本文整理汇总了Python中Map.set_obstacle方法的典型用法代码示例。如果您正苦于以下问题:Python Map.set_obstacle方法的具体用法?Python Map.set_obstacle怎么用?Python Map.set_obstacle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Map
的用法示例。
在下文中一共展示了Map.set_obstacle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Jeu
# 需要导入模块: import Map [as 别名]
# 或者: from Map import set_obstacle [as 别名]
class Jeu(Frame):
def __init__(self, parent, controller):
Frame.__init__(self, parent)
self.controller= controller
self.data = None
self.map = None
self.canvas = Canvas(self, bg = 'dark gray', height = 600, width = 800)
self.canvas.pack(padx = 10, pady = 10)
self.liste_id_obstacle=[]
self.taille = 25
self.color_obstacle = "black"
def initialisation(self):
self.data = {self.controller.client.name:{"color":"red", "position":[(1,2)]}}
self.map = Map(10,10)
self.controller.client.get_map()
def updateAffichage(self):
self.afficherObstacle()
'''
for name in self.data:
temp = self.data[name]
pos = temp["position"]
color = temp["color"]
for n in pos:
self.drawCarre(n, color, name)
'''
def set_map(self, dico):
width = dico["width"]
height = dico["height"]
numbers = dico["numbers"]
obstacles = dico["obstacles"]
self.map = Map(width, height)
for i in obstacles:
self.map.set_obstacle(i[0], i[1], True)
self.ajouterID_obstacles(numbers)
def moveID(self, pos_x, pos_y, id, taille):
x0 = pos_x * self.taille + self.taille/2.0 - taille/2.0
y0 = pos_y * self.taille + self.taille/2.0 - taille/2.0
x1 = pos_x * self.taille + taille + self.taille/2.0 - taille/2.0
y1 = pos_y * self.taille + taille + self.taille/2.0 - taille/2.0
self.canvas.coords(id, x0, y0, x1, y1)
def afficherObstacle(self):
liste_pos = self.map.getPositionObstacles()
for i in range (len(liste_pos)):
pos = liste_pos[i]
self.moveID(pos[0], pos[1], self.liste_id_obstacle[i], self.taille)
def ajouterID_obstacles(self, nombre =1):
for i in range (nombre):
self.liste_id_obstacle.append(self.canvas.create_rectangle(0, 0, self.taille, self.taille, fill = self.color_obstacle))
self.afficherObstacle()
def drawCarre(self, n, color, name):
print (n, color)
print (name)
示例2: __init__
# 需要导入模块: import Map [as 别名]
# 或者: from Map import set_obstacle [as 别名]
#.........这里部分代码省略.........
def link(self, gui):
self.gui = gui
self.initialize()
def getListeCorpsSerpent(self):
return self.serpent.getListeCorps()
def move (self):
if self.vie:
if self.oriente == "Left":
if self.possible_left():
self.serpent_goLeft()
else:
self.serpentMort()
elif self.oriente == "Right":
if self.possible_right():
self.serpent_goRight()
else :
self.serpentMort()
elif self.oriente == "Up":
if self.possible_up():
self.serpent_goUp()
else :
self.serpentMort()
elif self.oriente == "Down":
if self.possible_down():
self.serpent_goDown()
else :
self.serpentMort()
self.gui.afficherSerpent()
self.gui.afficherNourriture()
else:
print("Mort")
def possible_left(self):
pos = self.serpent.getPosition()
pos = (pos[0]-1, pos[1])
return not self.checkCollision(pos[0], pos[1])
def possible_right(self):
pos = self.serpent.getPosition()
pos = ((pos[0]+1) %self.getLongueurMap(), pos[1])
return not self.checkCollision(pos[0], pos[1])
def possible_up(self):
pos = self.serpent.getPosition()
pos = (pos[0], pos[1]-1 )
return not self.checkCollision(pos[0], pos[1])
def possible_down(self):
pos = self.serpent.getPosition()
pos = (pos[0], (pos[1]+1)%self.getHauteurMap() )
return not self.checkCollision(pos[0], pos[1])
def oriente_serpent_left(self, event):
if self.oriente != "Right":
self.set_var("Left")
def oriente_serpent_right(self, event):
if self.oriente != "Left":
self.set_var("Right")
def oriente_serpent_up(self, event):
if self.oriente != "Down":
self.set_var("Up")
def oriente_serpent_down(self, event):
if self.oriente != "Up":
self.set_var("Down")
def set_var(self, var):
self.oriente = var
def checkCollision_corps(self, pos_x, pos_y):
return self.serpent.contains(pos_x, pos_y)
def switch(self, event):
self.gui.switchToMenu()
def getPositionObstacles(self):
liste_pos = self.map.getPositionObstacles()
return liste_pos
def ajouterObstacles(self, x, y, valeur):
self.map.set_obstacle(x, y, valeur)
self.gui.ajouterID_obstacles()
def checkCollision_obstacles(self, x, y):
return self.map.obstacles_contains(x, y)
def checkCollision(self, x, y):
return self.checkCollision_corps(x, y) or self.checkCollision_obstacles(x, y)
def serpentMort(self):
self.vie = False