 1)

        minion = Minion(0, 3, MINION_TYPE.TOTEM)
        minion.bind("added_to_board", add_effect)
        return minion
开发者ID:JonathanFlynn,项目名称:hearthstone-simulator,代码行数:10,代码来源:shaman.py

示例5: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
    def create_minion(self, player):

        def add_effect(m, index):
            m.add_aura(1, 1, lambda mini: mini is not minion)

        minion = Minion(6, 6)
        minion.bind("added_to_board", add_effect)
        return minion
开发者ID:MaJac,项目名称:hearthstone-simulator,代码行数:10,代码来源:neutral.py

示例6: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
    def create_minion(self, player):

        def add_effect(m, index):
            m.add_aura(1, 0, lambda mini: mini is not minion and mini.minion_type is MINION_TYPE.BEAST)

        minion = Minion(1, 1, MINION_TYPE.BEAST)
        minion.bind("added_to_board", add_effect)
        return minion
开发者ID:JonathanFlynn,项目名称:hearthstone-simulator,代码行数:10,代码来源:hunter.py

示例7: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
    def create_minion(self, player):
        def poisonous(amount, target):
            if type(target) is Minion and not target.dead:
                target.die(self)

        minion = Minion(1, 1)
        minion.stealth = True
        minion.bind("did_damage", poisonous)
        minion.bind_once("silenced", lambda: minion.unbind("did_damage", poisonous))
        return minion
开发者ID:MaJac,项目名称:hearthstone-simulator,代码行数:12,代码来源:rogue.py

示例8: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
    def create_minion(self, player):

        class Moonfire(Card):
            def __init__(self):
                super().__init__("Moonfire", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.RARE, False)

        class Dispel(Card):
            def __init__(self):
                super().__init__("Dispel", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.RARE, False)

        moonfire = Moonfire()
        dispell = Dispel()
        option = player.agent.choose_option(moonfire, dispell)
        minion = Minion(2, 4)
        if option == moonfire:
            minion.bind("added_to_board", deal_two_damage)
        else:
            minion.bind("added_to_board", silence)

        return minion
开发者ID:RushPu,项目名称:hearthstone-simulator,代码行数:22,代码来源:druid.py

示例9: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind [as 别名]
 def create_minion(self, player):
     minion = Minion(2, 2)
     minion.bind("added_to_board", give_divine_shield)
     return minion
开发者ID:RushPu,项目名称:hearthstone-simulator,代码行数:6,代码来源:paladin.py


注:本文中的hsgame.game_objects.Minion.bind方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。