本文整理汇总了Python中engine.Engine.print_debug方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.print_debug方法的具体用法?Python Engine.print_debug怎么用?Python Engine.print_debug使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类engine.Engine
的用法示例。
在下文中一共展示了Engine.print_debug方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: start
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import print_debug [as 别名]
def start(entities, cpp_engine, RESTART, STOP, KILL, waiting):
try:
while waiting: #TODO: Work out why this waiting thing is here and in EntityThread: Ask Alex!!!
# Smallest reasonable wait while
# allowing fast interrupts.
#
# Could later be replaced with locking
# for proper interrupts.
time.sleep(0.05)
engine = Engine(cpp_engine) #wrap the cpp engine in the python engine wrapper
"""
Run the main bootstrapper loop! It's fun!
"""
engine.print_debug("Started bootstrapper")
game_objects = list()
engine.print_debug(entities)
"""Grab each entity in the entities list. Wrap them in the approperiate class :D (the classes defined in game)"""
for entity in entities:
game_object = engine.wrap_entity_in_game_object(entity)
game_object.initialise() #run the initialisation script on the object if anything needs to be initialised
game_objects.append(game_object)
engine.print_debug("Converted entity {} to game_object {}".format(entity, game_object))
engine.print_debug("whose name is {}".format(game_object.get_name()))
ScopedInterpreter = create_execution_scope(game_objects, engine, RESTART, STOP, KILL)
scoped_interpreter = ScopedInterpreter()
while True:
try:
script_filename = os.path.dirname(os.path.realpath(__file__)) + "/levels/{}/script.py".format(engine.get_level_location()); #TODO: grab this stuff form the config
engine.print_debug("Reading from file: {}".format(script_filename))
with open(script_filename, encoding="utf8") as script_file:
script = script_file.read()
#engine.print_debug(script)
scoped_interpreter.runcode(script)
except RESTART:
engine.print_debug("restarting")
waiting = False
continue
except STOP:
engine.print_debug("STOPPING")
#entity.update_status("stopped")
waiting = True
continue
except KILL:
engine.print_debug("KILLED")
# Printing from Python when the game is dead hangs
# everything, so don't do it.
# TODO (Joshua): Fix this problem
raise
# For all other errors, output and stop
except:
waiting = True
engine.print_terminal(str(traceback.format_exc()),True);
else:
break
except:
cpp_engine.print_debug(str(traceback.format_exc()))
raise