当前位置: 首页>>代码示例>>Python>>正文


Python Minion.bind_once方法代码示例

本文整理汇总了Python中hsgame.game_objects.Minion.bind_once方法的典型用法代码示例。如果您正苦于以下问题:Python Minion.bind_once方法的具体用法?Python Minion.bind_once怎么用?Python Minion.bind_once使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hsgame.game_objects.Minion的用法示例。


在下文中一共展示了Minion.bind_once方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind_once [as 别名]
 def create_minion(self, player):
     def increase_attack(card):
         minion.increase_attack(1)
     minion = Minion(1, 3)
     player.bind("spell_cast", increase_attack)
     minion.bind_once("silenced", lambda: player.unbind("spell_cast", increase_attack))
     return minion
开发者ID:RushPu,项目名称:hearthstone-simulator,代码行数:9,代码来源:mage.py

示例2: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind_once [as 别名]
    def create_minion(self, player):
        def draw_card():
            player.draw()

        minion = Minion(0, 3, MINION_TYPE.TOTEM)
        player.bind("turn_ended", draw_card)
        minion.bind_once("silenced", lambda: player.unbind("turn_ended", draw_card))
        return minion
开发者ID:JonathanFlynn,项目名称:hearthstone-simulator,代码行数:10,代码来源:shaman.py

示例3: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind_once [as 别名]
    def create_minion(self, player):
        def poisonous(amount, target):
            if type(target) is Minion and not target.dead:
                target.die(self)

        minion = Minion(2, 3, MINION_TYPE.BEAST)
        minion.bind("did_damage", poisonous)
        minion.bind_once("silenced", lambda: minion.unbind("did_damage", poisonous))
        return minion
开发者ID:MaJac,项目名称:hearthstone-simulator,代码行数:11,代码来源:neutral.py

示例4: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind_once [as 别名]
    def create_minion(self, player):
        def poisonous(amount, target):
            if type(target) is Minion and not target.dead:
                target.die(self)

        minion = Minion(1, 1)
        minion.stealth = True
        minion.bind("did_damage", poisonous)
        minion.bind_once("silenced", lambda: minion.unbind("did_damage", poisonous))
        return minion
开发者ID:MaJac,项目名称:hearthstone-simulator,代码行数:12,代码来源:rogue.py

示例5: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind_once [as 别名]
    def create_minion(self, player):
        def draw_card():
            player.draw()

        minion = Minion(1, 3)
        player.game.bind("minion_healed", draw_card)
        minion.bind_once("silenced",
                         lambda: player.game.unbind("minion_healed",
                                                    draw_card))
        return minion
开发者ID:JonathanFlynn,项目名称:hearthstone-simulator,代码行数:12,代码来源:priest.py

示例6: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind_once [as 别名]
    def create_minion(self, player):
        class Filter:
            def __init__(self):
                self.amount = 1
                self.filter = lambda c: c.is_spell()
                self.min = 0

        filter = Filter()
        minion = Minion(3, 2)
        minion.bind_once("silence", lambda: player.mana_filters.remove(filter))
        minion.bind_once("died", lambda x: player.mana_filters.remove(filter))
        player.mana_filters.append(filter)
        return minion
开发者ID:philic,项目名称:hearthstone-simulator,代码行数:15,代码来源:mage.py

示例7: create_minion

# 需要导入模块: from hsgame.game_objects import Minion [as 别名]
# 或者: from hsgame.game_objects.Minion import bind_once [as 别名]
    def create_minion(self, player):
        def increase_stats():
            if len(player.secrets) > 0:
                minion.change_attack(2)
                minion.increase_health(2)

        def silence():
            player.unbind("turn_ended", increase_stats)

        minion = Minion(3, 3)
        player.bind("turn_ended", increase_stats)
        minion.bind_once("silenced", silence)
        return minion
开发者ID:JonathanFlynn,项目名称:hearthstone-simulator,代码行数:15,代码来源:mage.py


注:本文中的hsgame.game_objects.Minion.bind_once方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。