本文整理汇总了PHP中Shadowfunc::dicePercent方法的典型用法代码示例。如果您正苦于以下问题:PHP Shadowfunc::dicePercent方法的具体用法?PHP Shadowfunc::dicePercent怎么用?PHP Shadowfunc::dicePercent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Shadowfunc
的用法示例。
在下文中一共展示了Shadowfunc::dicePercent方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onEventWallet
public function onEventWallet(SR_Party $party)
{
foreach ($party->getMembers() as $member) {
$member instanceof SR_Player;
if ($member->isHuman()) {
$percent = 0.05;
$luck = $member->get('luck');
$percent += $luck / 200;
if (Shadowfunc::dicePercent($percent)) {
$nuyen = rand(100, 1000);
$member->message(sprintf('You found a wallet with %s in it.', Shadowfunc::displayNuyen($nuyen)));
$member->giveNuyen($nuyen);
}
}
}
}
示例2: onEventMushroom
private function onEventMushroom(SR_Party $party)
{
foreach ($party->getMembers() as $member) {
$member instanceof SR_Player;
if ($member->isHuman()) {
$percent = 0.05;
$luck = $member->get('luck');
$percent += $luck / 200;
if (Shadowfunc::dicePercent($percent)) {
$amt = rand(2, 4);
$member->giveItems(array(SR_Item::createByName('Bolete', $amt)));
$member->message($this->lang($member, 'mushrooms', array($amt)));
}
}
}
}
示例3: onUpgradeB
//.........这里部分代码省略.........
if (!$rune instanceof SR_Rune) {
$bot->rply('1160');
// $bot->reply('The second item is not a rune.');
return false;
}
$modsRune = $rune->getModifiers();
if ($modsRune === NULL || count($modsRune) === 0) {
$bot->reply('The rune has no modifiers. Somethings wrong! (BUG)');
return false;
}
if (!$this->checkCombination($player, $item, $rune)) {
// $bot->rply('1161');
// $bot->reply('This item can not get this rune applied to it.');
return false;
}
# Check if equipped mount is loaded with items. (thx tehron)
if ($item instanceof SR_Mount) {
if ($item->isEquipped($player)) {
if (count($player->getMountInvSorted()) !== 0) {
$bot->rply('1164');
// $bot->reply("Please '#mount clean' before you '#upgrade' it.");
return false;
}
}
}
if (false === SR_Item::canMergeModifiersLength($item, $rune)) {
$bot->rply('1165');
// $bot->reply('The item string would get too long with another modifier.');
return false;
}
$mods = SR_Item::mergeModifiers($item->getItemModifiersB(), $rune->getItemModifiersB());
$luck = $player->get('luck');
$luck = Common::clamp($luck, 0, 30);
$luckmod = 0.35;
$luckmod -= $luck * 0.005;
$fail = SR_Rune::calcFailChance($mods) * $luckmod * $this->getUpgradeFailModifier();
$break = SR_Rune::calcBreakChance($mods) * $luckmod * $this->getUpgradeBreakModifier();
$price_u = $this->calcUpgradePrice($player, $rune->getItemPriceStatted());
$dpu = Shadowfunc::displayNuyen($price_u);
$fail = round(Common::clamp($fail, 5, 85), 2);
$break = round(Common::clamp($break, 1, 50), 2);
if ($safe) {
$fail -= 5;
$break = 0;
}
## Confirm
$msg = implode(' ', $args);
if ($msg !== $old_msg) {
self::$UPGRADE_CONFIRM[$pid . $safebit] = $msg;
return $player->msg('5211', array(Shadowfunc::displayNuyen($price_u), $item->displayFullName($player), $rune->displayFullName($player), $fail, $break));
// return $player->message(sprintf(
// 'The smith examines your items ... "It would cost you %s to upgrade your %s with %s. The fail chance is %.02f%% and the break chance is %.02f%%. Please retype to confirm.',
// Shadowfunc::displayNuyen($price_u), $item->getItemName(), $rune->getItemName(), $fail, $break
// ));
}
if (!$player->hasNuyen($price_u)) {
$bot->rply('1063', array($dpu, $player->displayNuyen()));
// $bot->reply(sprintf('The smith says: "I am sorry chummer, the upgrade would cost you %s."', $dpu));
return false;
}
# Safe mode
if ($safe) {
$break = 0;
if (false === ($oil = $player->getInvItemByName('MagicOil'))) {
$bot->rply('1187', array(Shadowlang::displayItemNameS('MagicOil')));
return false;
}
if (!$oil->useAmount($player, 1)) {
$bot->reply('DB Error 19');
return false;
}
}
$player->msg('5212');
// $player->message('The smith takes your items and goes to work...');
$player->removeItem($rune);
$rune->delete();
if (Shadowfunc::dicePercent($fail)) {
if (Shadowfunc::dicePercent($break)) {
$player->removeItem($item);
$item->delete();
$bot->rply('5213', array($item->displayFullName($player), $rune->displayFullName($player)));
// $bot->reply(sprintf('The upgrade horrible failed and the item and the rune is lost. The smith is very sorry and you don`t need to pay any money.'));
} else {
$price_f = $this->calcUpgradePrice($player, 0);
$player->pay($price_f);
$dpf = Shadowfunc::displayNuyen($price_f);
$bot->rply('5214', array($dpf, $rune->displayFullName($player)));
// $bot->reply(sprintf('The upgrade failed and the rune is lost. You only need to pay %s for the work.', $dpf));
}
} else {
$player->pay($price_u);
$old_name = $item->displayFullName($player);
$item->addModifiers($rune->getItemModifiersB(), true);
$item->addModifiers($rune->getItemModifiersA($player), true);
$bot->rply('5215', array($dpu, $item->displayFullName($player), $old_name, $rune->displayFullName($player)));
// $bot->reply(sprintf('The upgrade succeeded. You pay %s and the smith presents you a fine %s.', $dpu, $item->getItemName()));
}
$player->modify();
return true;
}
示例4: getStoreItemsB
/**
* Filter Store Items through availability.
* @param SR_Player $player
*/
public function getStoreItemsB(SR_Player $player)
{
$key = $this->getStoreItemsKey();
if ($player->hasTemp($key)) {
return $player->getTemp($key);
}
$rep = Common::clamp($player->get('reputation'), 0, 25) * 0.5;
$items = $this->getStoreItems($player);
if (!is_array($items)) {
return array();
}
$back = array();
$unique = false;
foreach ($items as $i => $data) {
$avail = isset($data[1]) ? $data[1] : 100.0;
$avail += $rep;
if (Shadowfunc::dicePercent($avail)) {
$back[] = $data;
} else {
$unique = true;
}
}
if ($unique === true) {
$player->setTemp($key, $back);
}
return $back;
}
示例5: diceLocate
public function diceLocate()
{
return Shadowfunc::dicePercent($this->getFoundPercentage());
}