本文整理汇总了Python中Map.getStartX方法的典型用法代码示例。如果您正苦于以下问题:Python Map.getStartX方法的具体用法?Python Map.getStartX怎么用?Python Map.getStartX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Map
的用法示例。
在下文中一共展示了Map.getStartX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import Map [as 别名]
# 或者: from Map import getStartX [as 别名]
class Game:
# Initialize the game object
def __init__(self, gfxObject, kbdObject):
# Store the graphics and keyboard object
self.gfx = gfxObject
self.kbd = kbdObject
# Init the map object
self.m = Map()
self.m.Load('forest1')
# Init the player object
self.p = Player(self.m.getStartX(), self.m.getStartY())
# Tell the player about the game object
self.p.SetGameObject(self)
# Tell the Graphics object about the Game object
self.gfx.SetGameObject(self)
# Keep track of game ticks over time
self.GameTick = 0
self.isFalling = False
self.PlayerFallAmount = 0
self.PlayerFallDelay = 0
self.PlayerFallPath = [1, 2, 4, 5, 7, 9, 10, 12, 14, 16, 19, 24]
self.PlayerFallPathLength = 12
self.PlayerFallPathIndex = 0
self.isJumping = False
self.wasJumping = False
#self.PlayerJumpPath = [13, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 1]
self.PlayerJumpPath = [16, 14, 12, 10, 9, 7, 5, 4, 2, 1]
self.JumpPathLength = 10
self.PlayerJumpDelay = 0
self.PlayerJumpPathIndex = 0
self.NextJumpTick = 0
self.jumpLatch = False
def Tick(self, SomethingElse):
px = self.p.GetPosX()
py = self.p.GetPosY()
self.GameTick += 1
""" Jumping """
# Reset jump latch
if (self.kbd.A == False and self.jumpLatch == True):
self.jumpLatch = False
# Jump condition
if (self.kbd.A == True and self.jumpLatch == False):
if not self.isFalling:
self.jumpLatch = True
self.isJumping = True
self.wasJumping = True
self.NextJumpTick = self.GameTick + 1
self.p.MoveVertical(self.PlayerJumpPath[self.PlayerJumpPathIndex])
# Button released during mid-jump
if (self.kbd.A == False and self.isJumping == True):
self.isJumping = False
self.PlayerJumpPathIndex = 0
# Process height gained by player over time
if (self.isJumping == True):
self.PlayerJumpPathIndex += 1
if self.PlayerJumpPathIndex > self.JumpPathLength-1:
self.PlayerJumpPathIndex = 0
self.isJumping = False
else:
self.p.MoveVertical(self.PlayerJumpPath[self.PlayerJumpPathIndex])
""" Left & right movement """
if (self.kbd.Left == True and self.kbd.Right == True) or (self.kbd.Left == False and self.kbd.Right == False):
# This condition occurs if the player is holding left & right at the same time: freeze player
self.p.SpriteID = 3
else:
if self.kbd.Left == True:
# Check if something is in the way to the left
if not (self.m.isSolid(px + 2, py + 1) or self.m.isSolid(px + 2, py + 63)):
self.p.MoveLeft()
if self.kbd.Right == True:
# Check if something is in the way to the right
if not (self.m.isSolid(px + 30, py + 1) or self.m.isSolid(px + 30, py + 63)):
self.p.MoveRight()
if not self.isJumping:
self.PlayerFallTick()
def PlayerFallTick(self):
px = self.p.GetPosX()
py = self.p.GetPosY()
if self.m.isSolid(px + 3, py-1) or self.m.isSolid(px + 29, py-1):
#.........这里部分代码省略.........
示例2: usage
# 需要导入模块: import Map [as 别名]
# 或者: from Map import getStartX [as 别名]
print "Took penalty for going off world"
print "Agent's score would've been worse if they tried to reach goal"
def usage():
print "Usage:"
print "\tpython astar.py mapfile heuristic"
print "\t\tmapfile - the filename of a map to evaluate"
print "\t\theuristic - the number of a heuristic to use (1 to 6)"
# This is the program's main function
if __name__== "__main__":
if (len(sys.argv) != 3):
print "Incorrect number of arguments"
usage()
openFileName = sys.argv[1]
heuristicType = int(sys.argv[2])
if (heuristicType > 6) or (heuristicType < 1):
print "Heuristic value must be between 1 and 6. Using heuristic 1"
# generate map based on file
mapData = Map(openFileName)
start = [mapData.getStartX(), mapData.getStartY()]
goal = [mapData.getGoalX(), mapData.getGoalY()]
# run A*
a_star(start, goal, mapData, heuristicType)