本文整理汇总了Python中Robot.Robot.move方法的典型用法代码示例。如果您正苦于以下问题:Python Robot.move方法的具体用法?Python Robot.move怎么用?Python Robot.move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Robot.Robot
的用法示例。
在下文中一共展示了Robot.move方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: generate_ground_truth
# 需要导入模块: from Robot import Robot [as 别名]
# 或者: from Robot.Robot import move [as 别名]
def generate_ground_truth(motions, landmarks, worldSize):
myrobot = Robot({'landmarks':landmarks, 'worldSize':worldSize})
myrobot.set_noise({'bearing':bearing_noise, 'steering': steering_noise, 'distance': distance_noise})
Z = []
T = len(motions)
for t in range(T):
myrobot = myrobot.move(motions[t])
Z.append(myrobot.sense())
return [myrobot, Z]
示例2: Robot
# 需要导入模块: from Robot import Robot [as 别名]
# 或者: from Robot.Robot import move [as 别名]
import random
import time
from maze import MAZES, WALLS, GOALS, BLANKS
from Navigation import DFS, BFS
from Robot import Robot
maze = random.choice(MAZES)
nav_system = random.choice([DFS, BFS])
robot = Robot(
maze,
BLANKS,
WALLS,
GOALS,
initial_pos=(6, 1),
Navigation=nav_system
)
robot.get_path()
while robot.navigation.has_next_move():
robot.move()
data = robot.print_current_pos()
with open('data.txt', 'r+b') as f:
f.write(data)
f.write('using %s nav system' % nav_system.__name__)
time.sleep(0.1)
示例3: __init__
# 需要导入模块: from Robot import Robot [as 别名]
# 或者: from Robot.Robot import move [as 别名]
class Game:
robot = None
pelota = None
porteria = None
#inicializamos juego con pelota y
def __init__(self,dimension = [0,0]):#requiere dimension del campo
rx = dimension[0]*random()#inicializamos posicion x
ry = dimension[1]*random()#inicializamos posicion y
self.robot = Robot(pos = [rx,ry])#posicion
self.robot.setAngle(random()*360)#colocamos un angulo aleatorio
px = dimension[0]*random()#posicion x pelota
py = dimension[1]*random()#posicion y pelota
self.pelota = Pelota(pos = [px,py])
#colocamos la porteria a la derecha por defecto
x = dimension[0]#porteria en la derecha
yini = dimension[1]/2.0-dimension[1]/6.0#se coloca a un tercio de altura
yfin = dimension[1]/2.0+dimension[1]/6.0#que llegue hasta dos tercios
self.porteria = Porteria(init=[x,yini],end=[x,yfin])
def action(self):
direction = self.robot.getAngle()#direction es angulo en el campo del robot
posicion = self.robot.getVel()#hacia donde apunta
posicionP = self.pelota.getPos()-self.robot.getPos()#donde se encuentra la pelota relativo al robot
# print distance
# print direction
fr = Front()
# print "robot: P."+str(self.robot.getPos())+" V."+str(posicion)
# print "pelota:"+str(self.pelota.getPos())+" PR."+str(posicionP)
angleb = angle(posicion,[posicionP[0],posicionP[1]])#calculo el angulo entre ellos
# print "angulo entre ellos:"+str(angleb)
# print "direction:"+str(direction)
vectorp = norm(posicionP)*array([cos((direction+angleb)/180.0*pi),-sin((direction+angleb)/180.0*pi)])#supongo que el angulo se mide hacia la izquierda
#vuelvo a calcular un vector supuesto que tenga la misma direccion
# print "nuevo:"+str(vectorp)+" compar:"+str(posicionP)
vectorp = vectorp-posicionP#calculo la diferencia de valores
if norm(vectorp)>10:
#quiere decir que esta medido a la derecha
angleb = -angleb
fr.setTR(fr.TR(angleb))
fr.setST(fr.ST(angleb))
fr.setTL(fr.TL(angleb))
# i1 = []
# for i in range(-90,90,5):
# i1.append(fr.evalFunc(i))
#
# plot([i for i in range(-90,90,5)],i1)
# show()
#
#
val = integrate(lambda x:fr.evalFuncUp(x),-45,45)
if val!=0:
val = val/integrate(lambda x:fr.evalFunc(x),-45,45)
print "Cambio de angulo:"+str(val)
print "Angulo o:"+str(self.robot.getAngle())
self.robot.addAngle(val)
self.robot.move()
print "Robot:"+str(self.robot.getPos())
print "Pelota:"+str(self.pelota.getPos())
# time.sleep(1)
def play(self):
self.action()
return self.porteria.revisarAdentro(self.pelota.getPos())
def inContact(self):
return self.pelota.inContact(self.robot.getPos())
def shot(self):
direction = self.robot.getAngle()#direction es angulo en el campo del robot
posicion = self.robot.getVel()#hacia donde apunta
posicionP = self.porteria.getMed()-self.robot.getPos()#donde se encuentra la pelota relativo al robot
angleb = angle(posicion,[posicionP[0],posicionP[1]])#calculo el angulo entre ellos
vectorp = norm(posicionP)*array([cos((direction+angleb)/180.0*pi),-sin((direction+angleb)/180.0*pi)])#supongo que el angulo se mide hacia la izquierda
vectorp = vectorp-posicionP#calculo la diferencia de valores
if norm(vectorp)>10:
#quiere decir que esta medido a la derecha
angleb = -angleb
self.robot.addAngle(angleb+self.robot.shotError())
self.pelota.setVel(3*self.robot.getVel())
#.........这里部分代码省略.........
示例4: __init__
# 需要导入模块: from Robot import Robot [as 别名]
# 或者: from Robot.Robot import move [as 别名]
class Simulation:
def __init__(self,propsfile):
self.canvas = Tk()
self.props = json.load(open(propsfile))
self.worldMap = WorldMap(propsfile)
self.wg = WorldGrid(self.canvas,self.props,self.worldMap)
self.wg.registerCallBack(self.processEvent)
self.robot = Robot(self.props,self.worldMap)
self.robot.registerSenseCallBack(self.sense)
self.robot.registerMoveCallBack(self.move)
self.rRow = -1
self.rCol = -1
self.randomizeRobotPosition()
self.robot.sense()
self.shadeSquares()
def randomizeRobotPosition(self):
# randomly select the starting robot location --
# do this until a valid square (i.e., not a wall) is
# selected
found = False
while (found == False):
row = random.randint(0,self.worldMap.nRows-1)
col = random.randint(0,self.worldMap.nCols-1)
if(self.worldMap.isValidSquare(row,col)):
found = True
self.rRow = row
self.rCol = col
def move(self,dirc):
row = self.rRow
col = self.rCol
if(dirc == 1): # NORTH
row -= 1
elif(dirc == 2): # EAST
col += 1
elif(dirc == 4): # SOUTH
row += 1
elif(dirc == 8): # WEST
col -= 1
else:
print "ERROR: Invalid move direction"
self.rRow = row
self.rCol = col
def sense(self):
# NORTH
meas = 0
if(self.worldMap.isValidSquare(self.rRow-1,self.rCol)):
meas = meas | 1
# EAST
if(self.worldMap.isValidSquare(self.rRow,self.rCol+1)):
meas = meas | 2
# SOUTH
if(self.worldMap.isValidSquare(self.rRow+1,self.rCol)):
meas = meas | 4
# WEST
if(self.worldMap.isValidSquare(self.rRow,self.rCol-1)):
meas = meas | 8
return meas
def run(self):
self.wg.draw()
self.shadeSquares()
self.wg.drawRobot(self.rRow,self.rCol)
self.canvas.geometry(self.props["windowDimensions"])
self.canvas.mainloop()
def shadeSquares(self):
probabilities = self.robot.mapProbabilities
for i in range(0,len(probabilities)):
for j in range(0,len(probabilities[i])):
if(self.worldMap.isWall(i,j)==False):
if(self.robot.mapProbabilities[i][j]>0):
# 0 is black, 255 is white
c = 125 - math.floor(self.robot.mapProbabilities[i][j]*125.0)
#c = 255 - int(self.robot.mapProbabilities[i][j]*255.0)
cstr = "#%02x%02x%02x" % (0,c,0)
self.wg.shadeSquare(i,j,cstr)
else:
cstr = "#%02x%02x%02x" % (255,255,255)
self.wg.shadeSquare(i,j,cstr)
#.........这里部分代码省略.........