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Python FSGSDirectories.screenshots_output_dir方法代码示例

本文整理汇总了Python中fsgs.FSGSDirectories.FSGSDirectories.screenshots_output_dir方法的典型用法代码示例。如果您正苦于以下问题:Python FSGSDirectories.screenshots_output_dir方法的具体用法?Python FSGSDirectories.screenshots_output_dir怎么用?Python FSGSDirectories.screenshots_output_dir使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fsgs.FSGSDirectories.FSGSDirectories的用法示例。


在下文中一共展示了FSGSDirectories.screenshots_output_dir方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: app_main

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import screenshots_output_dir [as 别名]
def app_main():
    FSGSDirectories.initialize()
    Settings.instance().load()
    print("")
    print("Directories:")
    print("* base_dir =", FSGSDirectories.get_base_dir())
    print("* cache_dir =", FSGSDirectories.get_cache_dir())
    print("* cdroms_dir =", FSGSDirectories.get_cdroms_dir())
    print("* configurations_dir =", FSGSDirectories.get_configurations_dir())
    print("* controllers_dir =", FSGSDirectories.get_controllers_dir())
    print("* covers_dir =", FSGSDirectories.get_covers_dir())
    print("* data_dir =", FSGSDirectories.get_data_dir())
    print("* downloads_dir =", FSGSDirectories.downloads_dir())
    print("* floppies_dir =", FSGSDirectories.get_floppies_dir())
    print("* hard_drives_dir =", FSGSDirectories.get_hard_drives_dir())
    # print("* images_dir =", FSGSDirectories.get_images_dir())
    print("* kickstarts_dir =", FSGSDirectories.get_kickstarts_dir())
    print("* launcher_dir =", FSGSDirectories.get_launcher_dir())
    print("* logs_dir =", FSGSDirectories.get_logs_dir())
    print("* plugins_dir =", FSGSDirectories.get_plugins_dir())
    # print("* portable_dir =", FSGSDirectories.portable_dir())
    print("* save_states_dir =", FSGSDirectories.get_save_states_dir())
    print("* screenshots_dir =", FSGSDirectories.get_screenshots_dir())
    print("* screenshots_output_dir =", FSGSDirectories.screenshots_output_dir())
    print("* themes_dir =", FSGSDirectories.get_themes_dir())
    print("* titles_dir =", FSGSDirectories.get_titles_dir())
    print("* whdload_dir =", FSGSDirectories.get_whdload_dir())
    print("")
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:30,代码来源:list_dirs.py

示例2: screenshots_dir

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import screenshots_output_dir [as 别名]
 def screenshots_dir(self):
     return FSGSDirectories.screenshots_output_dir()
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:4,代码来源:runner.py

示例3: write_retroarch_config

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import screenshots_output_dir [as 别名]
    def write_retroarch_config(self, f):
        """
        joypad_autoconfig_dir = "~/.config/retroarch/autoconfig"
        """
        f.write(
            'screenshot_directory = "{}"\n'.format(
                FSGSDirectories.screenshots_output_dir()
            )
        )
        f.write('system_directory = "{}"\n'.format(self.system_dir.path))
        # noinspection SpellCheckingInspection

        f.write(
            'savefile_directory = "{}"\n'.format(
                self.save_handler.emulator_save_dir()
            )
        )
        f.write(
            'savestate_directory = "{}"\n'.format(
                self.save_handler.emulator_state_dir()
            )
        )

        # FIXME: Maybe enable autosave to save .srm while running the emulator
        # and not only on shutdown?
        # f.write("autosave_interval = 60\n")

        f.write("pause_nonactive = false\n")
        f.write("video_font_enable = false\n")
        f.write("rgui_show_start_screen = false\n")
        f.write("all_users_control_menu = true\n")
        f.write("video_gpu_screenshot = false\n")

        if self.g_sync():
            # Without timed frame limiting, there will be stuttering (probably)
            # due to (some) audio driver sync not being stable enough to give
            # a stable frame rate.

            # FIXME: Implement better G-SYNC method in RetroArch
            f.write("fastforward_ratio = 1.000000\n")

            # FIXME: It's possible the above "fix" would be better for
            # non-v-sync as well, if the audio sync is not stable.

            # f.write("audio_max_timing_skew = 0.0\n")
            # f.write("audio_rate_control_delta = 0.0\n")
            # f.write("video_refresh_rate = 144.0\n")
            # f.write("audio_sync = false\n")

        default_buffer_size = 40
        buffer_size = default_buffer_size
        if self.options[Option.RETROARCH_AUDIO_BUFFER]:
            try:
                buffer_size = int(self.options[Option.RETROARCH_AUDIO_BUFFER])
            except ValueError:
                print("WARNING: Invalid RetroArch audio buffer size specified")
            else:
                if buffer_size < 0 or buffer_size > 1000:
                    print("WARNING: RetroArch audio buffer size out of range")
                    buffer_size = default_buffer_size
        f.write("audio_latency = {}\n".format(buffer_size))
开发者ID:,项目名称:,代码行数:63,代码来源:


注:本文中的fsgs.FSGSDirectories.FSGSDirectories.screenshots_output_dir方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。