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Python Gui.setupMenu方法代码示例

本文整理汇总了Python中gui.Gui.setupMenu方法的典型用法代码示例。如果您正苦于以下问题:Python Gui.setupMenu方法的具体用法?Python Gui.setupMenu怎么用?Python Gui.setupMenu使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gui.Gui的用法示例。


在下文中一共展示了Gui.setupMenu方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from gui import Gui [as 别名]
# 或者: from gui.Gui import setupMenu [as 别名]
class Game:
  world = 0
  camera = 0
  background = 0
  gui = 0
  mainbody = 0
  gameResult = 0
  currentLevel = 1
  def __init__(self):
    self.world = World()
    self.camera = Camera()
  def setupMenu(self):
    self.gui = Gui()
    self.gui.setupMenu(self)
    self.setupBackground('levels/menu.xml')
  def setupLevel(self, *largs):
    print "CURRENT LEVEL %d"%self.currentLevel
    
    levelstring = 'levels/level'
    levelstring +=`self.currentLevel`.zfill(2)
    levelstring +='.xml'
    print levelstring
    if os.path.isfile(levelstring):
      self.camera.scale = 1.1
      self.gui.messaging.reset()
      self.gameResult = 0
      self.setupWorld(levelstring)
      self.setupBackground(levelstring)
      self.setupShip(levelstring)
      self.gui.messaging.displayText('Level %d'%(self.currentLevel),60)
    else:
      self.gui.messaging.reset()
      self.mainbody = 0
      self.setupWorld('levels/endgame.xml')
      self.setupBackground('levels/endgame.xml')
      self.gui.messaging.displayText('Congratulations ! !',-1)   

  def checkVictoryCondition(self):
    if self.mainbody.isStable() == 0:
      return 0
    landingzone = self.world.getLandingzone()
    if landingzone.checkBody(self.mainbody) == 1:
      return 1
    else :
      return -1
  def gameIsRunning(self):
    if self.mainbody != 0 and self.gameResult == 0:
      return 1
  def setupBackground(self,filename):
    self.background = Background()
    domLevel = parse(filename)
    backgroundNodes = domLevel.getElementsByTagName("background")
    backgroundNode = backgroundNodes[0]
    for node in backgroundNode.childNodes:
      if node.localName == "layer":
        texturename = 0
        tilesizex = 0
        tilesizey = 0
        positionx = 0
        positiony = 0
        layersizex = 0
        layersizey = 0
        offsetx = 0
        offsety = 0
        for childnode in node.childNodes:
          if childnode.localName == "texture":
            texturename = childnode.getAttribute('value')
          if childnode.localName == "tilesize":
            values = childnode.getAttribute('value').split(',')
            if values[0] == 'screenw': 
              tilesizex = Config.getint('graphics', 'width')
            else:
              tilesizex = float(values[0])
            if values[1] == 'screenh': 
              tilesizey = Config.getint('graphics', 'height')
            else:
              tilesizey = float(values[1])
          if childnode.localName == "position":
            values = childnode.getAttribute('value').split(',')
            if values[0] == 'screenw':
              positionx = Config.getint('graphics', 'width')
            else:
              positionx = float(values[0])
            if values[1] == 'screenh':
              positiony = Config.getint('graphics', 'height')
            else:
              positiony = float(values[1])

          if childnode.localName == "offset":
            values = childnode.getAttribute('value').split(',')
            if values[0] == 'screenw': 
              offsetx = Config.getint('graphics', 'width')
            else:
              offsetx = float(values[0])
            if values[1] == 'screenh': 
              offsety = Config.getint('graphics', 'height')
            else:
              offsety = float(values[1])
          if childnode.localName == "layersize":
            values = childnode.getAttribute('value').split(',')
#.........这里部分代码省略.........
开发者ID:drumbumLOLcatz,项目名称:LandingZone,代码行数:103,代码来源:main.py


注:本文中的gui.Gui.setupMenu方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。