本文整理汇总了Python中engine.Engine.clean_up方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.clean_up方法的具体用法?Python Engine.clean_up怎么用?Python Engine.clean_up使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类engine.Engine
的用法示例。
在下文中一共展示了Engine.clean_up方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: start
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import clean_up [as 别名]
def start(self):
self.engine = Engine(1200, 700)
self.engine.game = self
screen = pygame.display.set_mode((1200, 700), pygame.HWSURFACE, 32)
title_screen = pygame.image.load("assets/images/gui/title_screen.png").convert()
x = 1200/2 - title_screen.get_width()/2
y = 700/2 - title_screen.get_height()/2
# show title screen
exit_title_screen = False
while not exit_title_screen:
for event in pygame.event.get():
if event.type == QUIT:
Engine.clean_up()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
exit_title_screen = True
screen.fill((0, 0, 0))
screen.blit(title_screen, (x, y))
pygame.display.update()
self.main_room = PlatformWorld()
self.maze_room = Maze()
self.fib_room = FibWorld()
self.engine.worlds.append(self.main_room)
self.engine.worlds.append(self.maze_room)
self.engine.worlds.append(self.fib_room)
self.engine.set_world(self.main_room)
self.engine.run()
示例2: go_to_end
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import clean_up [as 别名]
def go_to_end(self):
screen = pygame.display.set_mode((1200, 700), pygame.HWSURFACE, 32)
title_screen = pygame.image.load("assets/images/gui/end_screen.png").convert()
x = 1200/2 - title_screen.get_width()/2
y = 700/2 - title_screen.get_height()/2
# show title screen
exit_title_screen = False
while not exit_title_screen:
for event in pygame.event.get():
if event.type == QUIT:
Engine.clean_up()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
exit_title_screen = True
screen.fill((0, 0, 0))
screen.blit(title_screen, (x, y))
pygame.display.update()
self.start()