本文整理汇总了Python中World.render方法的典型用法代码示例。如果您正苦于以下问题:Python World.render方法的具体用法?Python World.render怎么用?Python World.render使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.render方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: run
# 需要导入模块: import World [as 别名]
# 或者: from World import render [as 别名]
def run():
pygame.init()
settings = Settings()
screen = pygame.display.set_mode(settings.SCREEN_SIZE, 0, 32)
world = World()
w, h = settings.WORLD_SIZE
camera = Camera(0, 0)
world.add_camera(camera)
clock = pygame.time.Clock()
hero_img = pygame.image.load("pictures\Top_Down_Survivor_2\Top_Down_Survivor/flashlight\idle\survivor-idle_flashlight_0.png").convert_alpha()
hero = Hero(world, hero_img)
world.add_entity(hero)
Move_Left = False
Move_Right = False
Move_Down = False
Move_Up = False
while True:
for event in pygame.event.get():
if event.type == QUIT:
return
if event.type == KEYDOWN:
if event.key == K_UP:
Move_Down = True
Move_Up = False
elif event.key == K_LEFT:
Move_Right = True
Move_Left = False
elif event.key == K_RIGHT:
Move_Left = True
Move_Right = False
elif event.key == K_DOWN:
Move_Up = True
Move_Down = False
elif event.type == KEYUP:
if event.key == K_UP:
Move_Down = False
elif event.key == K_LEFT:
Move_Right = False
elif event.key == K_RIGHT:
Move_Left = False
elif event.key == K_DOWN:
Move_Up = False
#elif event.type == MOUSEMOTION:
#pos = pygame.mouse.get_pos()
#hero.rotatewithcursor(pos)
camera.moveCamera(Move_Left, Move_Right, Move_Up, Move_Down)
time_passed = clock.tick(30)
world.process(time_passed)
world.render(screen)
pygame.display.update()