本文整理汇总了Python中game_state.GameState.apply_effects方法的典型用法代码示例。如果您正苦于以下问题:Python GameState.apply_effects方法的具体用法?Python GameState.apply_effects怎么用?Python GameState.apply_effects使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game_state.GameState
的用法示例。
在下文中一共展示了GameState.apply_effects方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: hit_armor_mana
# 需要导入模块: from game_state import GameState [as 别名]
# 或者: from game_state.GameState import apply_effects [as 别名]
# - Player has 10 hit points, 0 armor, 250 mana
assert hit_armor_mana(wizard) == (10, 0, 250)
# - Boss has 13 hit points
assert boss.hit_points == 13
# Player casts Poison.
s = wizard.launch_spell(game_state)
assert s.name == 'Poison'
# -- Boss turn --
# - Player has 10 hit points, 0 armor, 77 mana
assert hit_armor_mana(wizard) == (10, 0, 77)
# - Boss has 13 hit points
assert boss.hit_points == 13
fxs = game_state.apply_effects()
# Poison deals 3 damage; its timer is now 5.
assert len(fxs) == 1
assert boss.hit_points == 10
assert fxs['Poison']['timer'] == 5
# Boss attacks for 8 damage.
boss.attack(wizard)
# -- Player turn --
# - Player has 2 hit points, 0 armor, 77 mana
assert hit_armor_mana(wizard) == (2, 0, 77)
# - Boss has 10 hit points
assert boss.hit_points == 10