本文整理汇总了Python中gui.Gui.setInput方法的典型用法代码示例。如果您正苦于以下问题:Python Gui.setInput方法的具体用法?Python Gui.setInput怎么用?Python Gui.setInput使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gui.Gui
的用法示例。
在下文中一共展示了Gui.setInput方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from gui import Gui [as 别名]
# 或者: from gui.Gui import setInput [as 别名]
#.........这里部分代码省略.........
pb=ProgressBar(100.0)
pb.setBaseColor( Color(255,255,0) )
pb.setForegroundColor( Color(0,255,255) )
pb.setSize(100, 20)
pb.setPosition(300, 300)
pb.setValue(50.0)
c.add(w,0,100)
c.add(b)
c.add(b2)
c.add(xyz,10,10)
c.add(pb)
check=Checkbox("Ye what? GET BACK HERE BOY!")
check.setActionEventId("Checkbox")
check.addActionListener(a)
text=TextField("Hey Hey Hey Hey Hey Hey Hey Hey")
text.setBackgroundColor( Color(255,255,255,255) )
text.setMaxSize(150)
text2=TextBox("Hey, HeyTrapped in a window!\nWhat's goin' onTrapped in a window!\ntodays???Trapped in a window!")
text2.setTabSize(10)
sc=ScrollArea(text2)
sc.setSize(200,100)
rBox=Container()
r1=RadioButton("1984","Dystopia")
r2=RadioButton("Fahrenheit 451","Dystopia")
r3=RadioButton("Brave New World","Dystopia")
rBox.add(r1,0,0)
rBox.add(r2,0,r1.getY()+r1.getHeight())
rBox.add(r3,0,r2.getY()+r2.getHeight())
label=Label("WE AIN'T GOT IT")
ico_image=Image.load("C:\Python25\Projects\Guichan\May.bmp")
ico=Icon(ico_image)
lb=ListBox( List_ListModel(["Bollocks!","Never!","Cuppa tea, mate?","Hello!","Goodbye!","OK Computer!","Oh Inverted World!","How To Disappear Completely!","Hold Still!","It Takes A Train To Cry!","A","B","C","D","E","F","G","H","I",]) )
sc2=ScrollArea(lb)
sc2.setSize(125,100)
lb.setWidth(110)
slider=Slider(0,100)
slider.setOrientation(Slider.Orientation.VERTICAL)
slider.setSize(15,100)
slider.setActionEventId("Slider")
#slider.addActionListener(a)
ib=ImageButton(ico_image)
ta=TabbedArea()
c.add(w2)
ta.addTab("Text",[ (text,0,0), (sc,0,50) ])
ta.addTab("Check",check)
ta.addTab("Radio",rBox)
ta.addTab("List",[ (sc2,0,0) ])
ta.addTab("Label",label)
ta.addTab("Icon",[ (ico,0,0), (ib,100,0) ])
ta.addTab("Slider",slider)
ta.setSize(300,300)
w2.add(ta,0,0)
g.setGraphics(gr)
w2.resizeToContent()
w.setSize(300,300)
g.setInput(i)
g.setTop(c)
clock=pygame.time.Clock()
g.mDirtyRect.addRect( Rectangle(0,0,640,480) )
done=False
while done == False:
clock.tick(0)
for event in pygame.event.get():
if event.type==KEYDOWN:
if event.key == K_ESCAPE:
c.remove(b)
c.remove(b2)
done=True
elif event.key == K_RETURN:
w=Window("It'a window!")
w.add(Checkbox("Kool thing"))
w.resizeToContent()
c.add(w, 10, 10)
elif event.key == K_LEFT:
pb.setValue( pb.getValue()-1.0 )
elif event.key == K_RIGHT:
pb.setValue( pb.getValue()+1.0 )
if event.type == ACTIVEEVENT:
if event.gain == 1:
g.mDirtyRect.addRect( Rectangle(0,0,640,480) )
i.pushInput(event)
g.logic()
b2.setCaption( str( int(clock.get_fps()) ) )
fRect=GuichanToPygameDirtyRect(g.mDirtyRect.getList())
#for ix in fRect: screen.fill((255,0,0),ix)
screen.fill((255,0,0))
g.draw()
#pygame.display.update( GuichanToPygameDirtyRect(g.mDirtyRect.getList()) )
pygame.display.update()
g.mDirtyRect.clearList()