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Python FSGSDirectories.get_base_dir方法代码示例

本文整理汇总了Python中fsgs.FSGSDirectories.FSGSDirectories.get_base_dir方法的典型用法代码示例。如果您正苦于以下问题:Python FSGSDirectories.get_base_dir方法的具体用法?Python FSGSDirectories.get_base_dir怎么用?Python FSGSDirectories.get_base_dir使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fsgs.FSGSDirectories.FSGSDirectories的用法示例。


在下文中一共展示了FSGSDirectories.get_base_dir方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
    def __init__(self, parent):
        super().__init__(parent)
        icon = fsui.Icon("settings", "pkg:workspace")
        # gettext("WHDLoad Settings")
        title = gettext("WHDLoad")
        subtitle = gettext("Options for WHDLoad support in FS-UAE Launcher")
        self.add_header(icon, title, subtitle)

        label = fsui.MultiLineLabel(self, gettext(
            "The following options only apply when you use the automatic "
            "WHDLoad support in FS-UAE Launcher, for example in relation with "
            "the online game database."), 640)
        self.layout.add(label, fill=True, margin_top=0)

        self.add_option("whdload_splash_delay")

        label = fsui.Label(
            self, gettext("Directory for WHDLoad.key file (if you have it):"))
        self.layout.add(label, margin_top=10)
        hor_layout = fsui.HorizontalLayout()
        self.layout.add(hor_layout, margin_top=4, fill=True)
        label = fsui.Label(
            self, FSGSDirectories.get_base_dir())
        hor_layout.add_spacer(0, expand=True)
        hor_layout.add(label)
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:27,代码来源:whdload_settings_page.py

示例2: find_font_path_or_stream

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
def find_font_path_or_stream(name):
    path = os.path.join(
        FSGSDirectories.get_base_dir(), "Workspace", "Fonts", name)
    if os.path.exists(path):
        return path
    stream = resources.resource_stream(name)
    return stream
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:9,代码来源:window.py

示例3: app_main

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
def app_main():
    FSGSDirectories.initialize()
    Settings.instance().load()
    print("")
    print("Directories:")
    print("* base_dir =", FSGSDirectories.get_base_dir())
    print("* cache_dir =", FSGSDirectories.get_cache_dir())
    print("* cdroms_dir =", FSGSDirectories.get_cdroms_dir())
    print("* configurations_dir =", FSGSDirectories.get_configurations_dir())
    print("* controllers_dir =", FSGSDirectories.get_controllers_dir())
    print("* covers_dir =", FSGSDirectories.get_covers_dir())
    print("* data_dir =", FSGSDirectories.get_data_dir())
    print("* downloads_dir =", FSGSDirectories.downloads_dir())
    print("* floppies_dir =", FSGSDirectories.get_floppies_dir())
    print("* hard_drives_dir =", FSGSDirectories.get_hard_drives_dir())
    # print("* images_dir =", FSGSDirectories.get_images_dir())
    print("* kickstarts_dir =", FSGSDirectories.get_kickstarts_dir())
    print("* launcher_dir =", FSGSDirectories.get_launcher_dir())
    print("* logs_dir =", FSGSDirectories.get_logs_dir())
    print("* plugins_dir =", FSGSDirectories.get_plugins_dir())
    # print("* portable_dir =", FSGSDirectories.portable_dir())
    print("* save_states_dir =", FSGSDirectories.get_save_states_dir())
    print("* screenshots_dir =", FSGSDirectories.get_screenshots_dir())
    print("* screenshots_output_dir =", FSGSDirectories.screenshots_output_dir())
    print("* themes_dir =", FSGSDirectories.get_themes_dir())
    print("* titles_dir =", FSGSDirectories.get_titles_dir())
    print("* whdload_dir =", FSGSDirectories.get_whdload_dir())
    print("")
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:30,代码来源:list_dirs.py

示例4: decode_path

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
 def decode_path(self, path):
     if not path or path[0] != "$":
         return path
     base_dir = FSGSDirectories.get_base_dir() + "/"
     if path.startswith("$/"):
         path = base_dir + path[2:]
     return path
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:9,代码来源:FileDatabase.py

示例5: plugin_path

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
 def plugin_path(cls):
     result = []
     plugins_dir = FSGSDirectories.get_plugins_dir()
     if plugins_dir and os.path.isdir(plugins_dir):
         result.append(plugins_dir)
     expansion_dir = os.path.join(
         FSGSDirectories.get_base_dir(), "Workspace", "Expansion"
     )
     if expansion_dir and os.path.isdir(expansion_dir):
         result.append(expansion_dir)
     if System.macos:
         system_plugins_dir = os.path.join(
             fsboot.executable_dir(),
             "..",
             "..",
             "..",
             "..",
             "..",
             "..",
             "Plugins",
         )
     else:
         system_plugins_dir = os.path.join(
             fsboot.executable_dir(), "..", "..", "..", "Plugins"
         )
     if os.path.isdir(system_plugins_dir):
         result.append(system_plugins_dir)
     return result
开发者ID:,项目名称:,代码行数:30,代码来源:

示例6: plugin_path

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
 def plugin_path(cls):
     result = []
     plugins_dir = FSGSDirectories.get_plugins_dir()
     if plugins_dir and os.path.isdir(plugins_dir):
         result.append(plugins_dir)
     expansion_dir = os.path.join(
             FSGSDirectories.get_base_dir(), "Workspace", "Expansion")
     if expansion_dir and os.path.isdir(expansion_dir):
         result.append(expansion_dir)
     return result
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:12,代码来源:plugin_manager.py

示例7: encode_path

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
 def encode_path(self, path):
     # This only works if both path and FSGSDirectories.base_dir (etc) have
     # been normalized with get_real_case.
     path = path.replace("\\", "/")
     base_dir = FSGSDirectories.get_base_dir()
     if path.startswith(base_dir):
         path = path[len(base_dir):]
         if path.startswith("/"):
             path = path[1:]
         path = "$/" + path
     return path
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:13,代码来源:FileDatabase.py

示例8: get_default_directory

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
 def get_default_directory(media_type):
     if media_type == "floppy":
         return FSGSDirectories.get_floppies_dir()
     elif media_type == "cd":
         return FSGSDirectories.get_cdroms_dir()
     elif media_type == "hd":
         return FSGSDirectories.get_hard_drives_dir()
     elif media_type == "rom":
         return FSGSDirectories.get_kickstarts_dir()
     # FIXME: Return new Media directory instead
     return FSGSDirectories.get_base_dir()
开发者ID:,项目名称:,代码行数:13,代码来源:

示例9: get_settings_path

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
    def get_settings_path(self):
        settings_ini = os.path.join(FSGSDirectories.get_data_dir(),
                                    "Settings.ini")
        if not os.path.exists(settings_ini):
            migrate_list = [os.path.join(FSGSDirectories.get_data_dir(),
                                         "FS-UAE Launcher.ini")]
            portable_ini = os.path.join(FSGSDirectories.get_base_dir(),
                                        "Portable.ini")
            if not os.path.exists(portable_ini):
                # not portable, can migrate settings from old
                # launcher.settings file
                migrate_list.append(os.path.join(
                    get_data_dir(), "fs-uae", "launcher.settings"))
            # move the highest-priority settings file if present
            for migrate in migrate_list:
                if os.path.exists(migrate):
                    shutil.move(migrate, settings_ini)
                    break
            # remove all old settings files
            for migrate in migrate_list:
                if os.path.exists(migrate):
                    os.remove(migrate)

        return settings_ini
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:26,代码来源:application.py

示例10: get_base_dir

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
 def get_base_dir(self):
     # FIXME: dependency loop
     return FSGSDirectories.get_base_dir()
开发者ID:FrodeSolheim,项目名称:fs-uae-launcher,代码行数:5,代码来源:amigacontext.py

示例11: prepare_config

# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_base_dir [as 别名]
    def prepare_config(cls, original_config):
        config = defaultdict(str)
        for key, value in LauncherSettings.items():
            # We now show warnings on status bar instead
            # if key in LauncherConfig.config_keys:
            #     print("... ignoring config key from settings:", key)
            #     continue
            config[key] = value

        config["base_dir"] = FSGSDirectories.get_base_dir()

        for key, value in original_config.items():
            if value:
                config[key] = value

        if not config["joystick_port_0_mode"]:
            config["joystick_port_0_mode"] = "mouse"
        if not config["joystick_port_1_mode"]:
            if config["amiga_model"].startswith("CD32"):
                config["joystick_port_1_mode"] = "cd32 gamepad"
            else:
                config["joystick_port_1_mode"] = "joystick"
        if not config["joystick_port_2_mode"]:
            config["joystick_port_2_mode"] = "none"
        if not config["joystick_port_3_mode"]:
            config["joystick_port_3_mode"] = "none"

        from .device_manager import DeviceManager
        devices = DeviceManager.get_devices_for_ports(config)
        for port in range(4):
            key = "joystick_port_{0}".format(port)
            if not config.get(key):
                # key not set, use calculated default value
                config[key] = devices[port].id

        for remove_key in ["database_username", "database_password",
                           "database_username", "database_email",
                           "database_auth", "device_id"]:
            if remove_key in config:
                del config[remove_key]

        # overwrite netplay config

        if config.get("__netplay_host", ""):
            config["netplay_server"] = config["__netplay_host"]
        if config.get("__netplay_password", ""):
            config["netplay_password"] = config["__netplay_password"]
        if config.get("__netplay_port", ""):
            config["netplay_port"] = config["__netplay_port"]

        # copy actual kickstart options from x_ options

        config["kickstart_file"] = config["x_kickstart_file"]
        config["kickstart_ext_file"] = config["x_kickstart_ext_file"]

        if not config["kickstart_file"]:
            # Warning will have been shown on the status bar
            config["kickstart_file"] = "internal"

        # Copy default configuration values from model defaults. The main
        # purpose of this is to let the launch code know about implied defaults
        # so it can for example configure correct ROM files for expansions.

        model_config = Amiga.get_current_config(config)
        for key, value in model_config["defaults"].items():
            if not config.get(key):
                config[key] = value

        # make sure FS-UAE does not load other config files (Host.fs-uae)
        config["end_config"] = "1"
        # Make FS-UAE check that version matches (except for development)
        if VERSION != "9.8.7dummy":
            config[Option.EXPECT_VERSION] = VERSION

        if config.get("__netplay_game", ""):
            print("\nfixing config for netplay game")
            for key in [x for x in config.keys() if x.startswith("uae_")]:
                print("* removing option", key)
                del config[key]

        return config
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:83,代码来源:fs_uae_launcher.py


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