本文整理汇总了PHP中pocketmine\block\Block::isTransparent方法的典型用法代码示例。如果您正苦于以下问题:PHP Block::isTransparent方法的具体用法?PHP Block::isTransparent怎么用?PHP Block::isTransparent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\block\Block
的用法示例。
在下文中一共展示了Block::isTransparent方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onActivate
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) {
$faces = [2 => 0, 3 => 2, 4 => 1, 5 => 3];
$motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]];
$motive = $motives[mt_rand(0, count($motives) - 1)];
$data = ["x" => $target->x, "y" => $target->y + 0.4, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]];
$nbt = new CompoundTag("", ["Motive" => new StringTag("Motive", $data["Motive"]), "Pos" => new EnumTag("Pos", [new DoubleTag("", $data["x"]), new DoubleTag("", $data["y"]), new DoubleTag("", $data["z"])]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", $data["yaw"]), new FloatTag("", 0)])]);
$painting = new PaintingEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), $nbt);
$painting->spawnToAll();
if ($player->isSurvival()) {
$item = $player->getInventory()->getItemInHand();
$count = $item->getCount();
if (--$count <= 0) {
$player->getInventory()->setItemInHand(Item::get(Item::AIR));
return;
}
$item->setCount($count);
$player->getInventory()->setItemInHand($item);
}
//TODO
//$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data);
//$e->spawnToAll();
/*if(($player->gamemode & 0x01) === 0x00){
$player->removeItem(Item::get($this->getId(), $this->getDamage(), 1));
}*/
return true;
}
return false;
}
示例2: sendBlockInfo
/**
* @param CommandSender $sender
* @param Block $block
*/
public function sendBlockInfo(CommandSender $sender, Block $block)
{
$sender->sendMessage("Name: " . $block->getName());
$sender->sendMessage("XYZ: " . $block->getFloorX() . ":" . $block->getFloorY() . ":" . $block->getFloorZ());
$sender->sendMessage("Level: " . $block->getLevel()->getName());
$sender->sendMessage("Block-id: " . $block->getId() . ":" . $block->getDamage());
$sender->sendMessage("Hardness: " . $block->getHardness());
$sender->sendMessage("Resistance: " . $block->getResistance());
$sender->sendMessage("Tool-type: " . $block->getToolType());
$sender->sendMessage("Friction: " . $block->getFrictionFactor());
$sender->sendMessage("Light-level: " . $block->getLightLevel());
//$sender->sendMessage("Is-placeable: ".($block->canBePlaced() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$sender->sendMessage("Is-replaceable: " . ($block->canBeReplaced() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-transparent: " . ($block->isTransparent() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-solid: " . ($block->isSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
//$sender->sendMessage("Is-flowable: ".($block->canBeFlowedInto() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
//$sender->sendMessage("Is-activateable: ".($block->canBeActivated() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$sender->sendMessage("Is-passable: " . ($block->canPassThrough() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$dropCount = 0;
$dropNames = "";
foreach ($block->getDrops() as $drop) {
$dropNames .= $drop->getName() . ", ";
$dropCount++;
}
$sender->sendMessage("Drops (" . $dropCount . "): " . substr($dropNames, 0, -2));
}
示例3: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$down = $this->getSide(0);
if ($target->isTransparent() === false and $face !== 0) {
$faces = [1 => 5, 2 => 4, 3 => 3, 4 => 2, 5 => 1];
$this->meta = $faces[$face];
$side = $faces[$face];
$faces = [1 => 4, 2 => 5, 3 => 2, 4 => 3, 5 => 0, 6 => 0, 0 => 0];
if ($this->getSide($faces[$side])->isCharged($this->getHash())) {
$this->id = 75;
$this->getLevel()->setBlock($block, $this);
return;
}
$this->getLevel()->setBlock($block, $this);
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER);
return true;
} elseif ($down->isTransparent() === false or $down->getId() === self::FENCE or $down->getId() === self::COBBLE_WALL or $down->getId() === self::GLASS || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) {
$this->meta = 0;
if ($target->isCharged($this->getHash())) {
$this->id = 75;
$this->getLevel()->setBlock($block, $this);
return;
}
$this->getLevel()->setBlock($block, $this);
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER);
return true;
}
return false;
}
示例4: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->isTransparent() === false || $target->getId() === self::FENCE) {
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例5: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if (!$target->isTransparent() || ($face === 0 && ($this->getSide(0) instanceof Slab && ($this->getSide(0)->meta & 0x8) === 0x8) || $this->getSide(0) instanceof WoodSlab && ($this->getSide(0)->meta & 0x8) === 0x8 || $this->getSide(0) instanceof Stair && ($this->getSide(0)->meta & 0x4) === 0x4)) {
$this->meta = $face;
$this->getLevel()->setBlock($block, $this, true, false);
return true;
}
return false;
}
示例6: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($face !== 0 && $face !== 1 && !$target->isTransparent()) {
$ret = $this->setFacingDirection($face);
$this->getLevel()->setBlock($block, $this, true);
return $ret;
}
return false;
}
示例7: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->isTransparent() === false) {
$faces = [0 => 0, 1 => 1, 2 => 2, 3 => 3, 4 => 4, 5 => 5];
$this->setDamage($faces[$face]);
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例8: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->isTransparent() === false) {
$faces = [2 => 3, 3 => 0, 0 => 1, 1 => 2];
$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例9: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if (!$target->isTransparent()) {
$faces = [0 => 0, 1 => 1, 2 => 2, 3 => 3];
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例10: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = \null)
{
if ($target->isTransparent() === \false) {
$faces = [2 => 2, 3 => 3, 4 => 4, 5 => 5];
if (isset($faces[$face])) {
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, \true, \true);
return \true;
}
}
return \false;
}
示例11: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) {
$faces = [2 => 3, 3 => 2, 4 => 1, 5 => 0];
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true, true);
$nbt = new CompoundTag("", [new StringTag("id", Tile::ITEM_FRAME), new IntTag("x", $block->x), new IntTag("y", $block->y), new IntTag("z", $block->z), new ByteTag("ItemRotation", 0), new FloatTag("ItemDropChance", 1.0)]);
Tile::createTile(Tile::ITEM_FRAME, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
return true;
}
return false;
}
示例12: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if (($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) {
$faces = [2 => 0, 3 => 1, 4 => 2, 5 => 3];
$this->meta = $faces[$face] & 0x3;
if ($fy > 0.5) {
$this->meta |= 0x8;
}
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例13: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->isTransparent() === false and $face !== 0) {
$faces = [1 => 5, 2 => 4, 3 => 3, 4 => 2, 5 => 1];
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true, true);
return true;
} elseif ($below->isTransparent() === false) {
$this->meta = 0;
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例14: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if (($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) {
$faces = [self::SIDE_SOUTH => self::MASK_SIDE_SOUTH, self::SIDE_NORTH => self::MASK_SIDE_NORTH, self::SIDE_EAST => self::MASK_SIDE_EAST, self::SIDE_WEST => self::MASK_SIDE_WEST];
echo $face, PHP_EOL, $faces[$face], PHP_EOL;
$this->meta = $faces[$face] & self::MASK_SIDE;
if ($fy > 0.5) {
$this->meta |= self::MASK_UPPER;
}
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例15: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$below = $this->getSide(0);
if ($target->isTransparent() === false and $face !== 0) {
$faces = [1 => 5, 2 => 4, 3 => 3, 4 => 2, 5 => 1];
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true, true);
return true;
} elseif ($this->getSide($faces[$side])->isTransparent() === true and !($side === 0 and ($below->getId() === self::FENCE or $below->getId() === self::COBBLE_WALL or $below->getId() === self::GLASS || $below instanceof Slab && ($below->meta & 0x8) === 0x8 || $below instanceof WoodSlab && ($below->meta & 0x8) === 0x8 || $below instanceof Stair && ($below->meta & 0x4) === 0x4))) {
$this->meta = 0;
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}