本文整理汇总了PHP中pocketmine\block\Block::getToolType方法的典型用法代码示例。如果您正苦于以下问题:PHP Block::getToolType方法的具体用法?PHP Block::getToolType怎么用?PHP Block::getToolType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\block\Block
的用法示例。
在下文中一共展示了Block::getToolType方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: useOn
/**
* TODO: Move this to each item
*
* @param Entity|Block $object
*
* @return bool
*/
public function useOn($object)
{
if ($this->isUnbreakable()) {
return false;
}
$break = true;
if (($ench = $this->getEnchantment(Enchantment::TYPE_MINING_DURABILITY)) != null) {
$rnd = mt_rand(1, 100);
if ($rnd <= 100 / ($ench->getLevel() + 1)) {
$break = false;
}
}
if ($object instanceof Block) {
if (!$break) {
return false;
}
if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) {
$this->meta++;
} elseif (!$this->isShears() and $object->getBreakTime($this) > 0) {
$this->meta += 2;
}
} elseif ($this->isHoe()) {
if (!$break) {
return false;
}
if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
$this->meta++;
}
} elseif ($object instanceof Entity) {
$return = true;
if (!$this->isSword()) {
if ($break) {
$this->meta += 2;
$return = false;
}
} else {
if ($break) {
$this->meta++;
$return = false;
}
if (!$this->hasEnchantments()) {
return $return;
}
//TODO: move attacking from player class here
//$fire = $this->getEnchantment(Enchantment::TYPE_WEAPON_FIRE_ASPECT);
//$object->setOnFire($fire->getLevel() * 4);
}
}
return true;
}
示例2: sendBlockInfo
/**
* @param CommandSender $sender
* @param Block $block
*/
public function sendBlockInfo(CommandSender $sender, Block $block)
{
$sender->sendMessage("Name: " . $block->getName());
$sender->sendMessage("XYZ: " . $block->getFloorX() . ":" . $block->getFloorY() . ":" . $block->getFloorZ());
$sender->sendMessage("Level: " . $block->getLevel()->getName());
$sender->sendMessage("Block-id: " . $block->getId() . ":" . $block->getDamage());
$sender->sendMessage("Hardness: " . $block->getHardness());
$sender->sendMessage("Resistance: " . $block->getResistance());
$sender->sendMessage("Tool-type: " . $block->getToolType());
$sender->sendMessage("Friction: " . $block->getFrictionFactor());
$sender->sendMessage("Light-level: " . $block->getLightLevel());
//$sender->sendMessage("Is-placeable: ".($block->canBePlaced() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$sender->sendMessage("Is-replaceable: " . ($block->canBeReplaced() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-transparent: " . ($block->isTransparent() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-solid: " . ($block->isSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
//$sender->sendMessage("Is-flowable: ".($block->canBeFlowedInto() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
//$sender->sendMessage("Is-activateable: ".($block->canBeActivated() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$sender->sendMessage("Is-passable: " . ($block->canPassThrough() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$dropCount = 0;
$dropNames = "";
foreach ($block->getDrops() as $drop) {
$dropNames .= $drop->getName() . ", ";
$dropCount++;
}
$sender->sendMessage("Drops (" . $dropCount . "): " . substr($dropNames, 0, -2));
}
示例3: useOn
/**
* TODO: Move this to each item
*
* @param Entity|Block $object
*
* @return bool
*/
public function useOn($object)
{
if ($this->isUnbreakable()) {
return true;
}
if ($object instanceof Block) {
if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) {
$this->meta++;
} elseif (!$this->isShears() and $object->getBreakTime($this) > 0) {
$this->meta += 2;
}
} elseif ($this->isHoe()) {
if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
$this->meta++;
}
} elseif ($object instanceof Entity and !$this->isSword()) {
$this->meta += 2;
} else {
$this->meta++;
}
return true;
}
示例4: useOn
/**
* TODO: Move this to each item
*
* @param Entity|Block $object
* @param 1 for break|2 for Touch $type
*
* @return bool
*/
public function useOn($object, $type = 1)
{
if ($this->isUnbreakable()) {
return true;
}
$unbreakingl = $this->getEnchantmentLevel(Enchantment::TYPE_MINING_DURABILITY);
$unbreakingl = $unbreakingl > 3 ? 3 : $unbreakingl;
if (mt_rand(1, $unbreakingl + 1) !== 1) {
return true;
}
if ($type === 1) {
if ($object instanceof Entity) {
if ($this->isHoe() !== false or $this->isSword() !== false) {
//Hoe and Sword
$this->meta++;
return true;
} elseif ($this->isPickaxe() !== false or $this->isAxe() !== false or $this->isShovel() !== false) {
//Pickaxe Axe and Shovel
$this->meta += 2;
return true;
}
return true;
//Other tool do not lost durability white hitting
} elseif ($object instanceof Block) {
if ($this->isShears() !== false) {
if ($object->getToolType() === Tool::TYPE_SHEARS) {
//This should be checked in each block
$this->meta++;
}
return true;
} elseif ($object->getHardness() > 0) {
//Sword Pickaxe Axe and Shovel
if ($this->isSword() !== false) {
$this->meta += 2;
return true;
} elseif ($this->isPickaxe() !== false or $this->isAxe() !== false or $this->isShovel() !== false) {
$this->meta += 1;
return true;
}
}
}
} elseif ($type === 2) {
//For Touch. only trigger when OnActivate return true
if ($this->isHoe() !== false or $this->id === self::FLINT_STEEL or $this->isShovel() !== false) {
$this->meta++;
return true;
}
}
return true;
}