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Python GameLogic.setLogicTicRate方法代码示例

本文整理汇总了Python中GameLogic.setLogicTicRate方法的典型用法代码示例。如果您正苦于以下问题:Python GameLogic.setLogicTicRate方法的具体用法?Python GameLogic.setLogicTicRate怎么用?Python GameLogic.setLogicTicRate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameLogic的用法示例。


在下文中一共展示了GameLogic.setLogicTicRate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: path

# 需要导入模块: import GameLogic [as 别名]
# 或者: from GameLogic import setLogicTicRate [as 别名]
    # Add system Python path (required for Blender from ubuntu repositories):
    sys.path.append("/usr/lib/python%d.%d/site-packages" % (
            sys.version_info.major, sys.version_info.minor))
    sys.path.append("/usr/lib/python%d.%d/dist-packages" % (
            sys.version_info.major, sys.version_info.minor))
    import numpy as np

import xinput
import gnoomutils as gu

if init:
    GameLogic.Object = {}
    print("BLENDER: GameLogic object created")
    GameLogic.Object['closed'] = False

    GameLogic.setLogicTicRate(100)

    mice = xinput.find_mice(model="G500")
    for mouse in mice:
        # xinput.set_owner(mouse) # Don't need this if using correct udev rule
        xinput.switch_mode(mouse)

    blenderpath = GameLogic.expandPath('//')

    for mouseno in range(0, len(mice), 2):
        s1, conn1, addr1, p1 = \
            gu.spawn_process("\0mouse%dsocket" % int(mouseno/2), 
                          ['%s/evread/readout' % blenderpath, '%d' % mice[mouseno].evno, '%d' % (mouseno/2)])
        
        conn1.send(b'start')
开发者ID:neurodroid,项目名称:gnoom,代码行数:32,代码来源:evread.py

示例2: print

# 需要导入模块: import GameLogic [as 别名]
# 或者: from GameLogic import setLogicTicRate [as 别名]
try:
    GameLogic.Object
    init = 0
except:
    init = 1

blenderpath = GameLogic.expandPath('//')

if init:
    print(blenderpath)
    GameLogic.Object = {}
    print("BLENDER: GameLogic object created")
    GameLogic.Object['closed'] = False
    
    GameLogic.setLogicTicRate(60)
    
    mice = xinput.find_mice(model="Mouse")
    m = [mice[0],mice[1]]
    for mouse in m:
        xinput.set_owner(mouse) # Don't need this if using correct udev rule
        xinput.switch_mode(mouse)
        
    if len(mice):   
        s1, conn1, addr1, p1 = \
            gu.spawn_process("\0mouse0socket", 
                          ['%s/evread/readout' % blenderpath, '%d' % mice[0].evno, '0'])
        s2, conn2, addr2, p2 = \
            gu.spawn_process("\0mouse1socket", 
                          ['%s/evread/readout' % blenderpath, '%d' % mice[1].evno, '1'])
        
开发者ID:kemerelab,项目名称:VR_Ball,代码行数:31,代码来源:camera_r.py

示例3: file

# 需要导入模块: import GameLogic [as 别名]
# 或者: from GameLogic import setLogicTicRate [as 别名]
    # set available Action Units from the blender file (Blender Shape Actions)
    cont = G.getCurrentController()
    owner = cont.owner
    acts = [act for act in cont.actuators if
            not act.name.startswith('-') and act.action]
    check_defects(owner, acts)

    # all properties must be set to the face mesh.
    # TODO: p26 is copied on the 'jaw' bone too, use the one from face mesh.
    G.server[FACE].set_available_AUs([n[1:] for n in owner.getPropertyNames()])

    # ok, startup
    G.initialized = True	
    G.setMaxLogicFrame(1)       # relative to rendering
    G.setLogicTicRate(MAX_FPS)
    import Rasterizer
#    Rasterizer.enableMotionBlur( 0.65)
    Rasterizer.setBackgroundColor([.0, .0, .0, 1.0])
    print "Material mode:", ['TEXFACE_MATERIAL','MULTITEX_MATERIAL ','GLSL_MATERIAL '][Rasterizer.getMaterialMode()]
    G.last_update_time = time.time()    
    return cont

def update(faceServer, time_diff):
    """
    """
    global INFO_PERIOD

    cont = G.getCurrentController()
    eyes_done = False
开发者ID:Dfred,项目名称:concept-robot,代码行数:31,代码来源:__init__.py


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