本文整理汇总了PHP中pocketmine\block\Block::getId方法的典型用法代码示例。如果您正苦于以下问题:PHP Block::getId方法的具体用法?PHP Block::getId怎么用?PHP Block::getId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\block\Block
的用法示例。
在下文中一共展示了Block::getId方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: activateBlockWithoutWire
public function activateBlockWithoutWire(Block $block)
{
if ($block instanceof Door or $block instanceof Trapdoor or $block instanceof FenceGate) {
if (!$block->isOpened()) {
$block->onActivate(new Item(0));
}
}
if ($block->getId() == Block::TNT) {
$block->onActivate(new Item(Item::FLINT_AND_STEEL));
}
/** @var InactiveRedstoneLamp $block */
if ($block->getId() == Block::INACTIVE_REDSTONE_LAMP) {
$block->turnOn();
}
/** @var Dropper|Dispenser $block */
if ($block->getId() == Block::DROPPER or $block->getId() == Block::DISPENSER) {
$block->activate();
}
/** @var PoweredRepeater $block */
if ($block->getId() == Block::UNPOWERED_REPEATER_BLOCK) {
if ($this->equals($block->getSide($block->getDirection()))) {
$block->activate();
}
}
}
示例2: onActivate
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($player === null or $player->isSurvival() !== true) {
return false;
}
if ($target->getId() === Block::STILL_WATER or $target->getId() === Block::WATER) {
$player->getServer()->getPluginManager()->callEvent($ev = new PlayerGlassBottleEvent($player, $target, $this));
if ($ev->isCancelled()) {
return false;
} else {
if ($this->count <= 1) {
$player->getInventory()->setItemInHand(Item::get(Item::POTION, 0, 1));
return true;
} else {
$this->count--;
$player->getInventory()->setItemInHand($this);
}
if ($player->getInventory()->canAddItem(Item::get(Item::POTION, 0, 1)) === true) {
$player->getInventory()->AddItem(Item::get(Item::POTION, 0, 1));
} else {
$motion = $player->getDirectionVector()->multiply(0.4);
$position = clone $player->getPosition();
$player->getLevel()->dropItem($position->add(0, 0.5, 0), Item::get(Item::POTION, 0, 1), $motion, 40);
}
return true;
}
}
return false;
}
示例3: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->isTransparent() === false || $target->getId() === Block::LEAVES || $target->getId() === Block::LEAVES2) {
$faces = [2 => 2, 3 => 3, 4 => 4, 5 => 5];
if (isset($faces[$face])) {
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
}
return false;
}
示例4: useOn
/**
* TODO: Move this to each item
*
* @param Entity|Block $object
*
* @return bool
*/
public function useOn($object)
{
if ($this->isHoe()) {
if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
$this->meta++;
}
} elseif ($object instanceof Entity and !$this->isSword()) {
$this->meta += 2;
} else {
$this->meta++;
}
return true;
}
示例5: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if (($target->isTransparent() === false or $target->getId() === self::SLAB or $target->getId() === self::PACKED_ICE) and $face !== 0 and $face !== 1) {
$faces = [2 => 3, 3 => 2, 4 => 1, 5 => 0];
$this->meta = $faces[$face] & 0x3;
if ($fy > 0.5) {
$this->meta |= 0x4;
}
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例6: useOn
/**
* TODO: Move this to each item
*
* @param Entity|Block $object
*
* @return bool
*/
public function useOn($object)
{
if ($this->isUnbreakable()) {
return false;
}
$break = true;
if (($ench = $this->getEnchantment(Enchantment::TYPE_MINING_DURABILITY)) != null) {
$rnd = mt_rand(1, 100);
if ($rnd <= 100 / ($ench->getLevel() + 1)) {
$break = false;
}
}
if ($object instanceof Block) {
if (!$break) {
return false;
}
if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) {
$this->meta++;
} elseif (!$this->isShears() and $object->getBreakTime($this) > 0) {
$this->meta += 2;
}
} elseif ($this->isHoe()) {
if (!$break) {
return false;
}
if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
$this->meta++;
}
} elseif ($object instanceof Entity) {
$return = true;
if (!$this->isSword()) {
if ($break) {
$this->meta += 2;
$return = false;
}
} else {
if ($break) {
$this->meta++;
$return = false;
}
if (!$this->hasEnchantments()) {
return $return;
}
//TODO: move attacking from player class here
//$fire = $this->getEnchantment(Enchantment::TYPE_WEAPON_FIRE_ASPECT);
//$object->setOnFire($fire->getLevel() * 4);
}
}
return true;
}
示例7: onActivate
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($target->getId() == Block::MONSTER_SPAWNER) {
return true;
} else {
$entity = null;
$chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4);
if (!$chunk instanceof FullChunk) {
return false;
}
$nbt = new CompoundTag("", ["Pos" => new EnumTag("Pos", [new DoubleTag("", $block->getX() + 0.5), new DoubleTag("", $block->getY()), new DoubleTag("", $block->getZ() + 0.5)]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]);
if ($this->hasCustomName()) {
$nbt->CustomName = new StringTag("CustomName", $this->getCustomName());
}
$entity = Entity::createEntity($this->meta, $chunk, $nbt);
if ($entity instanceof Entity) {
if ($player->isSurvival()) {
--$this->count;
}
$entity->spawnToAll();
return true;
}
}
return false;
}
示例8: isBlockSpecified
/**
* @param Block $block
* @return bool
*/
private function isBlockSpecified(Block $block)
{
$key = array_change_key_case($this->getConfig()->getNested("level." . $block->getLevel()->getName()), CASE_LOWER);
if (is_array($key)) {
return in_array($block->getId() . ":" . $block->getDamage(), $key);
}
}
示例9: isFreezable
/**
* @param Block $block
* @return bool
*/
public function isFreezable(Block $block)
{
if (isset($this->configs[$ilevel = strtolower($block->getLevel()->getName())])) {
return $this->configs[$ilevel]->exists($block->getId() . ":" . $block->getDamage(), true);
}
return false;
}
示例10: sendBlockInfo
/**
* @param CommandSender $sender
* @param Block $block
*/
public function sendBlockInfo(CommandSender $sender, Block $block)
{
$sender->sendMessage("Name: " . $block->getName());
$sender->sendMessage("XYZ: " . $block->getFloorX() . ":" . $block->getFloorY() . ":" . $block->getFloorZ());
$sender->sendMessage("Level: " . $block->getLevel()->getName());
$sender->sendMessage("Block-id: " . $block->getId() . ":" . $block->getDamage());
$sender->sendMessage("Hardness: " . $block->getHardness());
$sender->sendMessage("Resistance: " . $block->getResistance());
$sender->sendMessage("Tool-type: " . $block->getToolType());
$sender->sendMessage("Friction: " . $block->getFrictionFactor());
$sender->sendMessage("Light-level: " . $block->getLightLevel());
//$sender->sendMessage("Is-placeable: ".($block->canBePlaced() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$sender->sendMessage("Is-replaceable: " . ($block->canBeReplaced() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-transparent: " . ($block->isTransparent() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-solid: " . ($block->isSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
//$sender->sendMessage("Is-flowable: ".($block->canBeFlowedInto() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
//$sender->sendMessage("Is-activateable: ".($block->canBeActivated() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$sender->sendMessage("Is-passable: " . ($block->canPassThrough() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$dropCount = 0;
$dropNames = "";
foreach ($block->getDrops() as $drop) {
$dropNames .= $drop->getName() . ", ";
$dropCount++;
}
$sender->sendMessage("Drops (" . $dropCount . "): " . substr($dropNames, 0, -2));
}
示例11: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->isTransparent() === false || $target->getId() === self::FENCE) {
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例12: isBlockSpecified
/**
* @param Block $block
* @return bool
*/
public function isBlockSpecified(Block $block)
{
$key = array_change_key_case($this->getConfig()->get("level"), CASE_LOWER);
$levelKey = $key[strtolower($block->getLevel()->getName())];
if (is_array($levelKey)) {
return in_array($block->getId() . ":" . $block->getDamage(), $levelKey);
}
}
示例13: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->getId() === Block::WOOD and $target->getDamage() === Wood::JUNGLE) {
if ($face !== 0 and $face !== 1) {
$faces = [2 => 0, 3 => 2, 4 => 3, 5 => 1];
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true);
return true;
}
}
return false;
}
示例14: fillUpChest
public static function fillUpChest(Block $chest, Player $player)
{
if ($chest->getId() == Item::CHEST || $chest->getId()) {
if ($player->gamemode == Player::CREATIVE) {
$player->sendMessage("[HG] You are in creative Mode");
return;
}
if (!$player->isOp()) {
$pk = new ContainerSetContentPacket();
$pk->windowid = $player->getWindowId($player->getInventory());
// ContainerSetContentPacket::SPECIAL_INVENTORY;
for ($i = 1; $i < 5; $i++) {
$pk->slots[] = HungerGameKit::randomItems();
}
$player->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
if ($player->getInventory() != null) {
$player->getInventory()->sendContents($player);
}
// $player->sendMessage ( "[HG] openning chest" );
}
}
}
示例15: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = \null)
{
if (($target->isTransparent() === \false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1) {
$faces = [2 => 0, 3 => 1, 4 => 2, 5 => 3];
$this->meta = $faces[$face] & 0x3;
if ($fy > 0.5) {
$this->meta |= 0x8;
}
$this->getLevel()->setBlock($block, $this, \true, \true);
return \true;
}
return \false;
}