本文整理汇总了Python中game_state.GameState.getPlayer方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.getPlayer方法的具体用法?Python GameState.getPlayer怎么用?Python GameState.getPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game_state.GameState
的用法示例。
在下文中一共展示了GameState.getPlayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from game_state import GameState [as 别名]
# 或者: from game_state.GameState import getPlayer [as 别名]
class Game:
def __init__(self):
self.pastStateData = []
self.currentState = State()
def reset(self):
self.currentState.reset()
self.pastStateData = []
def makeMove(self, move):
self.pastStateData.append((self.currentState.toString(), -self.currentState.getPlayer()))
self.currentState.makeMove(move)
def getHeuristic(self):
if (self.currentState.getPlayer() == 1):
return self.starterHeuristic
else:
return self.followerHeuristic
def setHeuristic(self, heuristic, player):
heuristic.setState(self.currentState)
if (player == 1):
self.starterHeuristic = heuristic
else:
self.followerHeuristic = heuristic
def takeTurn(self):
move = self.getHeuristic().getForcedMove()
if move is None:
move = self.getHeuristic().getMove()
self.makeMove(move)
def play(self):
result = board.UNFINISHED
while result is board.UNFINISHED:
self.takeTurn()
result = self.getHeuristic().getGameResult()
return (self.pastStateData[1:], result)
示例2: runGame
# 需要导入模块: from game_state import GameState [as 别名]
# 或者: from game_state.GameState import getPlayer [as 别名]
def runGame(players, logger, slowMode=False, gui=False):
passes = 0
state = GameState()
if gui:
gui = Gui(state)
# Upgrade console players to GUI players in GUI mode
for idx, player in enumerate(players):
if player.__name__ == 'player_console.player':
players[idx] = GuiPlayer(gui)
player1 = players[0]
player2 = players[1]
player3 = players[2]
player4 = players[3]
t0 = time.clock()
while passes < 4:
player = state.getPlayer()
if gui:
gui.refresh(True)
logger.log('Player ' + str(player) + '\'s turn!')
if player == 1:
move = player1.getMove(state.clone(), player)
elif player == 2:
move = player2.getMove(state.clone(), player)
elif player == 3:
move = player3.getMove(state.clone(), player)
elif player == 4:
move = player4.getMove(state.clone(), player)
if move == None:
passes += 1
else:
passes = 0
if state.applyMove(move, player):
logger.log(' > Move made: ' + str(move))
else:
logger.log(' > Invalid move!')
if slowMode:
time.sleep(.5)
logger.log(state)
totalCells = getTotalCells()
winners = []
minCells = ROWS*COLS
for player in [1,2,3,4]:
remaining = totalCells - state.getCellsOnBoard(player)
if remaining < minCells:
winners = [player]
minCells = remaining
elif remaining == minCells:
winners.append(player)
logger.log('Player ' + str(player) + ' has ' + str(remaining) + ' cells remaining.')
logger.log('')
if len(winners) == 1:
logger.log('Player ' + str(winners[0]) + ' wins!')
elif len(winners) > 1:
logger.log('Tie between ' + str(winners) + '!')
logger.log("Game took " + str(time.clock() - t0) + " seconds")
if gui:
gui.waitForQuit()
elif slowMode:
time.sleep(5)
return winners