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PHP Block::getSide方法代码示例

本文整理汇总了PHP中pocketmine\block\Block::getSide方法的典型用法代码示例。如果您正苦于以下问题:PHP Block::getSide方法的具体用法?PHP Block::getSide怎么用?PHP Block::getSide使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\block\Block的用法示例。


在下文中一共展示了Block::getSide方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $block->getSide(Vector3::SIDE_DOWN);
     if ($down->isTransparent() === false || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) {
         $this->getLevel()->setBlock($this, Block::get($this->id, 0));
         $up = $block->getSide(Vector3::SIDE_UP);
         if ($block->getSide(Vector3::SIDE_EAST) && $block->getSide(Vector3::SIDE_WEST)) {
             if ($up->getSide(Vector3::SIDE_EAST)) {
                 $this->setDirection(Vector3::SIDE_EAST, true);
             } elseif ($up->getSide(Vector3::SIDE_WEST)) {
                 $this->setDirection(Vector3::SIDE_WEST, true);
             } else {
                 $this->setDirection(Vector3::SIDE_EAST);
             }
         } elseif ($block->getSide(Vector3::SIDE_SOUTH) && $block->getSide(Vector3::SIDE_NORTH)) {
             if ($up->getSide(Vector3::SIDE_SOUTH)) {
                 $this->setDirection(Vector3::SIDE_SOUTH, true);
             } elseif ($up->getSide(Vector3::SIDE_NORTH)) {
                 $this->setDirection(Vector3::SIDE_NORTH, true);
             } else {
                 $this->setDirection(Vector3::SIDE_SOUTH);
             }
         } else {
             $this->setDirection(Vector3::SIDE_NORTH);
         }
         return true;
     }
     return false;
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:29,代码来源:ActivatorRail.php

示例2: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($block->getSide(0)->getID() === self::FARMLAND) {
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
开发者ID:organization,项目名称:CropPlus,代码行数:8,代码来源:Crops.php

示例3: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) {
         $faces = [2 => 1, 3 => 3, 4 => 0, 5 => 2];
         $motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]];
         $right = [4, 5, 3, 2];
         $validMotives = [];
         foreach ($motives as $motive) {
             $valid = true;
             for ($x = 0; $x < $motive[1] && $valid; $x++) {
                 for ($z = 0; $z < $motive[2] && $valid; $z++) {
                     if ($target->getSide($right[$face - 2], $x)->isTransparent() || $target->getSide(Vector3::SIDE_UP, $z)->isTransparent() || $block->getSide($right[$face - 2], $x)->isSolid() || $block->getSide(Vector3::SIDE_UP, $z)->isSolid()) {
                         $valid = false;
                     }
                 }
             }
             if ($valid) {
                 $validMotives[] = $motive;
             }
         }
         $motive = $motives[mt_rand(0, count($validMotives) - 1)];
         $data = ["x" => $target->x, "y" => $target->y, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]];
         $nbt = new CompoundTag("", ["Motive" => new StringTag("Motive", $data["Motive"]), "Pos" => new EnumTag("Pos", [new DoubleTag("", $data["x"]), new DoubleTag("", $data["y"]), new DoubleTag("", $data["z"])]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", $data["yaw"]), new FloatTag("", 0)])]);
         $painting = new PaintingEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), $nbt);
         $painting->spawnToAll();
         if ($player->isSurvival()) {
             $item = $player->getInventory()->getItemInHand();
             $count = $item->getCount();
             if (--$count <= 0) {
                 $player->getInventory()->setItemInHand(Item::get(Item::AIR));
                 return;
             }
             $item->setCount($count);
             $player->getInventory()->setItemInHand($item);
         }
         //TODO
         //$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data);
         //$e->spawnToAll();
         /*if(($player->gamemode & 0x01) === 0x00){
         			$player->removeItem(Item::get($this->getId(), $this->getDamage(), 1));
         		}*/
         return true;
     }
     return false;
 }
开发者ID:xpyctum,项目名称:Genisys,代码行数:45,代码来源:Painting.php

示例4: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $target->getSide(Vector3::SIDE_DOWN);
     if ($down->isTransparent() === false || $down instanceof Fence || $down instanceof FenceGate) {
         $this->getLevel()->setBlock($block, $this, true, true);
         return true;
     }
     return false;
 }
开发者ID:XxDXM-hippiexX,项目名称:ImagicalMine,代码行数:9,代码来源:StonePressurePlate.php

示例5: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     $realPos = $target->getSide($face)->add(0.5, 0.4, 0.5);
     $camera = new TripoidCamera($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $realPos->getX()), new DoubleTag("", $realPos->getY()), new DoubleTag("", $realPos->getZ())]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])]));
     $camera->spawnToAll();
     if ($player->isSurvival()) {
         --$this->count;
     }
     return true;
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:10,代码来源:Camera.php

示例6: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $block->getSide(0);
     if ($down->getId() === self::AIR) {
         return false;
     }
     $faces = [0 => 3, 1 => 0, 2 => 1, 3 => 2];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x3;
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:11,代码来源:FenceGate.php

示例7: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $block->getSide(0);
     if ($down->isTransparent() === false || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) {
         $this->getLevel()->setBlock($block, $this, true, true);
         $nbt = new Compound("", [new String("id", Tile::FLOWER_POT), new Int("x", $block->x), new Int("y", $block->y), new Int("z", $block->z), new Short("item", 0), new Int("mData", 0)]);
         $pot = Tile::createTile("FlowerPot", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
         return true;
     }
     return false;
 }
开发者ID:kakichi,项目名称:ClearSky,代码行数:11,代码来源:FlowerPot.php

示例8: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = \null)
 {
     if ($target instanceof Water) {
         $up = $target->getSide(Vector3::SIDE_UP);
         if ($up->getId() === Block::AIR) {
             $this->getLevel()->setBlock($up, $this, \true, \true);
             return \true;
         }
     }
     return \false;
 }
开发者ID:ken77731,项目名称:PocketMine-0.13.0,代码行数:11,代码来源:WaterLily.php

示例9: addToDeactiveQueue

 public static function addToDeactiveQueue(\SplPriorityQueue $queue, Block $location, $updateLevel)
 {
     if ($updateLevel <= 0) {
         return;
     }
     for ($s = 0; $s <= 5; $s++) {
         $sideBlock = $location->getSide($s);
         if ($sideBlock->getPowerLevel() === $updateLevel - 1) {
             $queue->insert($sideBlock, $sideBlock->getPowerLevel());
         }
     }
 }
开发者ID:robozeri,项目名称:Yuriko-MP,代码行数:12,代码来源:Redstone.php

示例10: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $block->getSide(0);
     if ($down->isTransparent() && !($down instanceof Slab && ($down->meta & 0x8) === 0x8) || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) {
         return false;
     }
     if ($player instanceof Player) {
         $this->meta = ((int) $player->getDirection() + 5) % 4;
     }
     $this->getLevel()->setBlock($block, $this, true, true);
     return true;
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:12,代码来源:Pumpkin.php

示例11: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $down = $block->getSide(Vector3::SIDE_DOWN);
     if ($down->isTransparent() === false) {
         $up = $block->getSide(Vector3::SIDE_UP);
         if ($block->getSide(Vector3::SIDE_EAST) && $block->getSide(Vector3::SIDE_WEST)) {
             if ($up->getSide(Vector3::SIDE_EAST)) {
                 $this->setDirection(Vector3::SIDE_EAST, true);
             } elseif ($up->getSide(Vector3::SIDE_WEST)) {
                 $this->setDirection(Vector3::SIDE_WEST, true);
             } else {
                 $this->setDirection(Vector3::SIDE_EAST);
             }
         } elseif ($block->getSide(Vector3::SIDE_SOUTH) && $block->getSide(Vector3::SIDE_NORTH)) {
             if ($up->getSide(Vector3::SIDE_SOUTH)) {
                 $this->setDirection(Vector3::SIDE_SOUTH, true);
             } elseif ($up->getSide(Vector3::SIDE_NORTH)) {
                 $this->setDirection(Vector3::SIDE_NORTH, true);
             } else {
                 $this->setDirection(Vector3::SIDE_SOUTH);
             }
         } else {
             $this->setDirection(Vector3::SIDE_NORTH);
         }
         return true;
     }
     return false;
 }
开发者ID:KillerXtream,项目名称:ImagicalMine,代码行数:28,代码来源:ExtendedRailBlock.php

示例12: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     $realPos = $block->getSide($face);
     $boat = Entity::createEntity("Boat", $player->getLevel()->getChunk($realPos->x >> 4, $realPos->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $realPos->x), new Double("", $realPos->y), new Double("", $realPos->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])]));
     $boat->spawnToAll();
     --$this->count;
     if ($this->count <= 0) {
         $player->getInventory()->setItemInHand(Item::get(Item::AIR));
         return true;
     }
     $player->getInventory()->setItemInHand($this);
     return true;
 }
开发者ID:robozeri,项目名称:Yuriko-MP,代码行数:13,代码来源:OakBoat.php

示例13: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     $realPos = $block->getSide($face);
     $boat = new BoatEntity($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $realPos->getX()), new Double("", $realPos->getY()), new Double("", $realPos->getZ())]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])]));
     $boat->spawnToAll();
     $item = $player->getInventory()->getItemInHand();
     $count = $item->getCount();
     if (--$count <= 0) {
         $player->getInventory()->setItemInHand(Item::get(Item::AIR));
         return;
     }
     $item->setCount($count);
     $player->getInventory()->setItemInHand($item);
     return true;
 }
开发者ID:AmieXD,项目名称:mts-plugin1,代码行数:15,代码来源:Boat.php

示例14: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($block->getSide(Vector3::SIDE_DOWN)->isTransparent() === false) {
         $this->getLevel()->setBlock($block, $this, true, true);
         $nbt = new Compound("", [new String("id", Tile::BREWING_STAND), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
         if ($item->hasCustomName()) {
             $nbt->CustomName = new String("CustomName", $item->getCustomName());
         }
         if ($item->hasCustomBlockData()) {
             foreach ($item->getCustomBlockData() as $key => $v) {
                 $nbt->{$key} = $v;
             }
         }
         Tile::createTile(Tile::BREWING_STAND, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
         return true;
     }
     return false;
 }
开发者ID:orlando092,项目名称:ImagicalMine,代码行数:18,代码来源:BrewingStand.php

示例15: onActivate

 public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
 {
     $realPos = $block->getSide(Vector3::SIDE_UP);
     if (!$block instanceof RailBlock) {
         return false;
     }
     $cart = new MinecartEntity($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $realPos->getX()), new Double("", $realPos->getY()), new Double("", $realPos->getZ())]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])]));
     $cart->spawnToAll();
     if ($player->isSurvival()) {
         $item = $player->getInventory()->getItemInHand();
         $count = $item->getCount();
         if (--$count <= 0) {
             $player->getInventory()->setItemInHand(Item::get(Item::AIR));
             return;
         }
         $item->setCount($count);
         $player->getInventory()->setItemInHand($item);
     }
     return true;
 }
开发者ID:wizzthecustom,项目名称:ImagicalMine,代码行数:20,代码来源:Minecart.php


注:本文中的pocketmine\block\Block::getSide方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。