本文整理汇总了PHP中pocketmine\block\Block类的典型用法代码示例。如果您正苦于以下问题:PHP Block类的具体用法?PHP Block怎么用?PHP Block使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Block类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$down = $block->getSide(Vector3::SIDE_DOWN);
if ($down->isTransparent() === false || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) {
$this->getLevel()->setBlock($this, Block::get($this->id, 0));
$up = $block->getSide(Vector3::SIDE_UP);
if ($block->getSide(Vector3::SIDE_EAST) && $block->getSide(Vector3::SIDE_WEST)) {
if ($up->getSide(Vector3::SIDE_EAST)) {
$this->setDirection(Vector3::SIDE_EAST, true);
} elseif ($up->getSide(Vector3::SIDE_WEST)) {
$this->setDirection(Vector3::SIDE_WEST, true);
} else {
$this->setDirection(Vector3::SIDE_EAST);
}
} elseif ($block->getSide(Vector3::SIDE_SOUTH) && $block->getSide(Vector3::SIDE_NORTH)) {
if ($up->getSide(Vector3::SIDE_SOUTH)) {
$this->setDirection(Vector3::SIDE_SOUTH, true);
} elseif ($up->getSide(Vector3::SIDE_NORTH)) {
$this->setDirection(Vector3::SIDE_NORTH, true);
} else {
$this->setDirection(Vector3::SIDE_SOUTH);
}
} else {
$this->setDirection(Vector3::SIDE_NORTH);
}
return true;
}
return false;
}
示例2: onActivate
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($this->meta === Item::AIR) {
if ($target instanceof Liquid) {
$level->setBlock($target, new Air(), true);
if (($player->gamemode & 0x1) === 0) {
$this->meta = $target instanceof Water ? Item::WATER : Item::LAVA;
}
return true;
}
} elseif ($this->meta === Item::WATER) {
//Support Make Non-Support Water to Support Water
if ($block->getID() === self::AIR || $block instanceof Water && ($block->getDamage() & 0x7) != 0x0) {
$water = new Water();
$level->setBlock($block, $water, true);
$water->place(clone $this, $block, $target, $face, $fx, $fy, $fz, $player);
if (($player->gamemode & 0x1) === 0) {
$this->meta = 0;
}
return true;
}
} elseif ($this->meta === Item::LAVA) {
if ($block->getID() === self::AIR) {
$level->setBlock($block, new Lava(), true);
if (($player->gamemode & 0x1) === 0) {
$this->meta = 0;
}
return true;
}
}
return false;
}
示例3: onActivate
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) {
$faces = [2 => 0, 3 => 2, 4 => 1, 5 => 3];
$motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]];
$motive = $motives[mt_rand(0, count($motives) - 1)];
$data = ["x" => $target->x, "y" => $target->y + 0.4, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]];
$nbt = new CompoundTag("", ["Motive" => new StringTag("Motive", $data["Motive"]), "Pos" => new EnumTag("Pos", [new DoubleTag("", $data["x"]), new DoubleTag("", $data["y"]), new DoubleTag("", $data["z"])]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", $data["yaw"]), new FloatTag("", 0)])]);
$painting = new PaintingEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), $nbt);
$painting->spawnToAll();
if ($player->isSurvival()) {
$item = $player->getInventory()->getItemInHand();
$count = $item->getCount();
if (--$count <= 0) {
$player->getInventory()->setItemInHand(Item::get(Item::AIR));
return;
}
$item->setCount($count);
$player->getInventory()->setItemInHand($item);
}
//TODO
//$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data);
//$e->spawnToAll();
/*if(($player->gamemode & 0x01) === 0x00){
$player->removeItem(Item::get($this->getId(), $this->getDamage(), 1));
}*/
return true;
}
return false;
}
示例4: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$down = $this->getSide(0);
if ($target->isTransparent() === false and $face !== 0) {
$faces = [1 => 5, 2 => 4, 3 => 3, 4 => 2, 5 => 1];
$this->meta = $faces[$face];
$side = $faces[$face];
$faces = [1 => 4, 2 => 5, 3 => 2, 4 => 3, 5 => 0, 6 => 0, 0 => 0];
if ($this->getSide($faces[$side])->isCharged($this->getHash())) {
$this->id = 75;
$this->getLevel()->setBlock($block, $this);
return;
}
$this->getLevel()->setBlock($block, $this);
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER);
return true;
} elseif ($down->isTransparent() === false or $down->getId() === self::FENCE or $down->getId() === self::COBBLE_WALL or $down->getId() === self::GLASS || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) {
$this->meta = 0;
if ($target->isCharged($this->getHash())) {
$this->id = 75;
$this->getLevel()->setBlock($block, $this);
return;
}
$this->getLevel()->setBlock($block, $this);
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER);
return true;
}
return false;
}
示例5: onActivate
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($player === null or $player->isSurvival() !== true) {
return false;
}
if ($target->getId() === Block::STILL_WATER or $target->getId() === Block::WATER) {
$player->getServer()->getPluginManager()->callEvent($ev = new PlayerGlassBottleEvent($player, $target, $this));
if ($ev->isCancelled()) {
return false;
} else {
if ($this->count <= 1) {
$player->getInventory()->setItemInHand(Item::get(Item::POTION, 0, 1));
return true;
} else {
$this->count--;
$player->getInventory()->setItemInHand($this);
}
if ($player->getInventory()->canAddItem(Item::get(Item::POTION, 0, 1)) === true) {
$player->getInventory()->AddItem(Item::get(Item::POTION, 0, 1));
} else {
$motion = $player->getDirectionVector()->multiply(0.4);
$position = clone $player->getPosition();
$player->getLevel()->dropItem($position->add(0, 0.5, 0), Item::get(Item::POTION, 0, 1), $motion, 40);
}
return true;
}
}
return false;
}
示例6: isFreezable
/**
* @param Block $block
* @return bool
*/
public function isFreezable(Block $block)
{
if (isset($this->configs[$ilevel = strtolower($block->getLevel()->getName())])) {
return $this->configs[$ilevel]->exists($block->getId() . ":" . $block->getDamage(), true);
}
return false;
}
示例7: onActivate
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($target->getId() == Block::MONSTER_SPAWNER) {
return true;
} else {
$entity = null;
$chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4);
if (!$chunk instanceof FullChunk) {
return false;
}
$nbt = new CompoundTag("", ["Pos" => new EnumTag("Pos", [new DoubleTag("", $block->getX() + 0.5), new DoubleTag("", $block->getY()), new DoubleTag("", $block->getZ() + 0.5)]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]);
if ($this->hasCustomName()) {
$nbt->CustomName = new StringTag("CustomName", $this->getCustomName());
}
$entity = Entity::createEntity($this->meta, $chunk, $nbt);
if ($entity instanceof Entity) {
if ($player->isSurvival()) {
--$this->count;
}
$entity->spawnToAll();
return true;
}
}
return false;
}
示例8: isBlockSpecified
/**
* @param Block $block
* @return bool
*/
private function isBlockSpecified(Block $block)
{
$key = array_change_key_case($this->getConfig()->getNested("level." . $block->getLevel()->getName()), CASE_LOWER);
if (is_array($key)) {
return in_array($block->getId() . ":" . $block->getDamage(), $key);
}
}
示例9: isBlockSpecified
/**
* @param Block $block
* @return bool
*/
public function isBlockSpecified(Block $block)
{
$key = array_change_key_case($this->getConfig()->get("level"), CASE_LOWER);
$levelKey = $key[strtolower($block->getLevel()->getName())];
if (is_array($levelKey)) {
return in_array($block->getId() . ":" . $block->getDamage(), $levelKey);
}
}
示例10: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($target->isTransparent() === false || $target->getId() === self::FENCE) {
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例11: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($block->getSide(0)->getID() === self::FARMLAND) {
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例12: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
$down = $target->getSide(Vector3::SIDE_DOWN);
if ($down->isTransparent() === false || $down instanceof Fence || $down instanceof FenceGate) {
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
示例13: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if ($face !== 0 && $face !== 1 && !$target->isTransparent()) {
$ret = $this->setFacingDirection($face);
$this->getLevel()->setBlock($block, $this, true);
return $ret;
}
return false;
}
示例14: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if (!$target->isTransparent() || ($face === 0 && ($this->getSide(0) instanceof Slab && ($this->getSide(0)->meta & 0x8) === 0x8) || $this->getSide(0) instanceof WoodSlab && ($this->getSide(0)->meta & 0x8) === 0x8 || $this->getSide(0) instanceof Stair && ($this->getSide(0)->meta & 0x4) === 0x4)) {
$this->meta = $face;
$this->getLevel()->setBlock($block, $this, true, false);
return true;
}
return false;
}
示例15: place
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
{
if (!$target->isTransparent()) {
$faces = [0 => 0, 1 => 1, 2 => 2, 3 => 3];
$this->meta = $faces[$face];
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}