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Python Client.login方法代码示例

本文整理汇总了Python中Client.login方法的典型用法代码示例。如果您正苦于以下问题:Python Client.login方法的具体用法?Python Client.login怎么用?Python Client.login使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Client的用法示例。


在下文中一共展示了Client.login方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: actionPerformed

# 需要导入模块: import Client [as 别名]
# 或者: from Client import login [as 别名]
	def actionPerformed(self,e):
		print e.getActionCommand()
		comm=e.getActionCommand()
		if comm=='Connect':
			rsp=Client.login(frame.getServerAddress(),frame.getUserName(),'9999')
			frame.addMsg(rsp)
			if rsp=='success':
				e.getSource().setEnabled(False)
				Client.requestUserList(frame.getServerAddress())
				for u in Client.userlist.keys():
					frame.addUser(u)
		elif comm=='Send':
			print frame.getSelectedUser()
			Client.sendmsg(frame.getMessage(),frame.getSelectedUser())
		elif comm=='Exit':
			frame.dispose()
开发者ID:linusher,项目名称:SNS,代码行数:18,代码来源:testClient.py

示例2: start

# 需要导入模块: import Client [as 别名]
# 或者: from Client import login [as 别名]
def start(canvas,multiplayer=False,runServer=False,AI=False,nAI=1,diff=4) :
    global screen, player, height, width, size, level,hud,basicFont,isMultiplayer,hasAI,numAI,difficulty,timer,endLevel
    screen = canvas
    pygame.init()
    pygame.font.init()
    if runServer:#true if you want to run a server localy
        t = threading.Thread(target=startServer,args=('3',False))
        t.start()
        time.sleep(1)#bad, but oh well
        print "Server starting"
    basicFont = pygame.font.SysFont(None, 32)
    x = 32*16
    y = 32*16
    hud = GuiHUD.GuiHUD(screen)
    level = Level.Level(32,32)
    
    endLevel = None
    #endLevel = Level.Level(32,32)
    username = Config.config["name"]
    player = Player.Player(level,username,x,y)
    #level.player = player
    isMultiplayer = multiplayer
    hasAI = AI
    numAI = nAI
    difficulty = diff
    if isMultiplayer == True:
        Client.login(username,x,y)



    size = width, height = 800, 600




    while Client.isWaiting == True and isMultiplayer == True:#wait for Client to sync
        pass



    level.loadLevelFromFile("levels/Arena.txt")
    #endLevel.loadLevelFromFile("levels/sort.txt")
    #endLevel.entities.append(SorterRobot.SorterRobot(endLevel,6<<5,5<<5))
    #if isMultiplayer == False:
        #populateLevel()

   # if Client.isHost == True and isMultiplayer == True:
      #  populateLevel()


    lastTime = time.time()
    lastTimer = time.time()
    delta = 0.0
    FPS = 60.0
    timepertick = 1./FPS
    frames = 0
    ticks = 0
    timer = 0
    clock  = pygame.time.Clock()
    while Keyboard.running:
        #doesn't work on pi, but better on pc
         now = time.time()
         delta += (now - lastTime) / timepertick
         lastTime = now

         while delta >= 1:
             ticks+=1
             timer+=1
             tick()
             delta -= 1

         frames+=1
         render()

         if time.time() - lastTimer >= 0:
             lastTimer+=1
             #print frames
             pygame.display.set_caption("Frames:"+ str(frames) +" ticks:"+str(ticks))
             frames=0
             ticks=0

##        tick()
##        render()
##        pygame.display.set_caption("FPS:"+str(clock.get_fps()))
##        clock.tick(60)

    quitGame()
    pygame.quit()
开发者ID:helloworldC2,项目名称:VirtualRobot,代码行数:90,代码来源:gui.py


注:本文中的Client.login方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。