本文整理汇总了PHP中pocketmine\block\Block::getDrops方法的典型用法代码示例。如果您正苦于以下问题:PHP Block::getDrops方法的具体用法?PHP Block::getDrops怎么用?PHP Block::getDrops使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\block\Block
的用法示例。
在下文中一共展示了Block::getDrops方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: sendBlockInfo
/**
* @param CommandSender $sender
* @param Block $block
*/
public function sendBlockInfo(CommandSender $sender, Block $block)
{
$sender->sendMessage("Name: " . $block->getName());
$sender->sendMessage("XYZ: " . $block->getFloorX() . ":" . $block->getFloorY() . ":" . $block->getFloorZ());
$sender->sendMessage("Level: " . $block->getLevel()->getName());
$sender->sendMessage("Block-id: " . $block->getId() . ":" . $block->getDamage());
$sender->sendMessage("Hardness: " . $block->getHardness());
$sender->sendMessage("Resistance: " . $block->getResistance());
$sender->sendMessage("Tool-type: " . $block->getToolType());
$sender->sendMessage("Friction: " . $block->getFrictionFactor());
$sender->sendMessage("Light-level: " . $block->getLightLevel());
//$sender->sendMessage("Is-placeable: ".($block->canBePlaced() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$sender->sendMessage("Is-replaceable: " . ($block->canBeReplaced() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-transparent: " . ($block->isTransparent() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-solid: " . ($block->isSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
//$sender->sendMessage("Is-flowable: ".($block->canBeFlowedInto() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
//$sender->sendMessage("Is-activateable: ".($block->canBeActivated() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$sender->sendMessage("Is-passable: " . ($block->canPassThrough() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$dropCount = 0;
$dropNames = "";
foreach ($block->getDrops() as $drop) {
$dropNames .= $drop->getName() . ", ";
$dropCount++;
}
$sender->sendMessage("Drops (" . $dropCount . "): " . substr($dropNames, 0, -2));
}
示例2: __construct
public function __construct(Player $player, Block $block, Item $item, $instaBreak = \false)
{
$this->block = $block;
$this->item = $item;
$this->player = $player;
$this->instaBreak = (bool) $instaBreak;
$drops = $player->isSurvival() ? $block->getDrops($item) : [];
foreach ($drops as $i) {
$this->blockDrops[] = Item::get($i[0], $i[1], $i[2]);
}
}
示例3: __construct
public function __construct(Player $player, Block $block, Item $item, int $xpAmount = 0, bool $instaBreak = false, bool $speed = false)
{
$this->block = $block;
$this->item = $item;
$this->player = $player;
$this->instaBreak = (bool) $instaBreak;
$this->xpAmount = (int) $xpAmount;
$this->blocked = (bool) $speed;
$drops = $player->isSurvival() ? $block->getDrops($item) : [];
foreach ($drops as $i) {
$this->blockDrops[] = Item::get($i[0], $i[1], $i[2]);
}
}
示例4: treeDetect
public function treeDetect(Block $block, Player $player, $isdrop = true)
{
if ($block->getId() == Block::LOG or $block->getId() == Block::LEAVE) {
$drops = $block->getDrops($player->getInventory()->getItemInHand());
if ($isdrop == true) {
foreach ($drops as $drop) {
if ($drop[2] > 0) {
$player->getInventory()->addItem(Item::get(...$drop));
}
}
}
$block->getLevel()->setBlock($block, new Air(), false, false);
}
$id = $block->getLevel()->getBlockIdAt($block->x, $block->y - 1, $block->z);
if ($id == Block::LOG or $id == Block::LEAVE) {
$this->treeDetect($block->getLevel()->getBlock($block->add(0, -1, 0)), $player);
}
$id = $block->getLevel()->getBlockIdAt($block->x, $block->y + 1, $block->z);
if ($id == Block::LOG or $id == Block::LEAVE) {
$this->treeDetect($block->getLevel()->getBlock($block->add(0, 1, 0)), $player);
}
$id = $block->getLevel()->getBlockIdAt($block->x, $block->y, $block->z - 1);
if ($id == Block::LOG or $id == Block::LEAVE) {
$this->treeDetect($block->getLevel()->getBlock($block->add(0, 0, -1)), $player);
}
$id = $block->getLevel()->getBlockIdAt($block->x, $block->y, $block->z + 1);
if ($id == Block::LOG or $id == Block::LEAVE) {
$this->treeDetect($block->getLevel()->getBlock($block->add(0, 0, 1)), $player);
}
$id = $block->getLevel()->getBlockIdAt($block->x - 1, $block->y, $block->z);
if ($id == Block::LOG or $id == Block::LEAVE) {
$this->treeDetect($block->getLevel()->getBlock($block->add(-1, 0, 0)), $player);
}
$id = $block->getLevel()->getBlockIdAt($block->x + 1, $block->y, $block->z);
if ($id == Block::LOG or $id == Block::LEAVE) {
$this->treeDetect($block->getLevel()->getBlock($block->add(1, 0, 0)), $player);
}
}