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PHP Block::getDamage方法代码示例

本文整理汇总了PHP中pocketmine\block\Block::getDamage方法的典型用法代码示例。如果您正苦于以下问题:PHP Block::getDamage方法的具体用法?PHP Block::getDamage怎么用?PHP Block::getDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\block\Block的用法示例。


在下文中一共展示了Block::getDamage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: isBlockSpecified

 /**
  * @param Block $block
  * @return bool
  */
 private function isBlockSpecified(Block $block)
 {
     $key = array_change_key_case($this->getConfig()->getNested("level." . $block->getLevel()->getName()), CASE_LOWER);
     if (is_array($key)) {
         return in_array($block->getId() . ":" . $block->getDamage(), $key);
     }
 }
开发者ID:pomee4,项目名称:PocketMine-Plugins,代码行数:11,代码来源:BlockFreezer.php

示例2: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if ($this->meta === Item::AIR) {
         if ($target instanceof Liquid) {
             $level->setBlock($target, new Air(), true);
             if (($player->gamemode & 0x1) === 0) {
                 $this->meta = $target instanceof Water ? Item::WATER : Item::LAVA;
             }
             return true;
         }
     } elseif ($this->meta === Item::WATER) {
         //Support Make Non-Support Water to Support Water
         if ($block->getID() === self::AIR || $block instanceof Water && ($block->getDamage() & 0x7) != 0x0) {
             $water = new Water();
             $level->setBlock($block, $water, true);
             $water->place(clone $this, $block, $target, $face, $fx, $fy, $fz, $player);
             if (($player->gamemode & 0x1) === 0) {
                 $this->meta = 0;
             }
             return true;
         }
     } elseif ($this->meta === Item::LAVA) {
         if ($block->getID() === self::AIR) {
             $level->setBlock($block, new Lava(), true);
             if (($player->gamemode & 0x1) === 0) {
                 $this->meta = 0;
             }
             return true;
         }
     }
     return false;
 }
开发者ID:boybook,项目名称:PocketMine-MP,代码行数:32,代码来源:Bucket.php

示例3: sendBlockInfo

 /**
  * @param CommandSender $sender
  * @param Block $block
  */
 public function sendBlockInfo(CommandSender $sender, Block $block)
 {
     $sender->sendMessage("Name: " . $block->getName());
     $sender->sendMessage("XYZ: " . $block->getFloorX() . ":" . $block->getFloorY() . ":" . $block->getFloorZ());
     $sender->sendMessage("Level: " . $block->getLevel()->getName());
     $sender->sendMessage("Block-id: " . $block->getId() . ":" . $block->getDamage());
     $sender->sendMessage("Hardness: " . $block->getHardness());
     $sender->sendMessage("Resistance: " . $block->getResistance());
     $sender->sendMessage("Tool-type: " . $block->getToolType());
     $sender->sendMessage("Friction: " . $block->getFrictionFactor());
     $sender->sendMessage("Light-level: " . $block->getLightLevel());
     //$sender->sendMessage("Is-placeable: ".($block->canBePlaced() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
     $sender->sendMessage("Is-replaceable: " . ($block->canBeReplaced() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-transparent: " . ($block->isTransparent() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-solid: " . ($block->isSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     //$sender->sendMessage("Is-flowable: ".($block->canBeFlowedInto() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
     //$sender->sendMessage("Is-activateable: ".($block->canBeActivated() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
     $sender->sendMessage("Is-passable: " . ($block->canPassThrough() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $dropCount = 0;
     $dropNames = "";
     foreach ($block->getDrops() as $drop) {
         $dropNames .= $drop->getName() . ", ";
         $dropCount++;
     }
     $sender->sendMessage("Drops (" . $dropCount . "): " . substr($dropNames, 0, -2));
 }
开发者ID:happyexceed,项目名称:PocketMine-Plugins-1,代码行数:30,代码来源:InfoFetcher.php

示例4: isFreezable

 /**
  * @param Block $block
  * @return bool
  */
 public function isFreezable(Block $block)
 {
     if (isset($this->configs[$ilevel = strtolower($block->getLevel()->getName())])) {
         return $this->configs[$ilevel]->exists($block->getId() . ":" . $block->getDamage(), true);
     }
     return false;
 }
开发者ID:NameNoOne100,项目名称:PocketMine-Plugins,代码行数:11,代码来源:BlockFreezer.php

示例5: isBlockSpecified

 /**
  * @param Block $block
  * @return bool
  */
 public function isBlockSpecified(Block $block)
 {
     $key = array_change_key_case($this->getConfig()->get("level"), CASE_LOWER);
     $levelKey = $key[strtolower($block->getLevel()->getName())];
     if (is_array($levelKey)) {
         return in_array($block->getId() . ":" . $block->getDamage(), $levelKey);
     }
 }
开发者ID:happyexceed,项目名称:PocketMine-Plugins-1,代码行数:12,代码来源:BlockFreezer.php

示例6: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($target->getId() === Block::WOOD and $target->getDamage() === Wood::JUNGLE) {
         if ($face !== 0 and $face !== 1) {
             $faces = [2 => 0, 3 => 2, 4 => 3, 5 => 1];
             $this->meta = $faces[$face];
             $this->getLevel()->setBlock($block, $this, true);
             return true;
         }
     }
     return false;
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:12,代码来源:CocoaPod.php

示例7: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     $bucketContents = Block::get($this->meta);
     if ($bucketContents instanceof Air) {
         // Bucket Empty so pick up block
         if ($target instanceof Liquid and $target->getDamage() === 0) {
             $result = clone $this;
             if ($target instanceof StillWater) {
                 $toStore = Block::WATER;
             } elseif ($target instanceof StillLava) {
                 $toStore = Block::LAVA;
             } else {
                 return false;
             }
             $result->setDamage($toStore);
             $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
             if (!$ev->isCancelled()) {
                 $player->getLevel()->setBlock($target, new Air(), true, true);
                 if ($player->isSurvival()) {
                     $player->getInventory()->setItemInHand($ev->getItem(), $player);
                 }
                 return true;
             } else {
                 $player->getInventory()->sendContents($player);
             }
         }
     } elseif ($bucketContents instanceof Liquid) {
         // Bucket Full, so empty
         $result = clone $this;
         $result->setDamage(0);
         if ($bucketContents instanceof Water) {
             $toCreate = Block::STILL_WATER;
         } elseif ($bucketContents instanceof Lava) {
             $toCreate = Block::STILL_LAVA;
         } else {
             return false;
         }
         $bucketContents = Block::get($toCreate);
         $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
         if (!$ev->isCancelled()) {
             $player->getLevel()->setBlock($block, $bucketContents, true, true);
             if ($player->isSurvival()) {
                 $player->getInventory()->setItemInHand($ev->getItem(), $player);
             }
             return true;
         } else {
             $player->getInventory()->sendContents($player);
         }
     }
     return false;
 }
开发者ID:ecoron,项目名称:MinionsLandPE,代码行数:51,代码来源:Bucket.php

示例8: addEntry

 /**
  * @param Block $sourceBlock a Block with the absolute X, Y and Z from the original level
  */
 public function addEntry(Block $sourceBlock)
 {
     if (!$this->isWritable) {
         throw new \InvalidStateException("This clip is not writable");
     }
     if (!$sourceBlock->isValid()) {
         throw new \InvalidArgumentException("Source block must contain a level and absolute coords");
     }
     if ($sourceBlock->getLevel()->getName() !== $this->levelName) {
         throw new \InvalidStateException("Block is not from the level clip is being written in");
     }
     $delta = $sourceBlock->subtract($this->anchor);
     $insert = Block::get($sourceBlock->getId(), $sourceBlock->getDamage(), Position::fromObject($delta->subtract($this->anchor)));
     $this->entries[] = $insert;
 }
开发者ID:Ad5001,项目名称:WorldEditArt,代码行数:18,代码来源:Clip.php

示例9: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     $targetBlock = Block::get($this->meta);
     if ($targetBlock instanceof Air) {
         if ($target instanceof Liquid and $target->getDamage() === 0) {
             $result = clone $this;
             $id = $target->getId();
             if ($id == self::STILL_WATER) {
                 $id = self::WATER;
             }
             if ($id == self::STILL_LAVA) {
                 $id = self::LAVA;
             }
             $result->setDamage($id);
             $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
             if (!$ev->isCancelled()) {
                 $player->getLevel()->setBlock($target, new Air(), true, true);
                 if ($player->isSurvival()) {
                     $player->getInventory()->setItemInHand($ev->getItem());
                 }
                 return true;
             } else {
                 $player->getInventory()->sendContents($player);
             }
         }
     } elseif ($targetBlock instanceof Liquid) {
         $result = clone $this;
         $result->setDamage(0);
         $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketEmptyEvent($player, $block, $face, $this, $result));
         if (!$ev->isCancelled()) {
             //Only disallow water placement in the Nether, allow other liquids to be placed
             //In vanilla, water buckets are emptied when used in the Nether, but no water placed.
             if (!($player->getLevel()->getDimension() === Level::DIMENSION_NETHER and $targetBlock->getID() === self::WATER)) {
                 $player->getLevel()->setBlock($block, $targetBlock, true, true);
             }
             if ($player->isSurvival()) {
                 $player->getInventory()->setItemInHand($ev->getItem());
             }
             return true;
         } else {
             $player->getInventory()->sendContents($player);
         }
     }
     return false;
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:45,代码来源:Bucket.php

示例10: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $this->meta &= 0x7;
     if ($face === 0) {
         if ($target->getID() === self::WOOD_SLAB and ($target->getDamage() & 0x8) === 0x8 and ($target->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
             return true;
         } elseif ($block->getID() === self::WOOD_SLAB and ($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
             return true;
         } else {
             $this->meta |= 0x8;
         }
     } elseif ($face === 1) {
         if ($target->getID() === self::WOOD_SLAB and ($target->getDamage() & 0x8) === 0 and ($target->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
             return true;
         } elseif ($block->getID() === self::WOOD_SLAB and ($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
             return true;
         }
     } elseif (!$player instanceof Player) {
         //TODO: collision
         if ($block->getID() === self::WOOD_SLAB) {
             if (($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
                 $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
                 return true;
             }
             return false;
         } else {
             if ($fy > 0.5) {
                 $this->meta |= 0x8;
             }
         }
     } else {
         return false;
     }
     if ($block->getID() === self::WOOD_SLAB and ($target->getDamage() & 0x7) !== ($this->meta & 0x7)) {
         return false;
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
开发者ID:boybook,项目名称:PocketMine-MP,代码行数:43,代码来源:WoodSlab.php

示例11: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = \null)
 {
     $this->meta &= 0x7;
     if ($face === 0) {
         if ($target->getId() === self::SLAB and ($target->getDamage() & 0x8) === 0x8 and ($target->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), \true);
             return \true;
         } elseif ($block->getId() === self::SLAB and ($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), \true);
             return \true;
         } else {
             $this->meta |= 0x8;
         }
     } elseif ($face === 1) {
         if ($target->getId() === self::SLAB and ($target->getDamage() & 0x8) === 0 and ($target->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), \true);
             return \true;
         } elseif ($block->getId() === self::SLAB and ($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
             $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), \true);
             return \true;
         }
         //TODO: check for collision
     } else {
         if ($block->getId() === self::SLAB) {
             if (($block->getDamage() & 0x7) === ($this->meta & 0x7)) {
                 $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), \true);
                 return \true;
             }
             return \false;
         } else {
             if ($fy > 0.5) {
                 $this->meta |= 0x8;
             }
         }
     }
     if ($block->getId() === self::SLAB and ($target->getDamage() & 0x7) !== ($this->meta & 0x7)) {
         return \false;
     }
     $this->getLevel()->setBlock($block, $this, \true, \true);
     return \true;
 }
开发者ID:xpyctum,项目名称:PocketMinePlusPlus,代码行数:41,代码来源:Slab.php

示例12: matches

 public function matches(Block $block)
 {
     return $block->getId() === $this->block->getId() and ($this->damageSensitive or $block->getDamage() === $this->block->getDamage());
 }
开发者ID:Ad5001,项目名称:WorldEditArt,代码行数:4,代码来源:BlockEntry.php

示例13: replaceBlock

 public function replaceBlock($startX, $startY, $startZ, $endX, $endY, $endZ, Block $block, Block $target, Player $player = null)
 {
     $count = 0;
     $x = $startX;
     $y = $startY;
     $z = $startZ;
     if (is_array($y)) {
         $startY = $y[1];
         $y = $y[0];
     }
     if (is_array($z)) {
         $startZ = $z[1];
         $z = $z[0];
     }
     while (true) {
         if ($count < $this->getData("limit-block", 130)) {
             $chunk = $block->getLevel()->getChunk($x >> 4, $z >> 4, true);
             if ($chunk !== null) {
                 $id = $chunk->getBlockId($x & 0xf, $y & 0x7f, $z & 0xf);
                 $meta = $chunk->getBlockData($x & 0xf, $y & 0x7f, $z & 0xf);
                 if ($id === $block->getId() && $meta === $block->getDamage()) {
                     ++$count;
                     $this->saveUndo($block, $pos = new Vector3($x, $y, $z));
                     $this->set($target, $pos);
                 }
             }
             if ($z < $endZ) {
                 $z++;
             } else {
                 $z = $startZ;
                 if ($y < $endY) {
                     $y++;
                 } else {
                     $y = $startY;
                     if ($x < $endX) {
                         $x++;
                     } else {
                         break;
                     }
                 }
             }
         } else {
             self::core()->getScheduler()->scheduleDelayedTask(new WorldEditorTask([$this, "replaceBlock"], [$x, [$y, $startY], [$z, $startZ], $endX, $endY, $endZ, $block, $target, $player], $this), 1);
             return;
         }
     }
     if ($player !== null) {
         $player->sendMessage("[WorldEditor]모든 블럭을 변경했어요");
     }
     if ($this->getData("debug", false)) {
         $name = $player === null ? "" : "{$player->getName()}님이 ";
         self::core()->getLogger()->info("[WorldEditor]{$name}블럭변경을 끝냈어요");
     }
 }
开发者ID:TDMGamingMC,项目名称:WorldEditor,代码行数:54,代码来源:WorldEditor.php

示例14: isRocketPad

 /**
  * @param Block $block
  * @return bool
  */
 public function isRocketPad(Block $block)
 {
     if (is_array($this->getConfig()->getNested("pad.blockId"))) {
         return in_array($block->getId() . ":" . $block->getDamage(), $this->getConfig()->getNested("pad.blockId"));
     }
 }
开发者ID:Evarettedavis,项目名称:PocketMine-Plugins,代码行数:10,代码来源:RocketPads.php

示例15: getSapling

 /**
  * @param Block $leaves
  * @return Sapling
  */
 public function getSapling(Block $leaves)
 {
     if ($leaves instanceof Leaves) {
         $damage = $leaves->getDamage();
         if ($leaves instanceof Leaves2) {
             switch ($damage) {
                 default:
                 case Leaves2::ACACIA:
                     return new Sapling(Sapling::ACACIA);
                 case Leaves2::DARK_OAK:
                     return new Sapling(Sapling::DARK_OAK);
             }
         } else {
             return new Sapling($damage);
         }
     } else {
         return new Sapling();
     }
 }
开发者ID:nesgohood,项目名称:PMMP-Plugins,代码行数:23,代码来源:ChopTree.php


注:本文中的pocketmine\block\Block::getDamage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。