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Python Engine.stop方法代码示例

本文整理汇总了Python中engine.Engine.stop方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.stop方法的具体用法?Python Engine.stop怎么用?Python Engine.stop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在engine.Engine的用法示例。


在下文中一共展示了Engine.stop方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Car

# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import stop [as 别名]
class Car(object):

    # constructor
    def __init__(self):
        config = ConfigParser()
        config.sections()
        config.read('config.ini')
        self.engineLeft = Engine(config.getint('EngineLeft', 'A'), config.getint('EngineLeft', 'B'), config.getint('EngineLeft', 'E'), 'EngineLeft')
        self.engineRight = Engine(config.getint('EngineRight', 'A'), config.getint('EngineRight', 'B'), config.getint('EngineRight', 'E'), 'EngineRight')

    # stop engine
    def stop(self): 
        self.engineLeft.stop()
        self.engineRight.stop()

    # drive forward
    def forward(self, speed):
        self.engineLeft.forward(speed)
        self.engineRight.forward(speed)

    # drive backward
    def backward(self, speed):
        self.engineLeft.backward(speed)
        self.engineRight.backward(speed)

    # turn right
    def turnRight(self, turn):
        self.engineRight.setTurn(turn)
    
    # turn left
    def turnLeft(self, turn):
        self.engineLeft.setTurn(turn)
        
开发者ID:gratbrav,项目名称:gratcar,代码行数:34,代码来源:car.py

示例2: GesDemo

# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import stop [as 别名]
class GesDemo():
    '''User Interface class'''
    def __init__(self):
        '''Initialize the User Interface and the GES Engine'''

        self.engine = Engine()

        self.clips = {}

        # we import the gtk objects from glade and create our GtkStore and TreeView
        self.builder = Gtk.Builder()
        self.builder.add_from_file(os.path.join(os.path.curdir, \
            "py-ges-demo.glade"))
        self.builder.connect_signals(self)

        self.timeline_treeview = self.builder.get_object("timeline_treeview")
                                            #id, uri, start, duration, in point
        self.timeline_store = Gtk.ListStore(int, str, long, long, long)
        self.timeline_treeview.set_model(self.timeline_store)
        self.timeline_current_iter = None        #To keep track of the cursor

        self.start_entry = self.builder.get_object("start_entry")
        self.duration_scale = self.builder.get_object("duration_scale")
        self.in_point_scale = self.builder.get_object("in_point_scale")

        self.window = self.builder.get_object("window")
        self.window.show_all()

    def _clip_selected(self, widget):
        '''Method connected to the selection-changed signal of the TreeView'''
        model, row_iter = self.timeline_treeview.get_selection().get_selected()
        if row_iter is None:
            self.engine.prioritize(None)
        else:
            idf = self.timeline_store.get_value(row_iter, 0)
            self.engine.prioritize(self.clips[idf][5])
            print "active clip: ", self.clips[idf]

            self._update_properties_box(idf)

    def _update_properties_box(self, idf):
        '''Method to update the properties box with the information of the selected clip'''
        clip = self.clips[idf]
        self.start_entry.set_text(str(clip[1]))
        self.duration_scale.set_range(0, clip[4] - clip[3])
        self.duration_scale.set_value(clip[2])
        self.in_point_scale.set_range(0, clip[4])
        self.in_point_scale.set_value(clip[3])

    def _play_activate_cb(self, widget):
        '''Method connected to the Play button'''
        self.engine.play()

    def _stop_activate_cb(self, widget):
        '''Method connected to the Stop button'''
        self.engine.stop()

    def _add_file_activated_cb(self, widget):
        '''Method connected to the Add File button'''
        filechooser = Gtk.FileChooserDialog(action=Gtk.FileChooserAction.OPEN,
                      buttons=(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
                    Gtk.STOCK_OPEN, Gtk.ResponseType.OK))
        response = filechooser.run()
        if response != Gtk.ResponseType.OK:
            filechooser.destroy()
            return

        filepath = filechooser.get_filename()
        if filepath and os.access(filepath, os.R_OK):
            filechooser.destroy()
            self.add_file(filepath)

    def add_file(self, filepath):
        '''Method that adds the file to the GtkStore and GESTimeline'''
        idf = len(self.clips)    # id field is a counter

        uri = Gst.filename_to_uri (filepath)   # conver the filepath into a valid URI
        duration, tlobj = self.engine.add_file(uri)    # add the uri to the GESTimeline

        # add to the GtkStore and internal list
        self.timeline_store.append([idf, os.path.basename(filepath), 0,
                                   duration, 0])
        # clips[id] = uri, start, duration, in_point, max_duration, timelineobj
        self.clips[idf] = [uri, 0, duration, 0, duration, tlobj]

    def _delete_activate_cb(self, widget):
        '''Method connected to the Delete button'''
        print "delete"

    def _start_changed(self, widget):
        '''Method connected to the Changed event of the start entry'''
        new_start = widget.get_text()
        print "new start entered", new_start

        # find the selected clip
        model, row_iter = self.timeline_treeview.get_selection().get_selected()
        idf = self.timeline_store.get_value(row_iter, 0)
        self.clips[idf][1] = new_start
        # set the new value to the Gtk TreeStore
        try:
#.........这里部分代码省略.........
开发者ID:luisbg,项目名称:py-ges-demo,代码行数:103,代码来源:py-ges-demo.py

示例3: Wolfgang

# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import stop [as 别名]

#.........这里部分代码省略.........
        # A list of tracks (and URIs) in a dic of albums in a dic of artists:
        if not Gst.uri_is_valid(uri):
            uri = Gst.filename_to_uri(uri)
        if artist not in self.library:
            self.library[artist] = {}
            artist_iter = self.library_store.append(None, [artist])
            if album not in self.library[artist]:
                self.library[artist][album] = []
                self.library_store.append(artist_iter, [album])
        else:
            if album not in self.library[artist]:
                column = 0
                artist_iter = self.library_store.get_iter_first()
                while (artist != \
                      self.library_store.get_value (artist_iter, column)) and \
                      (artist != None):
                    artist_iter = self.library_store.iter_next (artist_iter)

                self.library[artist][album] = []
                self.library_store.append(artist_iter, [album])

        self.library[artist][album].append([title, uri, track])

    """
    UI methods and callbacks
    """
    def previous(self, unused_widget=None):
        if self.queue_current_iter is None:
            return False
        prev_iter = self.queue_store.iter_previous(self.queue_current_iter)
        if prev_iter is None:
            return False
        self.uri = self.queue_store.get_value(prev_iter, 2)
        self.engine.stop()
        self.play()
        # remove the ♪ cursor
        self.queue_store.set_value(self.queue_current_iter, 0, "")
        self.queue_store.set_value(prev_iter, 0, "♪")
        self.queue_current_iter = prev_iter
        self.next_button.set_sensitive(True)
        if not self.queue_store.iter_previous(self.queue_current_iter):
            self.previous_button.set_sensitive(False)

    def _play_pause(self, widget):
        """
        Callback for the Play pushbutton
        """
        if widget.props.active:
            self.play()
        else:
            self.pause()

    def next(self, unused_widget=None):
        if self.queue_current_iter is None:
            return False
        next_iter = self.queue_store.iter_next(self.queue_current_iter)
        if next_iter is None:
            return False
        self.uri = self.queue_store.get_value(next_iter, 2)
        self.engine.stop()
        self.play()
        # remove the ♪ cursor
        self.queue_store.set_value(self.queue_current_iter, 0, "")
        self.queue_store.set_value(next_iter, 0, "♪")
        self.queue_current_iter = next_iter
        self.previous_button.set_sensitive(True)
开发者ID:luisbg,项目名称:wolfgang,代码行数:70,代码来源:wolfgang.py

示例4: __init__

# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import stop [as 别名]
class Application:

    def __init__(self):
        self.clock = pygame.time.Clock()
        self.fps = 30.0
        self.camera = None
        self.handler = None
        self.engine = None
        self.audio = None
    
    def set_caption(self):
        pygame.display.set_caption("RTS Project - {:.2f}".format(self.clock.get_fps()))
    
    def start(self):
        self.engine = Engine(800, 600)
        load_textures(self.engine)
        while True:
            r = self.menu_loop() 
            if not r:
                break
        self.engine.stop()
        print('Goodbye')  
    
    def menu_loop(self):
        m = Menu(self.engine)
        m.menu_start()
        while True:
            s = m.update()
            m.render()
            self.engine.render()
            if s['clicked'] is not None:
                break
        if s['clicked'] in ['Campaign', 'Skirmish']:
            game = Game('Test 1', FutureWar)
            worldmap = Map.from_csv("World map", "textures", MAP_PATH + r"\worldmap.csv")
            #worldmap = Map.from_csv("World map", "textures", MAP_PATH + r"\smallmap.csv")
            print("worldmap width = ", worldmap.width)
            print("worldmap height = ", worldmap.height)
            world = game.set_world(worldmap)

            player = game.create_player("Bob", "RedScum", Colors.YELLOW, 100, 100, 0, 0)
            game.create_player("Hicks", "BlueAngels", Colors.SKY_BLUE, 0, 0, 0, 0)
            game.create_player("Neutral", "BlueAngels", Colors.GREY, 20, 20, 0, 0)
            
            game.create_unit("Bob", "Soldier", 1, 1, 1.0)
            game.create_unit("Bob", "Elite", 3, 3, 0.5)
            game.create_unit("Bob", "Heavy", 2, 5, 0.5)
            game.create_unit("Neutral", "Defender", 20, 20, 1.0)
            
            #plant = Building(Hicks, x=4, y=4, profile=FutureWar.get_profile("barracks"), constructed=1, plife=0.50)
            #s1 = Unit(Hicks, x=9, y=9, profile=FutureWar.get_profile("soldier"), plife=0.50)
            #writeln(f"plant life = {plant.life}")
            
            self.camera = Camera(800, 600, world, player, self.engine)
            self.handler = InputHandler(self.camera, auto_scroll_zone=-1)
            self.audio = AudioHandler(AUDIO_PATH)
            #self.audio.play("ds.ogg")
            r = self.game_loop(game)
            return r
        elif s['clicked'] == 'Options':
            pass
        elif s['clicked'] == 'Quit':
            return False
    
    def in_game_menu_loop(self):
        m = Menu(self.engine)
        m.menu_pause()
        while True:
            s = m.update()
            m.render()
            self.engine.render()
            if s['clicked'] is not None: break
        if s['clicked'] == 'Options':
            pass
        else:
            return s['clicked']
       
    def game_loop(self, game): 
        start_time = pygame.time.get_ticks()
        self.clock.tick(self.fps)
        while True:
            res_gam = game.update()
            res_han = self.handler.update()
            self.camera.render()
            self.engine.render()
            self.clock.tick(self.fps)
            self.set_caption()
            if not res_han:
                self.audio.pause()
                r = self.in_game_menu_loop()
                if r != 'Resume':
                    break
                self.audio.resume()
                self.handler.resume()
            if not res_gam: 
                r = 'Game Finished'
                break
        if r in ('Game Finished', 'Quit'):
            print('Game has ended.')
            end_time = pygame.time.get_ticks()
#.........这里部分代码省略.........
开发者ID:Xitog,项目名称:tallentaa,代码行数:103,代码来源:main.py

示例5: open

# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import stop [as 别名]
__author__ = 'peter.tillotson'

from engine import Engine
import logging, os, yaml

cwd = os.getcwd()
if cwd.endswith('src'):
    os.chdir('..')
config = yaml.load( open('config.yml') )
levels = {
    'debug': logging.DEBUG,
    'critical' : logging.CRITICAL,
    'error': logging.ERROR,
    'info' : logging.INFO,
    'warn' : logging.WARN
}
level = levels.get(config['defaults']['logging']['level'].strip().lower())
format = config['defaults']['logging']['format']
logging.basicConfig(level=level, format=format)
engine = Engine( config )
try:
    engine.start()
    engine.stop()
except Exception as e:
    logging.exception(e)

finally:
    engine.close()
开发者ID:slatemine,项目名称:detect,代码行数:30,代码来源:run.py


注:本文中的engine.Engine.stop方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。