本文整理汇总了Python中engine.Engine.connect方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.connect方法的具体用法?Python Engine.connect怎么用?Python Engine.connect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类engine.Engine
的用法示例。
在下文中一共展示了Engine.connect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Wolfgang
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import connect [as 别名]
class Wolfgang():
def __init__(self):
self.engine = Engine()
self.lucien = Lucien()
self.uri = None
self.is_playing = False
self._sliderGrabbed = False
self.loop = False
self.library = {}
self.builder = Gtk.Builder()
self.builder.add_from_file(path.join(path.curdir, "wolfgang.ui"))
self.builder.connect_signals(self)
# Sup dawg, I heard you like black,
# so I put a dark UI in your car so you can drive through the night.
gtksettings = Gtk.Settings.get_default()
gtksettings.set_property("gtk-application-prefer-dark-theme", True)
self.main_toolbar = self.builder.get_object("main_toolbar")
self.main_toolbar.get_style_context().add_class("primary-toolbar")
self.main_toolbar.set_sensitive(False)
self.previous_button = self.builder.get_object("previous_button")
self.play_button = self.builder.get_object("play_button")
self.next_button = self.builder.get_object("next_button")
self.time_slider = self.builder.get_object("time_slider")
self.next_button.set_sensitive(False)
self.previous_button.set_sensitive(False)
self._prepare_treeviews()
self.window = self.builder.get_object("window1")
self.window.set_icon_name("rhythmbox")
self.window.maximize()
self.window.connect("delete-event", self.quit)
self.window.show_all()
self.engine.connect("about_to_finish", self._onAboutToFinish)
self.engine.connect("error", self._onError)
self.lucien.connect("discovered", self._new_media)
# Slight hack to get the user's "Music" XDG directory:
with open(path.expanduser("~/.config/user-dirs.dirs"), "r") as foo:
lines = foo.readlines()
for line in lines:
if "XDG_MUSIC_DIR" in line:
home = path.expanduser("~")
music_folder = line.split('"')[1].replace("$HOME", home)
break
foo.close()
self.lucien.collect(music_folder)
GObject.timeout_add(500, self._updateSliderPosition)
"""
UI initialization crack
"""
def _prepare_treeviews(self):
self.library_treeview = self.builder.get_object("library_treeview")
self.playlist_treeview = self.builder.get_object("playlist_treeview")
self.queue_treeview = self.builder.get_object("queue_treeview")
# If we enable this, we'll get in trouble in the removeFromQueue method:
# self.queue_treeview.get_selection().set_mode(Gtk.SelectionMode.MULTIPLE)
self.library_store = Gtk.TreeStore(str) # Only 1 "column" to contain all
self.playlist_store = Gtk.ListStore(str, str, int) # title, URI, track number
self.queue_store = Gtk.ListStore(str, str, str) # cursor, title, URI
self.queue_current_iter = None # To keep track of where the cursor was
self.library_treeview.set_model(self.library_store)
self.playlist_treeview.set_model(self.playlist_store)
self.queue_treeview.set_model(self.queue_store)
# Library: only one column, with two visible levels (artist, album)
column = Gtk.TreeViewColumn()
column_contents = Gtk.CellRendererText()
column.pack_start(column_contents, True)
column.add_attribute(column_contents, "text", 0)
self.library_treeview.append_column(column)
# Playlist: two columns in the store (title, URI), but only one shown
column = Gtk.TreeViewColumn("Title")
title = Gtk.CellRendererText()
column.pack_start(title, True)
column.add_attribute(title, "text", 0)
self.playlist_treeview.append_column(column)
# Queue: 3 columns in store, 1 shown for cursor, 1 for the track title
column = Gtk.TreeViewColumn("Cursor")
cursor = Gtk.CellRendererText()
column.pack_start(cursor, True)
column.add_attribute(cursor, "text", 0)
self.queue_treeview.append_column(column)
column = Gtk.TreeViewColumn("Title")
title = Gtk.CellRendererText()
column.pack_start(title, True)
column.add_attribute(title, "text", 1)
#.........这里部分代码省略.........
示例2: sleep
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import connect [as 别名]
print
while True:
sleep(1);
if(is_idle()): continue
try:
window_class = get_window_class()
window_title = get_window_title()
if window_class != last_window_class or window_title != last_window_title:
if time > 1:
print str(time).ljust(6), last_window_class.ljust(30), last_window_title
db.time_add(USER, last_window_class, last_window_title, time)
time = 0
time += 1
last_window_class = window_class
last_window_title = window_title
except MySQLdb.OperationalError, e:
print e
db.connect()
except Exception, e:
print e
print
print