本文整理汇总了Python中fsgs.FSGSDirectories.FSGSDirectories.get_save_states_dir方法的典型用法代码示例。如果您正苦于以下问题:Python FSGSDirectories.get_save_states_dir方法的具体用法?Python FSGSDirectories.get_save_states_dir怎么用?Python FSGSDirectories.get_save_states_dir使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fsgs.FSGSDirectories.FSGSDirectories
的用法示例。
在下文中一共展示了FSGSDirectories.get_save_states_dir方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _get_state_dir
# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_save_states_dir [as 别名]
def _get_state_dir(self):
config_name = self.config_name
if not config_name:
config_name = "Default"
# use a temporary state dir, for now, to avoid problems with
# floppy overlays etc interfering with net play
from .netplay.netplay import Netplay
if Netplay.current():
# it is possible to manually specify the state dir
config_name = LauncherConfig.get("__netplay_state_dir_name")
if not config_name:
# this is the default behavior, create a clean state
# dir for the net play session
netplay_game = LauncherConfig.get("__netplay_game")
if netplay_game:
config_name = "Net Play ({0})".format(netplay_game)
letter = self.get_letter(config_name)
if not letter:
config_name = "Default"
letter = self.get_letter(config_name)
# we use an existing state dir in a "letter" dir if it exists
# (legacy support).
path = os.path.join(FSGSDirectories.get_save_states_dir(), letter,
config_name)
if os.path.exists(path):
return path
# if not, we use a direct sub-folder of save states dir
path = os.path.join(FSGSDirectories.get_save_states_dir(),
config_name)
return path
示例2: _get_state_dir
# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_save_states_dir [as 别名]
def _get_state_dir(self):
config_name = self.config_name
if not config_name:
config_name = "Default"
# Use a temporary state dir, for now, to avoid problems with
# floppy overlays etc interfering with net play.
if self.fsgc.netplay.enabled:
# It is possible to manually specify the state dir.
config_name = self.fsgc.config.get("__netplay_state_dir_name")
if not config_name:
# This is the default behavior, create a clean state
# dir for the net play session.
netplay_game = self.fsgc.config.get("__netplay_game")
if netplay_game:
config_name = "Net Play ({0})".format(netplay_game)
# Convert the config name to a name which can be represented on
# the file system (really all/most filesystems).
config_name = GameNameUtil.create_fs_name(config_name)
letter = self.get_letter(config_name)
if not letter:
config_name = "Default"
letter = self.get_letter(config_name)
# We use an existing state dir in a "letter" dir if it already
# exists (legacy support).
path = os.path.join(
FSGSDirectories.get_save_states_dir(), letter, config_name
)
if os.path.exists(path):
return path
# If not, we use a direct sub-folder of save states dir.
path = os.path.join(FSGSDirectories.get_save_states_dir(), config_name)
return path
示例3: app_main
# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_save_states_dir [as 别名]
def app_main():
FSGSDirectories.initialize()
Settings.instance().load()
print("")
print("Directories:")
print("* base_dir =", FSGSDirectories.get_base_dir())
print("* cache_dir =", FSGSDirectories.get_cache_dir())
print("* cdroms_dir =", FSGSDirectories.get_cdroms_dir())
print("* configurations_dir =", FSGSDirectories.get_configurations_dir())
print("* controllers_dir =", FSGSDirectories.get_controllers_dir())
print("* covers_dir =", FSGSDirectories.get_covers_dir())
print("* data_dir =", FSGSDirectories.get_data_dir())
print("* downloads_dir =", FSGSDirectories.downloads_dir())
print("* floppies_dir =", FSGSDirectories.get_floppies_dir())
print("* hard_drives_dir =", FSGSDirectories.get_hard_drives_dir())
# print("* images_dir =", FSGSDirectories.get_images_dir())
print("* kickstarts_dir =", FSGSDirectories.get_kickstarts_dir())
print("* launcher_dir =", FSGSDirectories.get_launcher_dir())
print("* logs_dir =", FSGSDirectories.get_logs_dir())
print("* plugins_dir =", FSGSDirectories.get_plugins_dir())
# print("* portable_dir =", FSGSDirectories.portable_dir())
print("* save_states_dir =", FSGSDirectories.get_save_states_dir())
print("* screenshots_dir =", FSGSDirectories.get_screenshots_dir())
print("* screenshots_output_dir =", FSGSDirectories.screenshots_output_dir())
print("* themes_dir =", FSGSDirectories.get_themes_dir())
print("* titles_dir =", FSGSDirectories.get_titles_dir())
print("* whdload_dir =", FSGSDirectories.get_whdload_dir())
print("")
示例4: get_state_dir
# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_save_states_dir [as 别名]
def get_state_dir(self):
state_dir = os.path.join(
FSGSDirectories.get_save_states_dir(),
GameNameUtil.create_fs_name(self.get_name()))
if not os.path.exists(state_dir):
os.makedirs(state_dir)
if self.fsgs.game.variant.uuid:
uuid_file = os.path.join(state_dir, "uuid.txt")
with io.open(uuid_file, "w", encoding="UTF-8") as f:
f.write(self.fsgs.game.variant.uuid + "\n")
# timestamp_file = os.path.join(state_dir, "timestamp.txt")
# with open(timestamp_file, "wb") as f:
# f.write("\n")
return state_dir