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PHP Shadowfunc::translateVariable方法代码示例

本文整理汇总了PHP中Shadowfunc::translateVariable方法的典型用法代码示例。如果您正苦于以下问题:PHP Shadowfunc::translateVariable方法的具体用法?PHP Shadowfunc::translateVariable怎么用?PHP Shadowfunc::translateVariable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Shadowfunc的用法示例。


在下文中一共展示了Shadowfunc::translateVariable方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onQuestSolve

 public function onQuestSolve(SR_Player $player)
 {
     $player->message($this->lang('impressed'));
     // 		$player->message("The monk smiles. I am very impressed my $son. May the spirit of Buddah guide your path...");
     if ($player->hasSkill('searching')) {
         $player->message($this->lang('strong'));
         // 			$player->message('The monk says: "You are really strong my '.$son.', please take this donation as a sign of deep respect to your greatful skills and patience."');
         $player->message($this->lang('nyward', array(300)));
         $player->giveNuyenEvent(300);
         // 			$player->message('You received a donation of 300 nuyen.');
     } else {
         $player->message($this->lang('reward1'));
         // 			$player->message('The monk says: "I will now teach you a real skill, the skill of seeing the invisible and finding the hidden paths."');
         $player->levelupFieldTo('searching', 0);
         $skillname = Shadowfunc::translateVariable($player, 'searching');
         $player->message($this->lang('reward2', array($skillname)));
         // 			$player->message('You have learned the skill "searching".');
     }
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:19,代码来源:Redmond_Shrine.php

示例2: displayItemnameFull

 public static function displayItemnameFull(SR_Player $player, SR_Item $item, $short_mods = false, $colors = true)
 {
     $back = self::displayItemname($player, $item, false);
     if (NULL !== ($mods = $item->getItemModifiersB())) {
         $mod = '';
         $format = $player->lang('fmt_itemmods');
         foreach ($mods as $key => $value) {
             $key = $short_mods ? Shadowfunc::shortcutVariable($player, $key) : Shadowfunc::translateVariable($player, $key);
             $mod .= sprintf($format, $key, $value);
         }
         $back = $back . $player->lang('of') . ltrim($mod, ',; ');
     }
     if ($colors) {
         if ($item->isItemRare()) {
             return "5{$back}";
         } elseif (false !== SR_SetItems::getSetForItem($item->getName())) {
             return "6{$back}";
         }
     }
     return $back;
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:21,代码来源:Shadowlang.php

示例3: getComparisonMatrix

 private static function getComparisonMatrix(SR_Player $player, SR_Item $item1, SR_Item $item2)
 {
     $titles = array();
     $item1Stuff = array();
     $item2Stuff = array();
     $b = chr(2);
     $type = $item1->getItemType();
     // 		$titles[] = 'Type';
     $titles[] = Shadowfunc::translateVariable($player, 'Type');
     $item1Stuff[] = str_replace(" Weapon", "", $player->lang($item1->displayType()));
     $item2Stuff[] = str_replace(" Weapon", "", $player->lang($item2->displayType()));
     // 		$titles[] = 'Lvl';
     $titles[] = Shadowfunc::shortcutVariable($player, 'Level');
     $item1Lvl = $item1->getItemLevel();
     $item2Lvl = $item2->getItemLevel();
     if ($item1Lvl == $item2Lvl) {
         $item1Stuff[] = $b . $item1Lvl . $b;
         $item2Stuff[] = $b . $item2Lvl . $b;
     } else {
         if ($item2Lvl > $item1Lvl) {
             $item1Stuff[] = $item1Lvl;
             $item2Stuff[] = $b . $item2Lvl . $b;
         } else {
             $item1Stuff[] = $b . $item1Lvl . $b;
             $item2Stuff[] = $item2Lvl;
         }
     }
     // 		$item1ModA = $item1->getItemModifiersA($player);
     // 		$item2ModA = $item2->getItemModifiersA($player);
     $item1ModA = $item1->getItemModifiers($player);
     $item2ModA = $item2->getItemModifiers($player);
     unset($item1ModA['weight']);
     unset($item2ModA['weight']);
     if ($item1ModA || $item2ModA) {
         if (array_key_exists('min_dmg', $item1ModA) || array_key_exists('min_dmg', $item2ModA)) {
             // 				$titles[] = 'dmg';
             $titles[] = Shadowfunc::shortcutVariable($player, 'Damage');
             $item1min = false;
             $item1max = false;
             $item2min = false;
             $item2max = false;
             if (array_key_exists('min_dmg', $item1ModA)) {
                 $item1min = $item1ModA['min_dmg'];
                 $item1max = $item1ModA['max_dmg'];
                 unset($item1ModA['min_dmg']);
                 unset($item1ModA['max_dmg']);
             }
             if (array_key_exists('min_dmg', $item2ModA)) {
                 $item2min = $item2ModA['min_dmg'];
                 $item2max = $item2ModA['max_dmg'];
                 unset($item2ModA['min_dmg']);
                 unset($item2ModA['max_dmg']);
             }
             if ($item1min == $item2min) {
                 $item1min = $b . $item1min . $b;
                 $item2min = $b . $item2min . $b;
             } else {
                 if ($item1min > $item2min) {
                     $item1min = $b . $item1min . $b;
                 } else {
                     $item2min = $b . $item2min . $b;
                 }
             }
             if ($item1max == $item2max) {
                 $item1min = $b . $item1min . $b;
                 $item2min = $b . $item2min . $b;
             } else {
                 if ($item1max > $item2max) {
                     $item1max = $b . $item1max . $b;
                 } else {
                     $item2max = $b . $item2max . $b;
                 }
             }
             if ($item1max) {
                 $item1Stuff[] = $item1min . '-' . $item1max;
             } else {
                 $item1Stuff[] = "";
             }
             if ($item2max) {
                 $item2Stuff[] = $item2min . '-' . $item2max;
             } else {
                 $item2Stuff[] = "";
             }
         }
         $keys = array_unique(array_merge(array_keys($item1ModA ? $item1ModA : array()), array_keys($item2ModA ? $item2ModA : array())));
         foreach ($keys as $k => $v) {
             // 				$titles[] = Shadowfunc::longModifierToShort($v);
             $titles[] = Shadowfunc::shortcutVariable($player, $v);
             $item1V = $item1ModA && array_key_exists($v, $item1ModA) ? $item1ModA[$v] : false;
             $item2V = $item2ModA && array_key_exists($v, $item2ModA) ? $item2ModA[$v] : false;
             if ($item1V && $item2V && $item1V == $item2V) {
                 $item1V = $b . $item1V . $b;
                 $item2V = $b . $item2V . $b;
             } else {
                 if (!$item1V || $item2V > $item1V) {
                     $item2V = $b . $item2V . $b;
                 } else {
                     if (!$item2V || $item1V > $item2V) {
                         $item1V = $b . $item1V . $b;
                     }
//.........这里部分代码省略.........
开发者ID:sinfocol,项目名称:gwf3,代码行数:101,代码来源:compare.php

示例4: levelupFieldTo

 public function levelupFieldTo($field, $value)
 {
     $value = (int) $value;
     $old = $this->getBase($field);
     $by = $value - $old;
     if (false === $this->saveBase($field, $value)) {
         return false;
     }
     $this->modify();
     return $this->msg('5285', array(Shadowfunc::translateVariable($this, $field), $value, $by, Shadowcmd_lvlup::getMaxLevel($this, $field), Shadowcmd_lvlup::getKarmaCost($field, $value)));
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:11,代码来源:SR_Player.php

示例5: displayMembers

 public function displayMembers($with_distance = false, $with_levels = false)
 {
     if ($this->getMemberCount() === 0) {
         return 'This party is empty! (should not see me)';
     }
     $b = chr(2);
     $back = '';
     foreach ($this->members as $player) {
         $player instanceof SR_Player;
         $dist = $with_distance ? sprintf('(%.01fm)', $this->distance[$player->getID()]) : '';
         $level = $with_levels ? Shadowfunc::displayLevel($player) : '';
         $rmod = $player->isOptionEnabled(SR_Player::RUNNING_MODE) ? '[RM]' : '';
         $pbot = $player->isOptionEnabled(SR_Player::PLAYER_BOT) ? '[BOT]' : '';
         $race = '[' . Shadowfunc::translateVariable($player, '_' . $player->getRace()) . ']';
         $back .= sprintf(', %s-%s%s%s%s%s%s', $b . $player->getEnum() . $b, $player->getName(), $dist, $level, $pbot, $rmod, $race);
     }
     return substr($back, 2);
 }
开发者ID:sinfocol,项目名称:gwf3,代码行数:18,代码来源:SR_Party.php


注:本文中的Shadowfunc::translateVariable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。