本文整理汇总了Python中World.wood方法的典型用法代码示例。如果您正苦于以下问题:Python World.wood方法的具体用法?Python World.wood怎么用?Python World.wood使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.wood方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: run
# 需要导入模块: import World [as 别名]
# 或者: from World import wood [as 别名]
#.........这里部分代码省略.........
if event.button == 3 and selected_building != None:
world.add_building(selected_building, pos)
if world.test_buildable(selected_building, pos):
selected_building = None
clip.side.update()
if event.type == MOUSEBUTTONUP:
held = 0
draw = False
if event.type == KEYDOWN:
if event.key == K_F2:
str1 = str(datetime.now())
str1 = str1.split(".")
str2 = str1[0]+str1[1]
str2 = str2.split(":")
str1 = ""
for i in str2:
str1+=i
pygame.image.save(screen, "Images/Screenshots/SCREENSHOT%s.png"%str1)
if event.type == VIDEORESIZE:
Owidth, Oheight = event.size
#------------------Keys Below--------------------------------------------------
pressed_keys = pygame.key.get_pressed()
if pressed_keys[K_ESCAPE]: #quits the game
pygame.quit()
exit()
if pressed_keys[K_SPACE]: #Resets wood
world.wood = 0
if pressed_keys[K_d]: #Fast-forward-esk functionability
world.clock_degree+=5
if pressed_keys[K_l]: #Test to see what the first entity's state is
print world.entities[0].brain.active_state, world.degree
#--------------Keys Above----------------------------------------
#--------------Mouse Below---------------------------------------
if int(pos.x) <= 15:
pygame.mouse.set_pos((15, pos.y))
world.background_pos.x+=500*time_passed_seconds
elif int(pos.x) >= Owidth-16:
pygame.mouse.set_pos((Owidth-16, pos.y))
world.background_pos.x-=500*time_passed_seconds
if int(pos.y) <= 15:
pygame.mouse.set_pos((pos.x, 15))
world.background_pos.y+=500*time_passed_seconds
elif int(pos.y) >= Oheight-16:
pygame.mouse.set_pos((pos.x, Oheight-16))
world.background_pos.y-=500*time_passed_seconds
if pygame.mouse.get_pressed()[0]:
if pos.x > clip.minimap_rect.x and pos.y > clip.minimap_rect.y:
world.background_pos.x = (-1*(pos.x-clip.minimap_rect.x)*clip.a)+(clip.rect_view_w*clip.a)/2
world.background_pos.y = (-1*(pos.y-clip.minimap_rect.y)*clip.b)+(clip.rect_view_h*clip.b)/2