本文整理汇总了Python中engine.Engine.add_snakes_to_board方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.add_snakes_to_board方法的具体用法?Python Engine.add_snakes_to_board怎么用?Python Engine.add_snakes_to_board使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类engine.Engine
的用法示例。
在下文中一共展示了Engine.add_snakes_to_board方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_move_back_on_self
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import add_snakes_to_board [as 别名]
def test_move_back_on_self():
game = Game(width=10, height=10)
g = Engine.create_game_state(game.id, game.width, game.height)
Engine.add_snakes_to_board(g, [SNAKE_1])
g.sanity_check()
with open('lib/game/data/move_right.in') as f:
start_state = f.read().strip()
assert(g.to_string().strip() == start_state)
g = Engine.resolve_moves(g, [MOVE_LEFT_1])
g.sanity_check()
with open('lib/game/data/empty.out') as f:
end_state = f.read().strip()
assert(g.to_string().strip() == end_state.strip())
示例2: test_head_to_head_uneven
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import add_snakes_to_board [as 别名]
def test_head_to_head_uneven():
game = Game(width=10, height=10)
g = Engine.create_game_state(game.id, game.width, game.height)
Engine.add_snakes_to_board(g, [SNAKE_1, SNAKE_5])
g.sanity_check()
with open('lib/game/data/head_to_head_uneven.in') as f:
start_state = f.read().strip()
assert(g.to_string().strip() == start_state)
g = Engine.resolve_moves(g, [MOVE_RIGHT_1, MOVE_LEFT_5])
g.sanity_check()
with open('lib/game/data/head_to_head_uneven.out') as f:
end_state = f.read().strip()
print g.to_string().strip()
assert(g.to_string().strip() == end_state.strip())
示例3: test_eat_food
# 需要导入模块: from engine import Engine [as 别名]
# 或者: from engine.Engine import add_snakes_to_board [as 别名]
def test_eat_food():
game = Game(width=10, height=10)
g = Engine.create_game_state(game.id, game.width, game.height)
Engine.add_snakes_to_board(g, [SNAKE_1])
Engine.add_food_to_board(g, [3, 1])
g.sanity_check()
with open('lib/game/data/eat_food.in') as f:
start_state = f.read().strip()
assert(g.to_string().strip() == start_state)
g = Engine.resolve_moves(g, [MOVE_RIGHT_1])
g.sanity_check()
g = Engine.resolve_moves(g, [MOVE_RIGHT_1])
g.sanity_check()
with open('lib/game/data/eat_food.out') as f:
end_state = f.read().strip()
assert(g.to_string().strip() == end_state.strip())
assert(len(g.food) == 0)