本文整理汇总了Python中engine.Engine.add_player方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.add_player方法的具体用法?Python Engine.add_player怎么用?Python Engine.add_player使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类engine.Engine
的用法示例。
在下文中一共展示了Engine.add_player方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import add_player [as 别名]
def main():
#Initialize Everything
pygame.init()
WIDTH, HEIGHT = 1024, 720
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Yxkull')
pygame.mouse.set_visible(0)
#Create The Backgound
if 1:
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
else:
background, bg_rect = load_image('background.bmp')
hud = None
# Add walls to the background
# Joysticks
JOYSTICKS = pygame.joystick.get_count()
PLAYERS = 2 * JOYSTICKS
joysticks = [pygame.joystick.Joystick(i) for i in xrange(JOYSTICKS)]
for i, j in enumerate(joysticks):
j.init()
print j.get_numaxes()
axes = []
for j in xrange(JOYSTICKS):
for i in xrange(2):
def _get_axis(axis, joysticks):
return joysticks[j].get_axis(i*2+axis)
axes.append(_get_axis)
#print axes
engine = Engine((WIDTH, HEIGHT))
colors = [(100, 0, 0), (0, 100, 0), (0, 0, 100), (100, 0, 100)]
for p in xrange(PLAYERS):
player = Player(engine, colors[p], axes[p])
#player.pos = positions[p]
engine.add_player(player)
#players += [Player(j, (0, 100*(1-i), 100*i))]
screen.blit(background, (0, 0))
pygame.display.flip()
heart, heart_rect = load_image('heart.bmp', -1)
num_hearts_generated = -1
clock = pygame.time.Clock()
engine.reset()
while 1:
clock.tick(60)
for event in pygame.event.get():
if event.type == QUIT:
return
elif event.type == KEYDOWN and event.key == K_ESCAPE:
return
elif event.type == MOUSEBUTTONDOWN:
pass
elif event.type is MOUSEBUTTONUP:
pass
elif event.type == KEYDOWN and event.key == K_SPACE:
if engine.game_over:
engine.reset()
for j in xrange(JOYSTICKS):
for i in xrange(2):
p = engine.players[j*2+i]
p.apply_control(joysticks[j].get_axis(i*3), joysticks[j].get_axis(i*3+1))
engine.process()
# Draw
screen.blit(background, (0, 0))
#for p in engine.entities:
#pygame.draw.circle(screen, p.color, p.pos, p.radius)
#for p in engine.players:
# pygame.draw.circle(screen, p.color, p.pos, p.radius)
engine.draw(screen)
for beam in engine.beams:
pygame.draw.line(screen, beam.color, beam.pos1, beam.pos2, beam.width)
if engine.game_over:
#.........这里部分代码省略.........
示例2: Engine
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import add_player [as 别名]
from engine import Engine
e = Engine()
e.add_player()
e.update_velocity('red', (1, 1))