本文整理汇总了Python中fsgs.FSGSDirectories.FSGSDirectories.get_configurations_dir方法的典型用法代码示例。如果您正苦于以下问题:Python FSGSDirectories.get_configurations_dir方法的具体用法?Python FSGSDirectories.get_configurations_dir怎么用?Python FSGSDirectories.get_configurations_dir使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fsgs.FSGSDirectories.FSGSDirectories
的用法示例。
在下文中一共展示了FSGSDirectories.get_configurations_dir方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: app_main
# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_configurations_dir [as 别名]
def app_main():
FSGSDirectories.initialize()
Settings.instance().load()
print("")
print("Directories:")
print("* base_dir =", FSGSDirectories.get_base_dir())
print("* cache_dir =", FSGSDirectories.get_cache_dir())
print("* cdroms_dir =", FSGSDirectories.get_cdroms_dir())
print("* configurations_dir =", FSGSDirectories.get_configurations_dir())
print("* controllers_dir =", FSGSDirectories.get_controllers_dir())
print("* covers_dir =", FSGSDirectories.get_covers_dir())
print("* data_dir =", FSGSDirectories.get_data_dir())
print("* downloads_dir =", FSGSDirectories.downloads_dir())
print("* floppies_dir =", FSGSDirectories.get_floppies_dir())
print("* hard_drives_dir =", FSGSDirectories.get_hard_drives_dir())
# print("* images_dir =", FSGSDirectories.get_images_dir())
print("* kickstarts_dir =", FSGSDirectories.get_kickstarts_dir())
print("* launcher_dir =", FSGSDirectories.get_launcher_dir())
print("* logs_dir =", FSGSDirectories.get_logs_dir())
print("* plugins_dir =", FSGSDirectories.get_plugins_dir())
# print("* portable_dir =", FSGSDirectories.portable_dir())
print("* save_states_dir =", FSGSDirectories.get_save_states_dir())
print("* screenshots_dir =", FSGSDirectories.get_screenshots_dir())
print("* screenshots_output_dir =", FSGSDirectories.screenshots_output_dir())
print("* themes_dir =", FSGSDirectories.get_themes_dir())
print("* titles_dir =", FSGSDirectories.get_titles_dir())
print("* whdload_dir =", FSGSDirectories.get_whdload_dir())
print("")
示例2: config_startup_scan
# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_configurations_dir [as 别名]
def config_startup_scan(cls):
if cls._config_scanned:
return
cls._config_scanned = True
configs_dir = FSGSDirectories.get_configurations_dir()
print("config_startup_scan", configs_dir)
print(LauncherSettings.settings)
settings_mtime = LauncherSettings.get("configurations_dir_mtime")
dir_mtime = cls.get_dir_mtime_str(configs_dir)
if settings_mtime == dir_mtime + "+" + str(Database.VERSION):
print("... mtime not changed", settings_mtime, dir_mtime)
return
database = Database.get_instance()
file_database = FileDatabase.get_instance()
print("... database.find_local_configurations")
local_configs = Database.get_instance().find_local_configurations()
print("... walk configs_dir")
for dir_path, dir_names, file_names in os.walk(configs_dir):
for file_name in file_names:
if not file_name.endswith(".fs-uae"):
continue
path = Paths.join(dir_path, file_name)
if path in local_configs:
local_configs[path] = None
# already exists in database
continue
name, ext = os.path.splitext(file_name)
# search = ConfigurationScanner.create_configuration_search(
# name)
scanner = ConfigurationScanner()
print("[startup] adding config", path)
file_database.delete_file(path=path)
with open(path, "rb") as f:
sha1 = hashlib.sha1(f.read()).hexdigest()
file_database.add_file(path=path, sha1=sha1)
game_id = database.add_configuration(
path=path, name=scanner.create_configuration_name(name)
)
database.update_game_search_terms(
game_id, scanner.create_search_terms(name)
)
for path, config_id in local_configs.items():
if config_id is not None:
print("[startup] removing configuration", path)
database.delete_game(id=config_id)
file_database.delete_file(path=path)
print("... commit")
database.commit()
LauncherSettings.set(
"configurations_dir_mtime",
cls.get_dir_mtime_str(configs_dir) + "+" + str(Database.VERSION),
)
示例3: get_search_path
# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_configurations_dir [as 别名]
def get_search_path(cls):
paths = FSGSDirectories.get_default_search_path()
search_path = LauncherSettings.get("search_path")
for p in search_path.split(";"):
p = p.strip()
if not p:
continue
elif p[0] == "-":
p = p[1:]
if p in paths:
paths.remove(p)
else:
if p not in paths:
paths.append(p)
# The Configurations dir is always scanned on startup (whenever
# modification time has changed). If we don't include it here too
# always, the result will be that the configs sometimes appear (on
# startup) and disappear (on scan).
if not FSGSDirectories.get_configurations_dir() in paths:
paths.append(FSGSDirectories.get_configurations_dir())
# Likewise, we force the Kickstarts directory to always be scanned.
if not FSGSDirectories.get_kickstarts_dir() in paths:
paths.append(FSGSDirectories.get_kickstarts_dir())
return paths
示例4: save_config
# 需要导入模块: from fsgs.FSGSDirectories import FSGSDirectories [as 别名]
# 或者: from fsgs.FSGSDirectories.FSGSDirectories import get_configurations_dir [as 别名]
def save_config():
print("SaveButton.save_config")
database = Database.get_instance()
name = LauncherSettings.get("config_name").strip()
if not name:
print("no config_name")
# FIXME: notify user
return
file_name = name + ".fs-uae"
path = os.path.join(
FSGSDirectories.get_configurations_dir(), file_name)
with io.open(path, "w", encoding="UTF-8") as f:
f.write("# FS-UAE configuration saved by FS-UAE Launcher\n")
f.write("# Last saved: {0}\n".format(
datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S")))
f.write("\n[fs-uae]\n")
keys = sorted(fsgs.config.values.keys())
for key in keys:
value = LauncherConfig.get(key)
if key.startswith("__"):
continue
if key in LauncherConfig.no_save_keys_set:
continue
# elif key == "joystick_port_2_mode" and value == "nothing":
# continue
# elif key == "joystick_port_3_mode" and value == "nothing":
# continue
if value == LauncherConfig.default_config.get(key, ""):
continue
if value:
f.write("{0} = {1}\n".format(key, value))
# scanner = ConfigurationScanner()
# search = ConfigurationScanner.create_configuration_search(name)
# name = scanner.create_configuration_name(name)
# print("adding", path)
# # deleting the path from the database first in case it already exists
# database.delete_configuration(path=path)
# database.delete_file(path=path)
# database.add_file(path=path)
# database.add_configuration(
# path=path, uuid="", name=name, scan=0, search=search)
file_database = FileDatabase.get_instance()
scanner = ConfigurationScanner()
print("[save config] adding config", path)
file_database.delete_file(path=path)
with open(path, "rb") as f:
sha1 = hashlib.sha1(f.read()).hexdigest()
file_database.add_file(path=path, sha1=sha1)
game_id = database.add_game(
path=path, name=scanner.create_configuration_name(name))
database.update_game_search_terms(
game_id, scanner.create_search_terms(name))
database.commit()
file_database.commit()
LauncherSettings.set("__config_refresh", str(time.time()))
# Settings.set("config_changed", "0")
LauncherConfig.set("__changed", "0")